Merge pull request #63791 from V-Sekai/mend-ok-hsl-washout
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3ea9a7daea
@ -171,6 +171,9 @@ uniform float v = 1.0;
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void fragment() {
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float x = UV.x - 0.5;
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float y = UV.y - 0.5;
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float h = atan(y, x) / (2.0 * M_PI);
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float s = sqrt(x * x + y * y) * 2.0;
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vec3 col = okhsl_to_srgb(vec3(h, s, v));
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x += 0.001;
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y += 0.001;
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float b = float(sqrt(x * x + y * y) < 0.5);
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@ -180,9 +183,6 @@ void fragment() {
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float b3 = float(sqrt(x * x + y * y) < 0.5);
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x += 0.002;
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float b4 = float(sqrt(x * x + y * y) < 0.5);
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float s = sqrt(x * x + y * y);
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float h = atan(y, x) / (2.0*M_PI);
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vec3 col = okhsl_to_srgb(vec3(h, s, v));
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COLOR = vec4(col, (b + b2 + b3 + b4) / 4.00);
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})");
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}
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