diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 5a4d9b5d7eb..4f2c8169345 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -520,9 +520,9 @@ TypedArray XROrigin3D::get_configuration_warnings() const { } } - bool vr_enabled = GLOBAL_GET("rendering/vr/enabled"); - if (!vr_enabled) { - warnings.push_back(TTR("VR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled.")); + bool xr_enabled = GLOBAL_GET("rendering/xr/enabled"); + if (!xr_enabled) { + warnings.push_back(TTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled.")); } return warnings; diff --git a/servers/rendering/renderer_rd/effects_rd.cpp b/servers/rendering/renderer_rd/effects_rd.cpp index 8c6f76b2ab8..111c75debde 100644 --- a/servers/rendering/renderer_rd/effects_rd.cpp +++ b/servers/rendering/renderer_rd/effects_rd.cpp @@ -1580,7 +1580,11 @@ EffectsRD::EffectsRD() { tonemap.shader_version = tonemap.shader.version_create(); for (int i = 0; i < TONEMAP_MODE_MAX; i++) { - tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + if (tonemap.shader.is_variant_enabled(i)) { + tonemap.pipelines[i].setup(tonemap.shader.version_get_shader(tonemap.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); + } else { + tonemap.pipelines[i].clear(); + } } } diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 0a8f174ec6a..1aa01dd16ee 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -127,8 +127,12 @@ void RendererSceneSkyRD::SkyShaderData::set_code(const String &p_code) { depth_stencil_state.enable_depth_test = true; depth_stencil_state.depth_compare_operator = RD::COMPARE_OP_LESS_OR_EQUAL; - RID shader_variant = scene_singleton->sky.sky_shader.shader.version_get_shader(version, i); - pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0); + if (scene_singleton->sky.sky_shader.shader.is_variant_enabled(i)) { + RID shader_variant = scene_singleton->sky.sky_shader.shader.version_get_shader(version, i); + pipelines[i].setup(shader_variant, RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), depth_stencil_state, RD::PipelineColorBlendState::create_disabled(), 0); + } else { + pipelines[i].clear(); + } } valid = true;