Fix error spam from loading script class icons
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d006aa0abb
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3ed9231117
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@ -158,12 +158,15 @@ Ref<Texture> CreateDialog::_get_editor_icon(const String &p_type) const {
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}
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if (ScriptServer::is_global_class(p_type)) {
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RES icon = ResourceLoader::load(EditorNode::get_editor_data().script_class_get_icon_path(p_type));
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if (icon.is_valid())
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return icon;
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icon = get_icon(ScriptServer::get_global_class_base(p_type), "EditorIcons");
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if (icon.is_valid())
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return icon;
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String icon_path = EditorNode::get_editor_data().script_class_get_icon_path(p_type);
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RES icon;
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if (FileAccess::exists(icon_path)) {
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icon = ResourceLoader::load(icon_path);
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}
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if (!icon.is_valid()) {
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icon = get_icon(ScriptServer::get_global_class_base(p_type), "EditorIcons");
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}
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return icon;
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}
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const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types();
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@ -1877,7 +1877,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
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}
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}
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if (r_icon_path) {
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if (c->icon_path.is_abs_path())
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if (c->icon_path.empty() || c->icon_path.is_abs_path())
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*r_icon_path = c->icon_path;
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else if (c->icon_path.is_rel_path())
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*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
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