Hand-merge API hash fixes #18514
This hasn't made it into master yet but is important for mono support. If this turns out to be the wrong call we'll revert and merge whatever next version of this becomes available.
This commit is contained in:
parent
00c55bb2eb
commit
3ee4d6af2e
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@ -364,7 +364,7 @@ uint64_t ClassDB::get_api_hash(APIType p_api) {
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ClassInfo *t = classes.getptr(E->get());
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ClassInfo *t = classes.getptr(E->get());
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ERR_FAIL_COND_V(!t, 0);
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ERR_FAIL_COND_V(!t, 0);
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if (t->api != p_api)
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if (t->api != p_api || !t->exposed)
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continue;
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continue;
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hash = hash_djb2_one_64(t->name.hash(), hash);
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hash = hash_djb2_one_64(t->name.hash(), hash);
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hash = hash_djb2_one_64(t->inherits.hash(), hash);
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hash = hash_djb2_one_64(t->inherits.hash(), hash);
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@ -112,7 +112,9 @@ void register_visual_script_types() {
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register_visual_script_expression_node();
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register_visual_script_expression_node();
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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ClassDB::set_current_api(ClassDB::API_EDITOR);
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ClassDB::register_class<_VisualScriptEditor>();
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ClassDB::register_class<_VisualScriptEditor>();
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ClassDB::set_current_api(ClassDB::API_CORE);
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vs_editor_singleton = memnew(_VisualScriptEditor);
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vs_editor_singleton = memnew(_VisualScriptEditor);
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Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton()));
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Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton()));
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@ -107,12 +107,12 @@ OccluderPolygon2D::~OccluderPolygon2D() {
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VS::get_singleton()->free(occ_polygon);
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VS::get_singleton()->free(occ_polygon);
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}
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}
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#ifdef DEBUG_ENABLED
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void LightOccluder2D::_poly_changed() {
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void LightOccluder2D::_poly_changed() {
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#ifdef DEBUG_ENABLED
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update();
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update();
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}
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#endif
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#endif
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}
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void LightOccluder2D::_notification(int p_what) {
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void LightOccluder2D::_notification(int p_what) {
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@ -221,9 +221,7 @@ void LightOccluder2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask);
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ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &LightOccluder2D::set_occluder_light_mask);
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ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask);
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ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &LightOccluder2D::get_occluder_light_mask);
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#ifdef DEBUG_ENABLED
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ClassDB::bind_method("_poly_changed", &LightOccluder2D::_poly_changed);
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ClassDB::bind_method("_poly_changed", &LightOccluder2D::_poly_changed);
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#endif
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"), "set_occluder_polygon", "get_occluder_polygon");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
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@ -78,9 +78,7 @@ class LightOccluder2D : public Node2D {
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int mask;
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int mask;
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Ref<OccluderPolygon2D> occluder_polygon;
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Ref<OccluderPolygon2D> occluder_polygon;
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#ifdef DEBUG_ENABLED
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void _poly_changed();
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void _poly_changed();
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#endif
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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@ -432,10 +432,9 @@ Ref<SpatialGizmo> Spatial::get_gizmo() const {
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#endif
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#endif
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}
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}
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#ifdef TOOLS_ENABLED
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void Spatial::_update_gizmo() {
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void Spatial::_update_gizmo() {
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#ifdef TOOLS_ENABLED
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if (!is_inside_world())
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if (!is_inside_world())
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return;
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return;
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data.gizmo_dirty = false;
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data.gizmo_dirty = false;
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@ -447,8 +446,10 @@ void Spatial::_update_gizmo() {
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data.gizmo->clear();
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data.gizmo->clear();
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}
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}
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}
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}
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#endif
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}
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}
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#ifdef TOOLS_ENABLED
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void Spatial::set_disable_gizmo(bool p_enabled) {
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void Spatial::set_disable_gizmo(bool p_enabled) {
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data.gizmo_disabled = p_enabled;
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data.gizmo_disabled = p_enabled;
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@ -728,9 +729,7 @@ void Spatial::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
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ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
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ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
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ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
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#ifdef TOOLS_ENABLED
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ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
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ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
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#endif
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ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo);
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ClassDB::bind_method(D_METHOD("update_gizmo"), &Spatial::update_gizmo);
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ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Spatial::set_gizmo);
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ClassDB::bind_method(D_METHOD("set_gizmo", "gizmo"), &Spatial::set_gizmo);
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@ -792,9 +791,7 @@ void Spatial::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
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ADD_GROUP("Visibility", "");
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ADD_GROUP("Visibility", "");
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ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
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ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
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#ifdef TOOLS_ENABLED
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo");
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#endif
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ADD_SIGNAL(MethodInfo("visibility_changed"));
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ADD_SIGNAL(MethodInfo("visibility_changed"));
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}
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}
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@ -100,10 +100,8 @@ class Spatial : public Node {
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#endif
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#endif
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} data;
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} data;
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#ifdef TOOLS_ENABLED
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void _update_gizmo();
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void _update_gizmo();
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#endif
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void _notify_dirty();
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void _notify_dirty();
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void _propagate_transform_changed(Spatial *p_origin);
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void _propagate_transform_changed(Spatial *p_origin);
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@ -1325,12 +1325,12 @@ PopupMenu *LineEdit::get_menu() const {
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return menu;
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return menu;
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}
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}
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#ifdef TOOLS_ENABLED
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void LineEdit::_editor_settings_changed() {
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void LineEdit::_editor_settings_changed() {
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#ifdef TOOLS_ENABLED
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cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
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cursor_set_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
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cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
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cursor_set_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
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}
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#endif
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#endif
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}
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void LineEdit::set_expand_to_text_length(bool p_enabled) {
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void LineEdit::set_expand_to_text_length(bool p_enabled) {
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@ -1399,9 +1399,7 @@ void LineEdit::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed);
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ClassDB::bind_method(D_METHOD("_text_changed"), &LineEdit::_text_changed);
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ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &LineEdit::_toggle_draw_caret);
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ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &LineEdit::_toggle_draw_caret);
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#ifdef TOOLS_ENABLED
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ClassDB::bind_method("_editor_settings_changed", &LineEdit::_editor_settings_changed);
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ClassDB::bind_method("_editor_settings_changed", &LineEdit::_editor_settings_changed);
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#endif
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ClassDB::bind_method(D_METHOD("set_align", "align"), &LineEdit::set_align);
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ClassDB::bind_method(D_METHOD("set_align", "align"), &LineEdit::set_align);
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ClassDB::bind_method(D_METHOD("get_align"), &LineEdit::get_align);
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ClassDB::bind_method(D_METHOD("get_align"), &LineEdit::get_align);
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@ -134,9 +134,7 @@ private:
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void clear_internal();
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void clear_internal();
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void changed_internal();
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void changed_internal();
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#ifdef TOOLS_ENABLED
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void _editor_settings_changed();
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void _editor_settings_changed();
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#endif
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void _gui_input(Ref<InputEvent> p_event);
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void _gui_input(Ref<InputEvent> p_event);
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void _notification(int p_what);
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void _notification(int p_what);
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@ -2736,18 +2736,21 @@ Array Node::_get_children() const {
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return arr;
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return arr;
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}
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}
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#ifdef TOOLS_ENABLED
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void Node::set_import_path(const NodePath &p_import_path) {
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void Node::set_import_path(const NodePath &p_import_path) {
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#ifdef TOOLS_ENABLED
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data.import_path = p_import_path;
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data.import_path = p_import_path;
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#endif
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}
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}
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NodePath Node::get_import_path() const {
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NodePath Node::get_import_path() const {
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#ifdef TOOLS_ENABLED
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return data.import_path;
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return data.import_path;
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}
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#else
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return NodePath();
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#endif
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#endif
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}
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static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
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static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
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@ -2903,13 +2906,10 @@ void Node::_bind_methods() {
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ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
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ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
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ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
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ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
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#ifdef TOOLS_ENABLED
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ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
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ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
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ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
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ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
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ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
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ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path");
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#endif
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{
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{
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MethodInfo mi;
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MethodInfo mi;
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@ -372,10 +372,8 @@ public:
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void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes
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void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes
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#ifdef TOOLS_ENABLED
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void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking
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void set_import_path(const NodePath &p_import_path); //path used when imported, used by scene editors to keep tracking
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NodePath get_import_path() const;
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NodePath get_import_path() const;
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#endif
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bool is_owned_by_parent() const;
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bool is_owned_by_parent() const;
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@ -1197,16 +1197,20 @@ void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, c
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_update_root_rect();
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_update_root_rect();
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}
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}
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#ifdef TOOLS_ENABLED
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void SceneTree::set_edited_scene_root(Node *p_node) {
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void SceneTree::set_edited_scene_root(Node *p_node) {
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#ifdef TOOLS_ENABLED
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edited_scene_root = p_node;
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edited_scene_root = p_node;
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#endif
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}
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}
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Node *SceneTree::get_edited_scene_root() const {
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Node *SceneTree::get_edited_scene_root() const {
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#ifdef TOOLS_ENABLED
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return edited_scene_root;
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return edited_scene_root;
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}
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#else
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return NULL;
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#endif
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#endif
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}
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void SceneTree::set_current_scene(Node *p_scene) {
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void SceneTree::set_current_scene(Node *p_scene) {
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@ -2143,10 +2147,8 @@ void SceneTree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
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ClassDB::bind_method(D_METHOD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
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ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
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ClassDB::bind_method(D_METHOD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
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#ifdef TOOLS_ENABLED
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ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root);
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ClassDB::bind_method(D_METHOD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root);
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ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root);
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ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &SceneTree::get_edited_scene_root);
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#endif
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ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
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ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause);
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ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
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ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused);
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@ -2219,9 +2221,7 @@ void SceneTree::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling");
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#ifdef TOOLS_ENABLED
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root");
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#endif
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root");
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@ -428,10 +428,8 @@ public:
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||||||
//void change_scene(const String& p_path);
|
//void change_scene(const String& p_path);
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||||||
//Node *get_loaded_scene();
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//Node *get_loaded_scene();
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||||||
|
|
||||||
#ifdef TOOLS_ENABLED
|
|
||||||
void set_edited_scene_root(Node *p_node);
|
void set_edited_scene_root(Node *p_node);
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||||||
Node *get_edited_scene_root() const;
|
Node *get_edited_scene_root() const;
|
||||||
#endif
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||||||
|
|
||||||
void set_current_scene(Node *p_scene);
|
void set_current_scene(Node *p_scene);
|
||||||
Node *get_current_scene() const;
|
Node *get_current_scene() const;
|
||||||
|
|
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Reference in New Issue