Merge pull request #72722 from TokageItLab/animtree-map
Fix AnimationNodeTransition initialization and AnimationNode remapping method
This commit is contained in:
commit
3f02cf7ced
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@ -187,9 +187,24 @@
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</member>
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</members>
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<signals>
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<signal name="animation_node_removed">
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<param index="0" name="object_id" type="int" />
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<param index="1" name="name" type="String" />
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<description>
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Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes removes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree].
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</description>
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</signal>
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<signal name="animation_node_renamed">
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<param index="0" name="object_id" type="int" />
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<param index="1" name="old_name" type="String" />
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<param index="2" name="new_name" type="String" />
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<description>
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Emitted by nodes that inherit from this class and that have an internal tree when one of their node names changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree].
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</description>
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</signal>
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<signal name="tree_changed">
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<description>
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Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree].
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Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], [AnimationNodeBlendTree] and [AnimationNodeTransition].
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</description>
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</signal>
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</signals>
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@ -61,7 +61,15 @@ void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &p_property) con
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}
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void AnimationNodeBlendSpace1D::_tree_changed() {
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emit_signal(SNAME("tree_changed"));
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AnimationRootNode::_tree_changed();
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}
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void AnimationNodeBlendSpace1D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
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AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
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}
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void AnimationNodeBlendSpace1D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
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AnimationRootNode::_animation_node_removed(p_oid, p_node);
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}
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void AnimationNodeBlendSpace1D::_bind_methods() {
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@ -137,6 +145,8 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_
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blend_points[p_at_index].position = p_position;
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blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED);
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blend_points[p_at_index].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
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blend_points[p_at_index].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
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blend_points_used++;
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emit_signal(SNAME("tree_changed"));
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@ -154,10 +164,14 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<Anim
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if (blend_points[p_point].node.is_valid()) {
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blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed));
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blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed));
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blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed));
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}
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blend_points[p_point].node = p_node;
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blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED);
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blend_points[p_point].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
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blend_points[p_point].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
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emit_signal(SNAME("tree_changed"));
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}
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@ -177,12 +191,16 @@ void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
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ERR_FAIL_COND(blend_points[p_point].node.is_null());
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blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed));
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blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed));
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blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed));
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for (int i = p_point; i < blend_points_used - 1; i++) {
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blend_points[i] = blend_points[i + 1];
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}
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blend_points_used--;
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emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point));
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emit_signal(SNAME("tree_changed"));
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}
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@ -66,20 +66,21 @@ protected:
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void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
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void _tree_changed();
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StringName blend_position = "blend_position";
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StringName closest = "closest";
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StringName length_internal = "length_internal";
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BlendMode blend_mode = BLEND_MODE_INTERPOLATED;
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protected:
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bool sync = false;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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virtual void _tree_changed() override;
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virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
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virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
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public:
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virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
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virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
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@ -81,6 +81,8 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
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blend_points[p_at_index].position = p_position;
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blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED);
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blend_points[p_at_index].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
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blend_points[p_at_index].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
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blend_points_used++;
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_queue_auto_triangles();
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@ -100,9 +102,13 @@ void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<Anim
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if (blend_points[p_point].node.is_valid()) {
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blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed));
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blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed));
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blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed));
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}
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blend_points[p_point].node = p_node;
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blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED);
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blend_points[p_point].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
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blend_points[p_point].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
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emit_signal(SNAME("tree_changed"));
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}
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@ -122,6 +128,8 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
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ERR_FAIL_COND(blend_points[p_point].node.is_null());
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blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed));
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blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed));
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blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed));
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for (int i = 0; i < triangles.size(); i++) {
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bool erase = false;
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@ -144,6 +152,8 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
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blend_points[i] = blend_points[i + 1];
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}
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blend_points_used--;
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emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point));
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emit_signal(SNAME("tree_changed"));
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}
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@ -598,10 +608,6 @@ Ref<AnimationNode> AnimationNodeBlendSpace2D::get_child_by_name(const StringName
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return get_blend_point_node(p_name.operator String().to_int());
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}
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void AnimationNodeBlendSpace2D::_tree_changed() {
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emit_signal(SNAME("tree_changed"));
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}
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void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) {
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blend_mode = p_blend_mode;
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}
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@ -618,6 +624,18 @@ bool AnimationNodeBlendSpace2D::is_using_sync() const {
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return sync;
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}
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void AnimationNodeBlendSpace2D::_tree_changed() {
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AnimationRootNode::_tree_changed();
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}
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void AnimationNodeBlendSpace2D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
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AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
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}
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void AnimationNodeBlendSpace2D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
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AnimationRootNode::_animation_node_removed(p_oid, p_node);
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}
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void AnimationNodeBlendSpace2D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);
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@ -85,14 +85,15 @@ protected:
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void _update_triangles();
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void _queue_auto_triangles();
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void _tree_changed();
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protected:
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bool sync = false;
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void _validate_property(PropertyInfo &p_property) const;
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static void _bind_methods();
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virtual void _tree_changed() override;
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virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
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virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
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public:
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virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
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virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
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@ -721,12 +721,10 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con
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Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
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if (p_parameter == time || p_parameter == prev_xfading) {
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return 0.0;
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} else if (p_parameter == prev_index) {
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} else if (p_parameter == prev_index || p_parameter == current_index) {
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return -1;
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} else if (p_parameter == transition_request || p_parameter == current_state) {
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return String();
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} else {
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return 0;
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return String();
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}
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}
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@ -748,6 +746,10 @@ void AnimationNodeTransition::set_input_count(int p_inputs) {
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while (get_input_count() > p_inputs) {
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remove_input(get_input_count() - 1);
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}
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pending_update = true;
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emit_signal(SNAME("tree_changed")); // For updating connect activity map.
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notify_property_list_changed();
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}
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@ -764,6 +766,11 @@ void AnimationNodeTransition::remove_input(int p_index) {
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AnimationNode::remove_input(p_index);
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}
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bool AnimationNodeTransition::set_input_name(int p_input, const String &p_name) {
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pending_update = true;
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return AnimationNode::set_input_name(p_input, p_name);
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}
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void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
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ERR_FAIL_INDEX(p_input, get_input_count());
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input_data.write[p_input].auto_advance = p_enable;
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@ -819,6 +826,22 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
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bool switched = false;
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bool restart = false;
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if (pending_update) {
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if (cur_current_index < 0 || cur_current_index >= get_input_count()) {
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set_parameter(prev_index, -1);
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if (get_input_count() > 0) {
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set_parameter(current_index, 0);
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set_parameter(current_state, get_input_name(0));
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} else {
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set_parameter(current_index, -1);
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set_parameter(current_state, StringName());
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}
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} else {
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set_parameter(current_state, get_input_name(cur_current_index));
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}
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pending_update = false;
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}
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if (!cur_transition_request.is_empty()) {
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int new_idx = find_input(cur_transition_request);
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if (new_idx >= 0) {
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@ -985,6 +1008,8 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod
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emit_signal(SNAME("tree_changed"));
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p_node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed), CONNECT_REFERENCE_COUNTED);
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p_node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
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p_node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
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p_node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_name), CONNECT_REFERENCE_COUNTED);
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}
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@ -1047,6 +1072,8 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
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{
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Ref<AnimationNode> node = nodes[p_name].node;
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node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed));
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node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed));
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node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed));
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node->disconnect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed));
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}
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@ -1061,6 +1088,7 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
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}
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}
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emit_signal(SNAME("animation_node_removed"), get_instance_id(), p_name);
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emit_changed();
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emit_signal(SNAME("tree_changed"));
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}
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@ -1087,6 +1115,7 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN
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// Connection must be done with new name.
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nodes[p_new_name].node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_new_name), CONNECT_REFERENCE_COUNTED);
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emit_signal(SNAME("animation_node_renamed"), get_instance_id(), p_name, p_new_name);
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emit_signal(SNAME("tree_changed"));
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}
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@ -1287,6 +1316,18 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons
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p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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}
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void AnimationNodeBlendTree::_tree_changed() {
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AnimationRootNode::_tree_changed();
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}
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void AnimationNodeBlendTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
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AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
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}
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void AnimationNodeBlendTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
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AnimationRootNode::_animation_node_removed(p_oid, p_node);
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}
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void AnimationNodeBlendTree::reset_state() {
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graph_offset = Vector2();
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nodes.clear();
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@ -1295,10 +1336,6 @@ void AnimationNodeBlendTree::reset_state() {
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emit_signal(SNAME("tree_changed"));
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}
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void AnimationNodeBlendTree::_tree_changed() {
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emit_signal(SNAME("tree_changed"));
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}
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void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
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ERR_FAIL_COND(!nodes.has(p_node));
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nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());
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||||
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@ -296,6 +296,8 @@ class AnimationNodeTransition : public AnimationNodeSync {
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Ref<Curve> xfade_curve;
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bool allow_transition_to_self = false;
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||||
|
||||
bool pending_update = false;
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||||
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||||
protected:
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||||
bool _get(const StringName &p_path, Variant &r_ret) const;
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||||
bool _set(const StringName &p_path, const Variant &p_value);
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@ -313,6 +315,7 @@ public:
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|||
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||||
virtual bool add_input(const String &p_name) override;
|
||||
virtual void remove_input(int p_index) override;
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||||
virtual bool set_input_name(int p_input, const String &p_name) override;
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||||
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void set_input_as_auto_advance(int p_input, bool p_enable);
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||||
bool is_input_set_as_auto_advance(int p_input) const;
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||||
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@ -358,7 +361,6 @@ class AnimationNodeBlendTree : public AnimationRootNode {
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|||
|
||||
Vector2 graph_offset;
|
||||
|
||||
void _tree_changed();
|
||||
void _node_changed(const StringName &p_node);
|
||||
|
||||
void _initialize_node_tree();
|
||||
|
@ -369,6 +371,10 @@ protected:
|
|||
bool _get(const StringName &p_name, Variant &r_ret) const;
|
||||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
|
||||
virtual void _tree_changed() override;
|
||||
virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
|
||||
virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
|
||||
|
||||
virtual void reset_state() override;
|
||||
|
||||
public:
|
||||
|
|
|
@ -791,6 +791,8 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation
|
|||
emit_signal(SNAME("tree_changed"));
|
||||
|
||||
p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED);
|
||||
p_node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
|
||||
p_node->connect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
|
||||
}
|
||||
|
||||
void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<AnimationNode> p_node) {
|
||||
|
@ -802,6 +804,8 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
|
|||
Ref<AnimationNode> node = states[p_name].node;
|
||||
if (node.is_valid()) {
|
||||
node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
|
||||
node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed));
|
||||
node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -811,6 +815,8 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
|
|||
emit_signal(SNAME("tree_changed"));
|
||||
|
||||
p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED);
|
||||
p_node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
|
||||
p_node->connect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
|
||||
}
|
||||
|
||||
void AnimationNodeStateMachine::set_allow_transition_to_self(bool p_enable) {
|
||||
|
@ -884,10 +890,13 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
|
|||
Ref<AnimationNode> node = states[p_name].node;
|
||||
ERR_FAIL_COND(node.is_null());
|
||||
node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
|
||||
node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed));
|
||||
node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed));
|
||||
}
|
||||
|
||||
states.erase(p_name);
|
||||
|
||||
emit_signal(SNAME("animation_node_removed"), get_instance_id(), p_name);
|
||||
emit_changed();
|
||||
emit_signal(SNAME("tree_changed"));
|
||||
}
|
||||
|
@ -907,6 +916,7 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri
|
|||
|
||||
_rename_transitions(p_name, p_new_name);
|
||||
|
||||
emit_signal(SNAME("animation_node_renamed"), get_instance_id(), p_name, p_new_name);
|
||||
emit_changed();
|
||||
emit_signal(SNAME("tree_changed"));
|
||||
}
|
||||
|
@ -1365,7 +1375,15 @@ Vector2 AnimationNodeStateMachine::get_node_position(const StringName &p_name) c
|
|||
|
||||
void AnimationNodeStateMachine::_tree_changed() {
|
||||
emit_changed();
|
||||
emit_signal(SNAME("tree_changed"));
|
||||
AnimationRootNode::_tree_changed();
|
||||
}
|
||||
|
||||
void AnimationNodeStateMachine::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
|
||||
AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
|
||||
}
|
||||
|
||||
void AnimationNodeStateMachine::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
|
||||
AnimationRootNode::_animation_node_removed(p_oid, p_node);
|
||||
}
|
||||
|
||||
void AnimationNodeStateMachine::_bind_methods() {
|
||||
|
|
|
@ -207,7 +207,6 @@ private:
|
|||
|
||||
Vector2 graph_offset;
|
||||
|
||||
void _tree_changed();
|
||||
void _remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition);
|
||||
void _rename_transitions(const StringName &p_name, const StringName &p_new_name);
|
||||
bool _can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents = Vector<AnimationNodeStateMachine *>());
|
||||
|
@ -221,6 +220,10 @@ protected:
|
|||
void _get_property_list(List<PropertyInfo> *p_list) const;
|
||||
bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const;
|
||||
|
||||
virtual void _tree_changed() override;
|
||||
virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
|
||||
virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
|
||||
|
||||
virtual void reset_state() override;
|
||||
|
||||
public:
|
||||
|
|
|
@ -453,6 +453,8 @@ void AnimationNode::_bind_methods() {
|
|||
GDVIRTUAL_BIND(_has_filter);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("tree_changed"));
|
||||
ADD_SIGNAL(MethodInfo("animation_node_renamed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
|
||||
ADD_SIGNAL(MethodInfo("animation_node_removed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "name")));
|
||||
|
||||
BIND_ENUM_CONSTANT(FILTER_IGNORE);
|
||||
BIND_ENUM_CONSTANT(FILTER_PASS);
|
||||
|
@ -465,15 +467,33 @@ AnimationNode::AnimationNode() {
|
|||
|
||||
////////////////////
|
||||
|
||||
void AnimationRootNode::_tree_changed() {
|
||||
emit_signal(SNAME("tree_changed"));
|
||||
}
|
||||
|
||||
void AnimationRootNode::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
|
||||
emit_signal(SNAME("animation_node_renamed"), p_oid, p_old_name, p_new_name);
|
||||
}
|
||||
|
||||
void AnimationRootNode::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
|
||||
emit_signal(SNAME("animation_node_removed"), p_oid, p_node);
|
||||
}
|
||||
|
||||
////////////////////
|
||||
|
||||
void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
|
||||
if (root.is_valid()) {
|
||||
root->disconnect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
|
||||
root->disconnect("animation_node_renamed", callable_mp(this, &AnimationTree::_animation_node_renamed));
|
||||
root->disconnect("animation_node_removed", callable_mp(this, &AnimationTree::_animation_node_removed));
|
||||
}
|
||||
|
||||
root = p_root;
|
||||
|
||||
if (root.is_valid()) {
|
||||
root->connect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
|
||||
root->connect("animation_node_renamed", callable_mp(this, &AnimationTree::_animation_node_renamed));
|
||||
root->connect("animation_node_removed", callable_mp(this, &AnimationTree::_animation_node_removed));
|
||||
}
|
||||
|
||||
properties_dirty = true;
|
||||
|
@ -1986,11 +2006,46 @@ void AnimationTree::_tree_changed() {
|
|||
properties_dirty = true;
|
||||
}
|
||||
|
||||
void AnimationTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
|
||||
ERR_FAIL_COND(!property_reference_map.has(p_oid));
|
||||
String base_path = property_reference_map[p_oid];
|
||||
String old_base = base_path + p_old_name;
|
||||
String new_base = base_path + p_new_name;
|
||||
for (const PropertyInfo &E : properties) {
|
||||
if (E.name.begins_with(old_base)) {
|
||||
String new_name = E.name.replace_first(old_base, new_base);
|
||||
property_map[new_name] = property_map[E.name];
|
||||
property_map.erase(E.name);
|
||||
}
|
||||
}
|
||||
|
||||
//update tree second
|
||||
properties_dirty = true;
|
||||
_update_properties();
|
||||
}
|
||||
|
||||
void AnimationTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
|
||||
ERR_FAIL_COND(!property_reference_map.has(p_oid));
|
||||
String base_path = String(property_reference_map[p_oid]) + String(p_node);
|
||||
for (const PropertyInfo &E : properties) {
|
||||
if (E.name.begins_with(base_path)) {
|
||||
property_map.erase(E.name);
|
||||
}
|
||||
}
|
||||
|
||||
//update tree second
|
||||
properties_dirty = true;
|
||||
_update_properties();
|
||||
}
|
||||
|
||||
void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
|
||||
ERR_FAIL_COND(node.is_null());
|
||||
if (!property_parent_map.has(p_base_path)) {
|
||||
property_parent_map[p_base_path] = HashMap<StringName, StringName>();
|
||||
}
|
||||
if (!property_reference_map.has(node->get_instance_id())) {
|
||||
property_reference_map[node->get_instance_id()] = p_base_path;
|
||||
}
|
||||
|
||||
if (node->get_input_count() && !input_activity_map.has(p_base_path)) {
|
||||
Vector<Activity> activity;
|
||||
|
@ -2036,6 +2091,7 @@ void AnimationTree::_update_properties() {
|
|||
}
|
||||
|
||||
properties.clear();
|
||||
property_reference_map.clear();
|
||||
property_parent_map.clear();
|
||||
input_activity_map.clear();
|
||||
input_activity_map_get.clear();
|
||||
|
|
|
@ -167,6 +167,11 @@ VARIANT_ENUM_CAST(AnimationNode::FilterAction)
|
|||
class AnimationRootNode : public AnimationNode {
|
||||
GDCLASS(AnimationRootNode, AnimationNode);
|
||||
|
||||
protected:
|
||||
virtual void _tree_changed();
|
||||
virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
|
||||
virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
|
||||
|
||||
public:
|
||||
AnimationRootNode() {}
|
||||
};
|
||||
|
@ -326,9 +331,12 @@ private:
|
|||
friend class AnimationNode;
|
||||
bool properties_dirty = true;
|
||||
void _tree_changed();
|
||||
void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
|
||||
void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
|
||||
void _update_properties();
|
||||
List<PropertyInfo> properties;
|
||||
HashMap<StringName, HashMap<StringName, StringName>> property_parent_map;
|
||||
HashMap<ObjectID, StringName> property_reference_map;
|
||||
HashMap<StringName, Pair<Variant, bool>> property_map; // Property value and read-only flag.
|
||||
|
||||
struct Activity {
|
||||
|
|
Loading…
Reference in New Issue