C#: Allow use of .NET 7
The editor will use .NET 7 if it is installed and fall back to .NET 6 otherwise. Exported projects will use .NET 7 or .NET 6 depending on the value of TargetFramework in the csproj.
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@ -8,6 +8,7 @@
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<!-- To generate the .runtimeconfig.json file-->
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RollForward>LatestMajor</RollForward>
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</PropertyGroup>
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<ItemGroup>
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@ -104,7 +104,7 @@ namespace Godot.NativeInterop
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}
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}
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[StructLayout(LayoutKind.Explicit)]
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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// ReSharper disable once InconsistentNaming
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public ref struct godot_variant
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{
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@ -113,11 +113,11 @@ namespace Godot.NativeInterop
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=> (godot_variant*)Unsafe.AsPointer(ref Unsafe.AsRef(in _typeField));
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// Variant.Type is generated as an enum of type long, so we can't use for the field as it must only take 32-bits.
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[FieldOffset(0)] private int _typeField;
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private int _typeField;
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// There's padding here
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[FieldOffset(8)] private godot_variant_data _data;
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private godot_variant_data _data;
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[StructLayout(LayoutKind.Explicit)]
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// ReSharper disable once InconsistentNaming
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