From 3f5413693cee821b80f867177bd47ddade5755a9 Mon Sep 17 00:00:00 2001 From: Haz Date: Sat, 5 Sep 2020 17:45:34 -0400 Subject: [PATCH] Fix tilemap tiles on horizontal/vertical flips --- editor/plugins/tile_map_editor_plugin.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index e71485e9fca..8cd8aaf277f 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -802,7 +802,6 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p r.size = node->get_tileset()->autotile_get_size(p_cell); r.position += (r.size + Vector2(spacing, spacing)) * offset; } - Size2 sc = p_xform.get_scale(); Size2 cell_size = node->get_cell_size(); bool centered_texture = node->is_centered_textures_enabled(); bool compatibility_mode_enabled = node->is_compatibility_mode_enabled(); @@ -838,12 +837,12 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p } if (p_flip_h) { - sc.x *= -1.0; + rect.size.x *= -1.0; tile_ofs.x *= -1.0; } if (p_flip_v) { - sc.y *= -1.0; + rect.size.y *= -1.0; tile_ofs.y *= -1.0; }