Clean up blend shape support in GLES2 and GLES3.
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@ -310,6 +310,16 @@ extern bool _err_error_exists;
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_err_error_exists = false; \
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}
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#define ERR_PRINT_ONCE(m_string) \
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{ \
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static bool first_print = true; \
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if (first_print) { \
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_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string); \
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_err_error_exists = false; \
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first_print = false; \
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} \
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}
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/** Print a warning string.
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*/
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@ -325,6 +335,16 @@ extern bool _err_error_exists;
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_err_error_exists = false; \
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}
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#define WARN_PRINT_ONCE(m_string) \
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{ \
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static bool first_print = true; \
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if (first_print) { \
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_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_string, ERR_HANDLER_WARNING); \
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_err_error_exists = false; \
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first_print = false; \
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} \
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}
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#define WARN_DEPRECATED \
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{ \
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static volatile bool warning_shown = false; \
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@ -30,12 +30,12 @@
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#include "rasterizer_storage_gles2.h"
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#include "core/engine.h"
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#include "core/math/transform.h"
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#include "core/project_settings.h"
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#include "rasterizer_canvas_gles2.h"
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#include "rasterizer_scene_gles2.h"
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#include "servers/visual/shader_language.h"
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GLuint RasterizerStorageGLES2::system_fbo = 0;
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/* TEXTURE API */
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@ -1308,19 +1308,11 @@ void RasterizerStorageGLES2::_update_shader(Shader *p_shader) const {
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actions->uniforms = &p_shader->uniforms;
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if (p_shader->spatial.uses_screen_texture && p_shader->spatial.uses_depth_texture) {
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static bool show_warning = true; //show warning only once
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if (show_warning) {
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ERR_PRINT("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2");
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show_warning = false;
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}
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ERR_PRINT_ONCE("Using both SCREEN_TEXTURE and DEPTH_TEXTURE is not supported in GLES2");
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}
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if (p_shader->spatial.uses_depth_texture && !config.support_depth_texture) {
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static bool show_warning = true; //show warning only once
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if (show_warning) {
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ERR_PRINT("Using DEPTH_TEXTURE is not permitted on this hardware, operation will fail.");
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show_warning = false;
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}
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ERR_PRINT_ONCE("Using DEPTH_TEXTURE is not permitted on this hardware, operation will fail.");
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}
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} break;
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@ -2266,9 +2258,14 @@ void RasterizerStorageGLES2::mesh_add_surface(RID p_mesh, uint32_t p_format, VS:
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surface->aabb = p_aabb;
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surface->max_bone = p_bone_aabbs.size();
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#ifdef TOOLS_ENABLED
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surface->blend_shape_data = p_blend_shapes;
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if (surface->blend_shape_data.size()) {
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ERR_PRINT_ONCE("Blend shapes are not supported in OpenGL ES 2.0");
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}
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surface->data = array;
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surface->index_data = p_index_array;
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#endif
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surface->total_data_size += surface->array_byte_size + surface->index_array_byte_size;
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@ -2338,12 +2335,12 @@ void RasterizerStorageGLES2::mesh_set_blend_shape_count(RID p_mesh, int p_amount
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ERR_FAIL_COND(p_amount < 0);
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mesh->blend_shape_count = p_amount;
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mesh->instance_change_notify(true, false);
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}
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int RasterizerStorageGLES2::mesh_get_blend_shape_count(RID p_mesh) const {
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const Mesh *mesh = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!mesh, 0);
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return mesh->blend_shape_count;
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}
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@ -2429,7 +2426,9 @@ PoolVector<uint8_t> RasterizerStorageGLES2::mesh_surface_get_array(RID p_mesh, i
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ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), PoolVector<uint8_t>());
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Surface *surface = mesh->surfaces[p_surface];
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#ifndef TOOLS_ENABLED
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ERR_PRINT("OpenGL ES 2.0 does not allow retrieving mesh array data");
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#endif
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return surface->data;
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}
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@ -2469,7 +2468,14 @@ AABB RasterizerStorageGLES2::mesh_surface_get_aabb(RID p_mesh, int p_surface) co
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}
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Vector<PoolVector<uint8_t> > RasterizerStorageGLES2::mesh_surface_get_blend_shapes(RID p_mesh, int p_surface) const {
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return Vector<PoolVector<uint8_t> >();
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const Mesh *mesh = mesh_owner.getornull(p_mesh);
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ERR_FAIL_COND_V(!mesh, Vector<PoolVector<uint8_t> >());
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ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Vector<PoolVector<uint8_t> >());
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#ifndef TOOLS_ENABLED
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ERR_PRINT("OpenGL ES 2.0 does not allow retrieving mesh array data");
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#endif
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return mesh->surfaces[p_surface]->blend_shape_data;
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}
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Vector<AABB> RasterizerStorageGLES2::mesh_surface_get_skeleton_aabb(RID p_mesh, int p_surface) const {
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const Mesh *mesh = mesh_owner.getornull(p_mesh);
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@ -635,6 +635,7 @@ public:
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PoolVector<uint8_t> data;
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PoolVector<uint8_t> index_data;
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Vector<PoolVector<uint8_t> > blend_shape_data;
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int total_data_size;
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@ -3634,6 +3634,7 @@ void RasterizerStorageGLES3::mesh_set_blend_shape_count(RID p_mesh, int p_amount
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ERR_FAIL_COND(p_amount < 0);
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mesh->blend_shape_count = p_amount;
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mesh->instance_change_notify(true, false);
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}
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int RasterizerStorageGLES3::mesh_get_blend_shape_count(RID p_mesh) const {
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@ -892,9 +892,11 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
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primitive = primitives2[mode];
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}
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ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR);
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if (a.has("POSITION")) {
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array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true);
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}
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if (a.has("NORMAL")) {
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array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true);
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}
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@ -445,6 +445,9 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base) {
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InstanceGeometryData *geom = memnew(InstanceGeometryData);
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instance->base_data = geom;
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if (instance->base_type == VS::INSTANCE_MESH) {
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instance->blend_values.resize(VSG::storage->mesh_get_blend_shape_count(p_base));
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}
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} break;
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case VS::INSTANCE_REFLECTION_PROBE: {
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