Godot now allows built-in irrespective of the filepath.
Since the file in the filepath is irrelevant when setting the file
as built-in, changes have been made to allow setting to built-in
even if the file in the path exists.
Fixes #16425
(cherry picked from commit 1fdb8251d2
)
This commit is contained in:
parent
0aab429453
commit
3f7e036c4f
|
@ -525,26 +525,28 @@ void ScriptCreateDialog::_update_dialog() {
|
||||||
|
|
||||||
/* Is Script created or loaded from existing file */
|
/* Is Script created or loaded from existing file */
|
||||||
|
|
||||||
if (is_new_script_created) {
|
if (is_built_in) {
|
||||||
|
get_ok()->set_text(TTR("Create"));
|
||||||
|
parent_name->set_editable(true);
|
||||||
|
parent_browse_button->set_disabled(false);
|
||||||
|
internal->set_disabled(!supports_built_in);
|
||||||
|
_msg_path_valid(true, TTR("Built-in script (into scene file)"));
|
||||||
|
} else if (is_new_script_created) {
|
||||||
// New Script Created
|
// New Script Created
|
||||||
get_ok()->set_text(TTR("Create"));
|
get_ok()->set_text(TTR("Create"));
|
||||||
parent_name->set_editable(true);
|
parent_name->set_editable(true);
|
||||||
parent_browse_button->set_disabled(false);
|
parent_browse_button->set_disabled(false);
|
||||||
internal->set_disabled(!supports_built_in);
|
internal->set_disabled(!supports_built_in);
|
||||||
if (is_built_in) {
|
if (is_path_valid) {
|
||||||
_msg_path_valid(true, TTR("Built-in script (into scene file)"));
|
|
||||||
} else {
|
|
||||||
if (script_ok) {
|
|
||||||
_msg_path_valid(true, TTR("Create new script file"));
|
_msg_path_valid(true, TTR("Create new script file"));
|
||||||
}
|
}
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
// Script Loaded
|
// Script Loaded
|
||||||
get_ok()->set_text(TTR("Load"));
|
get_ok()->set_text(TTR("Load"));
|
||||||
parent_name->set_editable(false);
|
parent_name->set_editable(false);
|
||||||
parent_browse_button->set_disabled(true);
|
parent_browse_button->set_disabled(true);
|
||||||
internal->set_disabled(true);
|
internal->set_disabled(!supports_built_in);
|
||||||
if (script_ok) {
|
if (is_path_valid) {
|
||||||
_msg_path_valid(true, TTR("Load existing script file"));
|
_msg_path_valid(true, TTR("Load existing script file"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue