Fix small graph editor pins at higher display scales
This commit is contained in:
parent
1bd740d18d
commit
3f7efd2291
|
@ -115,8 +115,8 @@ void VSGraphNode::_draw_port(int p_slot_index, Point2i p_pos, bool p_left, const
|
|||
icon_offset = -port_icon->get_size() * 0.5;
|
||||
|
||||
// Draw "shadow"/outline in the connection rim color.
|
||||
draw_texture_rect(port_icon, Rect2(p_pos + icon_offset - Size2(2, 2), port_icon->get_size() + Size2(4, 4)), false, p_rim_color);
|
||||
draw_texture(port_icon, p_pos + icon_offset, p_color);
|
||||
draw_texture_rect(port_icon, Rect2(p_pos + (icon_offset - Size2(2, 2)) * EDSCALE, (port_icon->get_size() + Size2(4, 4)) * EDSCALE), false, p_rim_color);
|
||||
draw_texture_rect(port_icon, Rect2(p_pos + icon_offset * EDSCALE, port_icon->get_size() * EDSCALE), false, p_color);
|
||||
}
|
||||
|
||||
void VSGraphNode::draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color) {
|
||||
|
|
Loading…
Reference in New Issue