Move GodotSharp and MonoBuildTab member variables to initializer list

This commit is contained in:
Wilson E. Alvarez 2018-03-27 21:14:52 -04:00
parent 4a5723f59e
commit 3f86fefb64
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GPG Key ID: A32174A3D2ED3F9E
2 changed files with 15 additions and 21 deletions

View File

@ -525,11 +525,10 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
} }
} }
GodotSharpBuilds::BuildProcess::BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) { GodotSharpBuilds::BuildProcess::BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback) :
build_info(p_build_info),
build_info = p_build_info; build_tab(NULL),
build_tab = NULL; exit_callback(p_callback),
exit_callback = p_callback; exited(true),
exited = true; exit_code(-1) {
exit_code = -1;
} }

View File

@ -437,21 +437,16 @@ void MonoBuildTab::_bind_methods() {
ClassDB::bind_method("_issue_activated", &MonoBuildTab::_issue_activated); ClassDB::bind_method("_issue_activated", &MonoBuildTab::_issue_activated);
} }
MonoBuildTab::MonoBuildTab(const MonoBuildInfo &p_build_info, const String &p_logs_dir) { MonoBuildTab::MonoBuildTab(const MonoBuildInfo &p_build_info, const String &p_logs_dir) :
build_info(p_build_info),
build_info = p_build_info; logs_dir(p_logs_dir),
logs_dir = p_logs_dir; build_exited(false),
issues_list(memnew(ItemList)),
build_exited = false; error_count(0),
warning_count(0),
issues_list = memnew(ItemList); errors_visible(true),
warnings_visible(true) {
issues_list->set_v_size_flags(SIZE_EXPAND_FILL); issues_list->set_v_size_flags(SIZE_EXPAND_FILL);
issues_list->connect("item_activated", this, "_issue_activated"); issues_list->connect("item_activated", this, "_issue_activated");
add_child(issues_list); add_child(issues_list);
error_count = 0;
warning_count = 0;
errors_visible = true;
warnings_visible = true;
} }