Improvements to EditorResourcePicker

(cherry picked from commit 9568789a9d)
This commit is contained in:
kobewi 2022-01-01 13:51:42 +01:00 committed by Haoyu Qiu
parent 22f93bccb4
commit 3f8bb6fb53
1 changed files with 25 additions and 4 deletions

View File

@ -51,6 +51,7 @@ void EditorResourcePicker::_update_resource() {
if (edited_resource == RES()) {
assign_button->set_icon(Ref<Texture>());
assign_button->set_text(TTR("[empty]"));
assign_button->set_tooltip("");
} else {
assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object"));
@ -58,14 +59,15 @@ void EditorResourcePicker::_update_resource() {
assign_button->set_text(edited_resource->get_name());
} else if (edited_resource->get_path().is_resource_file()) {
assign_button->set_text(edited_resource->get_path().get_file());
assign_button->set_tooltip(edited_resource->get_path());
} else {
assign_button->set_text(edited_resource->get_class());
}
String resource_path;
if (edited_resource->get_path().is_resource_file()) {
assign_button->set_tooltip(edited_resource->get_path());
resource_path = edited_resource->get_path() + "\n";
}
assign_button->set_tooltip(resource_path + TTR("Type:") + " " + edited_resource->get_class());
// Preview will override the above, so called at the end.
EditorResourcePreview::get_singleton()->queue_edited_resource_preview(edited_resource, this, "_update_resource_preview", edited_resource->get_instance_id());
@ -520,6 +522,8 @@ void EditorResourcePicker::_get_allowed_types(bool p_with_convert, Set<String> *
p_vector->insert("Texture");
} else if (base == "ShaderMaterial") {
p_vector->insert("Shader");
} else if (base == "Texture") {
p_vector->insert("Image");
}
}
}
@ -638,18 +642,35 @@ void EditorResourcePicker::drop_data_fw(const Point2 &p_point, const Variant &p_
String at = E->get().strip_edges();
if (at == "SpatialMaterial" && ClassDB::is_parent_class(dropped_resource->get_class(), "Texture")) {
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
// Use existing resource if possible and only replace its data.
Ref<SpatialMaterial> mat = edited_resource;
if (mat.is_null()) {
mat.instance();
}
mat->set_texture(SpatialMaterial::TextureParam::TEXTURE_ALBEDO, dropped_resource);
dropped_resource = mat;
break;
}
if (at == "ShaderMaterial" && ClassDB::is_parent_class(dropped_resource->get_class(), "Shader")) {
Ref<ShaderMaterial> mat = memnew(ShaderMaterial);
Ref<ShaderMaterial> mat = edited_resource;
if (mat.is_null()) {
mat.instance();
}
mat->set_shader(dropped_resource);
dropped_resource = mat;
break;
}
if (at == "Texture" && ClassDB::is_parent_class(dropped_resource->get_class(), "Image")) {
Ref<ImageTexture> texture = edited_resource;
if (texture.is_null()) {
texture.instance();
}
texture->create_from_image(dropped_resource);
dropped_resource = texture;
break;
}
}
}