Merge pull request #23887 from ibrahn/dirty-material-list-lifetime
Moved dirty material lists from static to lifetime controlled by main.
This commit is contained in:
commit
3f9c054163
|
@ -42,7 +42,7 @@
|
|||
#include "servers/visual_server.h"
|
||||
|
||||
Mutex *CanvasItemMaterial::material_mutex = NULL;
|
||||
SelfList<CanvasItemMaterial>::List CanvasItemMaterial::dirty_materials;
|
||||
SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = NULL;
|
||||
Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
|
||||
CanvasItemMaterial::ShaderNames *CanvasItemMaterial::shader_names = NULL;
|
||||
|
||||
|
@ -52,6 +52,8 @@ void CanvasItemMaterial::init_shaders() {
|
|||
material_mutex = Mutex::create();
|
||||
#endif
|
||||
|
||||
dirty_materials = memnew(SelfList<CanvasItemMaterial>::List);
|
||||
|
||||
shader_names = memnew(ShaderNames);
|
||||
|
||||
shader_names->particles_anim_h_frames = "particles_anim_h_frames";
|
||||
|
@ -61,6 +63,9 @@ void CanvasItemMaterial::init_shaders() {
|
|||
|
||||
void CanvasItemMaterial::finish_shaders() {
|
||||
|
||||
memdelete(dirty_materials);
|
||||
dirty_materials = NULL;
|
||||
|
||||
#ifndef NO_THREADS
|
||||
memdelete(material_mutex);
|
||||
#endif
|
||||
|
@ -68,7 +73,7 @@ void CanvasItemMaterial::finish_shaders() {
|
|||
|
||||
void CanvasItemMaterial::_update_shader() {
|
||||
|
||||
dirty_materials.remove(&element);
|
||||
dirty_materials->remove(&element);
|
||||
|
||||
MaterialKey mk = _compute_key();
|
||||
if (mk.key == current_key.key)
|
||||
|
@ -157,9 +162,9 @@ void CanvasItemMaterial::flush_changes() {
|
|||
if (material_mutex)
|
||||
material_mutex->lock();
|
||||
|
||||
while (dirty_materials.first()) {
|
||||
while (dirty_materials->first()) {
|
||||
|
||||
dirty_materials.first()->self()->_update_shader();
|
||||
dirty_materials->first()->self()->_update_shader();
|
||||
}
|
||||
|
||||
if (material_mutex)
|
||||
|
@ -172,7 +177,7 @@ void CanvasItemMaterial::_queue_shader_change() {
|
|||
material_mutex->lock();
|
||||
|
||||
if (!element.in_list()) {
|
||||
dirty_materials.add(&element);
|
||||
dirty_materials->add(&element);
|
||||
}
|
||||
|
||||
if (material_mutex)
|
||||
|
|
|
@ -109,7 +109,7 @@ private:
|
|||
}
|
||||
|
||||
static Mutex *material_mutex;
|
||||
static SelfList<CanvasItemMaterial>::List dirty_materials;
|
||||
static SelfList<CanvasItemMaterial>::List *dirty_materials;
|
||||
SelfList<CanvasItemMaterial> element;
|
||||
|
||||
void _update_shader();
|
||||
|
|
|
@ -258,7 +258,7 @@ ShaderMaterial::~ShaderMaterial() {
|
|||
/////////////////////////////////
|
||||
|
||||
Mutex *SpatialMaterial::material_mutex = NULL;
|
||||
SelfList<SpatialMaterial>::List SpatialMaterial::dirty_materials;
|
||||
SelfList<SpatialMaterial>::List *SpatialMaterial::dirty_materials = NULL;
|
||||
Map<SpatialMaterial::MaterialKey, SpatialMaterial::ShaderData> SpatialMaterial::shader_map;
|
||||
SpatialMaterial::ShaderNames *SpatialMaterial::shader_names = NULL;
|
||||
|
||||
|
@ -268,6 +268,8 @@ void SpatialMaterial::init_shaders() {
|
|||
material_mutex = Mutex::create();
|
||||
#endif
|
||||
|
||||
dirty_materials = memnew(SelfList<SpatialMaterial>::List);
|
||||
|
||||
shader_names = memnew(ShaderNames);
|
||||
|
||||
shader_names->albedo = "albedo";
|
||||
|
@ -348,12 +350,15 @@ void SpatialMaterial::finish_shaders() {
|
|||
memdelete(material_mutex);
|
||||
#endif
|
||||
|
||||
memdelete(dirty_materials);
|
||||
dirty_materials = NULL;
|
||||
|
||||
memdelete(shader_names);
|
||||
}
|
||||
|
||||
void SpatialMaterial::_update_shader() {
|
||||
|
||||
dirty_materials.remove(&element);
|
||||
dirty_materials->remove(&element);
|
||||
|
||||
MaterialKey mk = _compute_key();
|
||||
if (mk.key == current_key.key)
|
||||
|
@ -1002,9 +1007,9 @@ void SpatialMaterial::flush_changes() {
|
|||
if (material_mutex)
|
||||
material_mutex->lock();
|
||||
|
||||
while (dirty_materials.first()) {
|
||||
while (dirty_materials->first()) {
|
||||
|
||||
dirty_materials.first()->self()->_update_shader();
|
||||
dirty_materials->first()->self()->_update_shader();
|
||||
}
|
||||
|
||||
if (material_mutex)
|
||||
|
@ -1017,7 +1022,7 @@ void SpatialMaterial::_queue_shader_change() {
|
|||
material_mutex->lock();
|
||||
|
||||
if (!element.in_list()) {
|
||||
dirty_materials.add(&element);
|
||||
dirty_materials->add(&element);
|
||||
}
|
||||
|
||||
if (material_mutex)
|
||||
|
|
|
@ -360,7 +360,7 @@ private:
|
|||
};
|
||||
|
||||
static Mutex *material_mutex;
|
||||
static SelfList<SpatialMaterial>::List dirty_materials;
|
||||
static SelfList<SpatialMaterial>::List *dirty_materials;
|
||||
static ShaderNames *shader_names;
|
||||
|
||||
SelfList<SpatialMaterial> element;
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
#include "particles_material.h"
|
||||
|
||||
Mutex *ParticlesMaterial::material_mutex = NULL;
|
||||
SelfList<ParticlesMaterial>::List ParticlesMaterial::dirty_materials;
|
||||
SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = NULL;
|
||||
Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
|
||||
ParticlesMaterial::ShaderNames *ParticlesMaterial::shader_names = NULL;
|
||||
|
||||
|
@ -41,6 +41,8 @@ void ParticlesMaterial::init_shaders() {
|
|||
material_mutex = Mutex::create();
|
||||
#endif
|
||||
|
||||
dirty_materials = memnew(SelfList<ParticlesMaterial>::List);
|
||||
|
||||
shader_names = memnew(ShaderNames);
|
||||
|
||||
shader_names->spread = "spread";
|
||||
|
@ -106,12 +108,15 @@ void ParticlesMaterial::finish_shaders() {
|
|||
memdelete(material_mutex);
|
||||
#endif
|
||||
|
||||
memdelete(dirty_materials);
|
||||
dirty_materials = NULL;
|
||||
|
||||
memdelete(shader_names);
|
||||
}
|
||||
|
||||
void ParticlesMaterial::_update_shader() {
|
||||
|
||||
dirty_materials.remove(&element);
|
||||
dirty_materials->remove(&element);
|
||||
|
||||
MaterialKey mk = _compute_key();
|
||||
if (mk.key == current_key.key)
|
||||
|
@ -584,9 +589,9 @@ void ParticlesMaterial::flush_changes() {
|
|||
if (material_mutex)
|
||||
material_mutex->lock();
|
||||
|
||||
while (dirty_materials.first()) {
|
||||
while (dirty_materials->first()) {
|
||||
|
||||
dirty_materials.first()->self()->_update_shader();
|
||||
dirty_materials->first()->self()->_update_shader();
|
||||
}
|
||||
|
||||
if (material_mutex)
|
||||
|
@ -599,7 +604,7 @@ void ParticlesMaterial::_queue_shader_change() {
|
|||
material_mutex->lock();
|
||||
|
||||
if (!element.in_list()) {
|
||||
dirty_materials.add(&element);
|
||||
dirty_materials->add(&element);
|
||||
}
|
||||
|
||||
if (material_mutex)
|
||||
|
|
|
@ -126,7 +126,7 @@ private:
|
|||
}
|
||||
|
||||
static Mutex *material_mutex;
|
||||
static SelfList<ParticlesMaterial>::List dirty_materials;
|
||||
static SelfList<ParticlesMaterial>::List *dirty_materials;
|
||||
|
||||
struct ShaderNames {
|
||||
StringName spread;
|
||||
|
|
Loading…
Reference in New Issue