Merge pull request #94428 from alvinhochun/windows-angle-resize-sync

Windows: Update ANGLE surface size when window is resized
This commit is contained in:
Rémi Verschelde 2024-07-31 11:37:37 +02:00
commit 3fce516155
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GPG Key ID: C3336907360768E1
4 changed files with 11 additions and 4 deletions

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@ -4852,16 +4852,16 @@ LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARA
rect_changed = true;
}
#if defined(RD_ENABLED)
if (rendering_context && window.context_created) {
if (window.create_completed && rendering_context && window.context_created) {
// Note: Trigger resize event to update swapchains when window is minimized/restored, even if size is not changed.
rendering_context->window_set_size(window_id, window.width, window.height);
}
#endif
#if defined(GLES3_ENABLED)
if (gl_manager_native) {
if (window.create_completed && gl_manager_native) {
gl_manager_native->window_resize(window_id, window.width, window.height);
}
if (gl_manager_angle) {
if (window.create_completed && gl_manager_angle) {
gl_manager_angle->window_resize(window_id, window.width, window.height);
}
#endif
@ -5590,6 +5590,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
SetWindowPos(wd.hWnd, HWND_TOP, srect.position.x, srect.position.y, srect.size.width, srect.size.height, SWP_NOZORDER | SWP_NOACTIVATE);
}
wd.create_completed = true;
window_id_counter++;
}

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@ -441,6 +441,7 @@ class DisplayServerWindows : public DisplayServer {
Vector<Vector2> mpath;
bool create_completed = false;
bool pre_fs_valid = false;
RECT pre_fs_rect;
bool maximized = false;

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@ -67,4 +67,9 @@ Vector<EGLint> GLManagerANGLE_Windows::_get_platform_context_attribs() const {
return ret;
}
void GLManagerANGLE_Windows::window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {
window_make_current(p_window_id);
eglWaitNative(EGL_CORE_NATIVE_ENGINE);
}
#endif // WINDOWS_ENABLED && GLES3_ENABLED

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@ -50,7 +50,7 @@ private:
virtual Vector<EGLint> _get_platform_context_attribs() const override;
public:
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
GLManagerANGLE_Windows(){};
~GLManagerANGLE_Windows(){};