From 3fdf8663f7979c073cf81b97dcae4105c411fe15 Mon Sep 17 00:00:00 2001 From: George Marques Date: Fri, 21 Jul 2017 00:05:56 -0300 Subject: [PATCH] Fix issues with custom nodes in visual script - Doesn't crash anymore. - Inputs are properly transferred. --- modules/visual_script/visual_script_nodes.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 9cbadde5212..f04488cf124 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -29,10 +29,10 @@ /*************************************************************************/ #include "visual_script_nodes.h" -#include "project_settings.h" #include "global_constants.h" #include "os/input.h" #include "os/os.h" +#include "project_settings.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" @@ -2596,10 +2596,10 @@ public: in_values.resize(in_count); for (int i = 0; i < in_count; i++) { - in_values[i] = p_inputs[i]; + in_values[i] = *p_inputs[i]; } - out_values.resize(in_count); + out_values.resize(out_count); work_mem.resize(work_mem_size); @@ -2645,6 +2645,7 @@ VisualScriptNodeInstance *VisualScriptCustomNode::instance(VisualScriptInstance VisualScriptNodeInstanceCustomNode *instance = memnew(VisualScriptNodeInstanceCustomNode); instance->instance = p_instance; + instance->node = this; instance->in_count = get_input_value_port_count(); instance->out_count = get_output_value_port_count();