Changes X11 res_name to "Godot_Engine"

Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
(cherry picked from commit dd1ad31757)
This commit is contained in:
paper-pauper 2016-06-25 07:15:21 +02:00 committed by Rémi Verschelde
parent 584deb807e
commit 3ff466770a
1 changed files with 1 additions and 1 deletions

View File

@ -311,7 +311,7 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
/* set the name and class hints for the window manager to use */ /* set the name and class hints for the window manager to use */
classHint = XAllocClassHint(); classHint = XAllocClassHint();
if (classHint) { if (classHint) {
classHint->res_name = (char *)"Godot"; classHint->res_name = (char *)"Godot_Engine";
classHint->res_class = (char *)"Godot"; classHint->res_class = (char *)"Godot";
} }
XSetClassHint(x11_display, x11_window, classHint); XSetClassHint(x11_display, x11_window, classHint);