Changes X11 res_name to "Godot_Engine"
Add additional/alternative WM_CLASS; only affects the game window, avoids redundancy and allows finer control in WMs (#5265)
(cherry picked from commit dd1ad31757
)
This commit is contained in:
parent
584deb807e
commit
3ff466770a
|
@ -311,7 +311,7 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi
|
|||
/* set the name and class hints for the window manager to use */
|
||||
classHint = XAllocClassHint();
|
||||
if (classHint) {
|
||||
classHint->res_name = (char *)"Godot";
|
||||
classHint->res_name = (char *)"Godot_Engine";
|
||||
classHint->res_class = (char *)"Godot";
|
||||
}
|
||||
XSetClassHint(x11_display, x11_window, classHint);
|
||||
|
|
Loading…
Reference in New Issue