Revert "Allow Area2D and 3D mouse events without a collision layer"
This reverts commit 15850687a8
.
This commit is contained in:
parent
37bac7d75d
commit
400a780050
|
@ -217,7 +217,7 @@
|
|||
</methods>
|
||||
<members>
|
||||
<member name="input_pickable" type="bool" setter="set_pickable" getter="is_pickable" default="true">
|
||||
If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events.
|
||||
If [code]true[/code], this object is pickable. A pickable object can detect the mouse pointer entering/leaving, and if the mouse is inside it, report input events. Requires at least one [code]collision_layer[/code] bit to be set.
|
||||
</member>
|
||||
</members>
|
||||
<signals>
|
||||
|
@ -229,17 +229,17 @@
|
|||
<argument index="2" name="shape_idx" type="int">
|
||||
</argument>
|
||||
<description>
|
||||
Emitted when an input event occurs and [code]input_pickable[/code] is [code]true[/code]. See [method _input_event] for details.
|
||||
Emitted when an input event occurs. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set. See [method _input_event] for details.
|
||||
</description>
|
||||
</signal>
|
||||
<signal name="mouse_entered">
|
||||
<description>
|
||||
Emitted when the mouse pointer enters any of this object's shapes.
|
||||
Emitted when the mouse pointer enters any of this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
|
||||
</description>
|
||||
</signal>
|
||||
<signal name="mouse_exited">
|
||||
<description>
|
||||
Emitted when the mouse pointer exits all this object's shapes.
|
||||
Emitted when the mouse pointer exits all this object's shapes. Requires [member input_pickable] to be [code]true[/code] and at least one [code]collision_layer[/code] bit to be set.
|
||||
</description>
|
||||
</signal>
|
||||
</signals>
|
||||
|
|
|
@ -57,7 +57,7 @@ bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btB
|
|||
|
||||
bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
|
||||
const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
|
||||
if (m_pickRay || needs) {
|
||||
if (needs) {
|
||||
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
|
||||
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
|
||||
|
||||
|
|
|
@ -34,9 +34,9 @@
|
|||
#include "core/project_settings.h"
|
||||
#include "physics_server_sw.h"
|
||||
|
||||
_FORCE_INLINE_ static bool _can_collide_with(CollisionObjectSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_ignore_layers = false) {
|
||||
_FORCE_INLINE_ static bool _can_collide_with(CollisionObjectSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||
|
||||
if (!p_ignore_layers && !(p_object->get_collision_layer() & p_collision_mask)) {
|
||||
if (!(p_object->get_collision_layer() & p_collision_mask)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -115,7 +115,7 @@ bool PhysicsDirectSpaceStateSW::intersect_ray(const Vector3 &p_from, const Vecto
|
|||
|
||||
for (int i = 0; i < amount; i++) {
|
||||
|
||||
if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_pick_ray))
|
||||
if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
|
||||
continue;
|
||||
|
||||
if (p_pick_ray && !(space->intersection_query_results[i]->is_ray_pickable()))
|
||||
|
|
|
@ -34,9 +34,9 @@
|
|||
#include "core/os/os.h"
|
||||
#include "core/pair.h"
|
||||
#include "physics_2d_server_sw.h"
|
||||
_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
|
||||
|
||||
_FORCE_INLINE_ static bool _can_collide_with(CollisionObject2DSW *p_object, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, bool p_ignore_layers = false) {
|
||||
if (!p_ignore_layers && !(p_object->get_collision_layer() & p_collision_mask)) {
|
||||
if (!(p_object->get_collision_layer() & p_collision_mask)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -63,7 +63,8 @@ int Physics2DDirectSpaceStateSW::_intersect_point_impl(const Vector2 &p_point, S
|
|||
int cc = 0;
|
||||
|
||||
for (int i = 0; i < amount; i++) {
|
||||
if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas, p_filter_by_canvas))
|
||||
|
||||
if (!_can_collide_with(space->intersection_query_results[i], p_collision_mask, p_collide_with_bodies, p_collide_with_areas))
|
||||
continue;
|
||||
|
||||
if (p_exclude.has(space->intersection_query_results[i]->get_self()))
|
||||
|
|
Loading…
Reference in New Issue