expose local RenderingDevice creation to RenderingServer
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@ -1505,9 +1505,14 @@ ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_dataty
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}
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}
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RenderingDevice *RenderingServer::create_local_rendering_device() const {
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return RenderingDevice::get_singleton()->create_local_device();
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}
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void RenderingServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
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ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
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ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
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#ifndef _MSC_VER
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#warning TODO all texture methods need re-binding
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@ -39,6 +39,7 @@
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#include "core/typed_array.h"
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#include "core/variant.h"
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#include "servers/display_server.h"
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#include "servers/rendering/rendering_device.h"
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#include "servers/rendering/shader_language.h"
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class RenderingServer : public Object {
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@ -1311,6 +1312,8 @@ public:
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virtual bool is_low_end() const = 0;
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RenderingDevice *create_local_rendering_device() const;
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bool is_render_loop_enabled() const;
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void set_render_loop_enabled(bool p_enabled);
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