Generate `arghint` for script types

This commit is contained in:
HolonProduction 2023-11-26 14:37:45 +01:00
parent 97b8ad1af0
commit 402bdfa3b7
1 changed files with 14 additions and 0 deletions

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@ -2768,6 +2768,20 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c
base_type = base_type.class_type->base_type;
} break;
case GDScriptParser::DataType::SCRIPT: {
if (base_type.script_type->is_valid() && base_type.script_type->has_method(p_method)) {
r_arghint = _make_arguments_hint(base_type.script_type->get_method_info(p_method), p_argidx);
return;
}
Ref<Script> base_script = base_type.script_type->get_base_script();
if (base_script.is_valid()) {
base_type.script_type = base_script;
} else {
base_type.kind = GDScriptParser::DataType::NATIVE;
base_type.builtin_type = Variant::OBJECT;
base_type.native_type = base_type.script_type->get_instance_base_type();
}
} break;
case GDScriptParser::DataType::NATIVE: {
StringName class_name = base_type.native_type;
if (!ClassDB::class_exists(class_name)) {