Repaired mistyped of 'threshold' on several files.
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@ -3654,10 +3654,10 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
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width -= sd_glyphs[i].advance * sd_glyphs[i].repeat;
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}
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if (sd_glyphs[i].count > 0) {
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bool above_min_char_treshold = ((is_rtl) ? sd_size - 1 - i : i) >= ell_min_characters;
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bool above_min_char_threshold = ((is_rtl) ? sd_size - 1 - i : i) >= ell_min_characters;
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if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) {
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if (cut_per_word && above_min_char_treshold) {
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if (width + (((above_min_char_threshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) {
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if (cut_per_word && above_min_char_threshold) {
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if ((sd_glyphs[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) {
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last_valid_cut = i;
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found = true;
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@ -3669,7 +3669,7 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
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if (found) {
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trim_pos = last_valid_cut;
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if (add_ellipsis && (above_min_char_treshold || enforce_ellipsis) && width - ellipsis_width <= p_width) {
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if (add_ellipsis && (above_min_char_threshold || enforce_ellipsis) && width - ellipsis_width <= p_width) {
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ellipsis_pos = trim_pos;
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}
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break;
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@ -2713,10 +2713,10 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
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width -= sd_glyphs[i].advance * sd_glyphs[i].repeat;
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if (sd_glyphs[i].count > 0) {
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bool above_min_char_treshold = (i >= ell_min_characters);
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bool above_min_char_threshold = (i >= ell_min_characters);
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if (width + (((above_min_char_treshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) {
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if (cut_per_word && above_min_char_treshold) {
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if (width + (((above_min_char_threshold && add_ellipsis) || enforce_ellipsis) ? ellipsis_width : 0) <= p_width) {
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if (cut_per_word && above_min_char_threshold) {
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if ((sd_glyphs[i].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT) {
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last_valid_cut = i;
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found = true;
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@ -2728,7 +2728,7 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl
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if (found) {
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trim_pos = last_valid_cut;
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if (add_ellipsis && (above_min_char_treshold || enforce_ellipsis) && width - ellipsis_width <= p_width) {
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if (add_ellipsis && (above_min_char_threshold || enforce_ellipsis) && width - ellipsis_width <= p_width) {
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ellipsis_pos = trim_pos;
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}
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break;
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@ -443,7 +443,7 @@ void EffectsRD::gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back
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RD::get_singleton()->compute_list_end();
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}
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void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
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void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
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ERR_FAIL_COND_MSG(prefer_raster_effects, "Can't use the compute version of the gaussian glow with the mobile renderer.");
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memset(©.push_constant, 0, sizeof(CopyPushConstant));
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@ -456,7 +456,7 @@ void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const
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copy.push_constant.glow_strength = p_strength;
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copy.push_constant.glow_bloom = p_bloom;
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copy.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold;
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copy.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold;
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copy.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
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copy.push_constant.glow_exposure = p_exposure;
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copy.push_constant.glow_white = 0; //actually unused
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@ -479,7 +479,7 @@ void EffectsRD::gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const
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RD::get_singleton()->compute_list_end();
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}
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void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_treshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
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void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength, bool p_high_quality, bool p_first_pass, float p_luminance_cap, float p_exposure, float p_bloom, float p_hdr_bleed_threshold, float p_hdr_bleed_scale, RID p_auto_exposure, float p_auto_exposure_grey) {
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ERR_FAIL_COND_MSG(!prefer_raster_effects, "Can't use the raster version of the gaussian glow with the clustered renderer.");
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memset(&blur_raster.push_constant, 0, sizeof(BlurRasterPushConstant));
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@ -492,7 +492,7 @@ void EffectsRD::gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_
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blur_raster.push_constant.glow_strength = p_strength;
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blur_raster.push_constant.glow_bloom = p_bloom;
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blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_treshold;
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blur_raster.push_constant.glow_hdr_threshold = p_hdr_bleed_threshold;
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blur_raster.push_constant.glow_hdr_scale = p_hdr_bleed_scale;
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blur_raster.push_constant.glow_exposure = p_exposure;
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blur_raster.push_constant.glow_white = 0; //actually unused
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@ -762,8 +762,8 @@ public:
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void copy_to_atlas_fb(RID p_source_rd_texture, RID p_dest_framebuffer, const Rect2 &p_uv_rect, RD::DrawListID p_draw_list, bool p_flip_y = false, bool p_panorama = false);
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void gaussian_blur(RID p_source_rd_texture, RID p_texture, RID p_back_texture, const Rect2i &p_region, bool p_8bit_dst = false);
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void set_color(RID p_dest_texture, const Color &p_color, const Rect2i &p_region, bool p_8bit_dst = false);
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void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
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void gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_treshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
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void gaussian_glow(RID p_source_rd_texture, RID p_back_texture, const Size2i &p_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
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void gaussian_glow_raster(RID p_source_rd_texture, RID p_framebuffer_half, RID p_rd_texture_half, RID p_dest_framebuffer, const Vector2 &p_pixel_size, float p_strength = 1.0, bool p_high_quality = false, bool p_first_pass = false, float p_luminance_cap = 16.0, float p_exposure = 1.0, float p_bloom = 0.0, float p_hdr_bleed_threshold = 1.0, float p_hdr_bleed_scale = 1.0, RID p_auto_exposure = RID(), float p_auto_exposure_grey = 1.0);
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void cubemap_roughness(RID p_source_rd_texture, RID p_dest_texture, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
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void cubemap_roughness_raster(RID p_source_rd_texture, RID p_dest_framebuffer, uint32_t p_face_id, uint32_t p_sample_count, float p_roughness, float p_size);
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