Add some links to CONTRIBUTING.md
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@ -59,7 +59,8 @@ by drag and dropping the file in the GitHub edition field.
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If you want to add new engine functionalities, please make sure that:
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* This functionality is desired.
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* This functionality is desired, which means that it solves a common use case
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that several users will need in their real-life projects.
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* You talked to other developers on how to implement it best (on either
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communication channel, and maybe in a GitHub issue first before making your
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PR).
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@ -70,10 +71,18 @@ Similar rules can be applied when contributing bug fixes - it's always best to
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discuss the implementation in the bug report first if you are not 100% about
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what would be the best fix.
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[This blog post](https://godotengine.org/article/will-your-contribution-be-merged-heres-how-tell)
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outlines the process used by core developers when assessing PRs. We strongly
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recommend that you have a look at it to know what's important to take into
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account for a PR to be considered for merging.
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In addition to the following tips, also take a look at the
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[Engine development guide](https://docs.godotengine.org/en/latest/development/cpp/)
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for an introduction to developing on Godot.
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The [Contributing docs](http://docs.godotengine.org/en/latest/community/contributing/index.html)
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also have important information on the PR workflow and the code style we use.
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#### Be nice to the git history
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Try to make simple PRs that handle one specific topic. Just like for reporting
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@ -93,6 +102,9 @@ Internet).
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This git style guide has some good practices to have in mind:
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[Git Style Guide](https://github.com/agis-/git-style-guide)
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See our [PR workflow](http://docs.godotengine.org/en/latest/community/contributing/pr_workflow.html)
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documentation for tips on using Git, amending commits and rebasing branches.
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#### Format your commit logs with readability in mind
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The way you format your commit logs is quite important to ensure that the
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@ -138,6 +150,10 @@ Weblate](https://hosted.weblate.org/projects/godot-engine/godot), an open
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source and web-based translation platform. Please refer to the [translation
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readme](editor/translations/README.md) for more information.
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You can also help translate [Godot's
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documentation](https://hosted.weblate.org/projects/godot-engine/godot-docs/)
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on Weblate.
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## Communicating with developers
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The Godot Engine community has [many communication
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