Fix RayCast3D's debug draw transform not updating
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@ -204,8 +204,10 @@ void RayCast3D::_notification(int p_what) {
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bool prev_collision_state = collided;
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_update_raycast_state();
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if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
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_update_debug_shape_material(true);
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if (get_tree()->is_debugging_collisions_hint()) {
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if (prev_collision_state != collided) {
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_update_debug_shape_material(true);
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}
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if (is_inside_tree() && debug_instance.is_valid()) {
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RenderingServer::get_singleton()->instance_set_transform(debug_instance, get_global_transform());
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}
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