Better file naming for AppVeyor artifacts
This builds upon https://github.com/godotengine/godot/pull/38625 and improves the file name format as mentioned in https://github.com/godotengine/godot/pull/38189#issuecomment-626585363
The resulting file stored has the name `godot.windows.opt.tools.64-$(VERSION_HASH).zip` where `VERSION_HASH` is obtained from `it rev-parse --short=9 HEAD` , the zip file contains the built exe file.
(cherry picked from commit 4f055c93a5
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@ -32,9 +32,13 @@ build_script:
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- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes
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after_build:
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- 7z a godot_build.zip bin\*.exe
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- git rev-parse --short=9 HEAD > VERSION_HASH.txt
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- set /P VERSION_HASH= < VERSION_HASH.txt
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- cd bin
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- mv godot.windows.opt.tools.64.exe godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.exe
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- 7z a -mx9 godot_%APPVEYOR_REPO_BRANCH%-%VERSION_HASH%_win64.zip *.exe
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artifacts:
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- path: godot_build.zip
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name: Build
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- path: bin/godot_${APPVEYOR_REPO_BRANCH}-${VERSION_HASH}_win64.zip
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name: Win64 release_debug editor build
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type: zip
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