Fix typos with codespell
Using codespell 1.16.0.
See ab3bccdb78
for procedure.
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parent
8d60f5a349
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@ -17,7 +17,7 @@
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<return type="Vector2">
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</return>
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<description>
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Returns the normal vector of the floor.
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Returns the normal vector of the floor.
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</description>
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</method>
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<method name="get_floor_velocity" qualifiers="const">
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@ -1184,7 +1184,7 @@ void CodeTextEditor::move_lines_down() {
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void CodeTextEditor::_delete_line(int p_line) {
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// this is currently intended to be called within delete_lines()
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// so `begin_complex_operation` is ommitted here
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// so `begin_complex_operation` is omitted here
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text_editor->set_line(p_line, "");
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if (p_line == 0 && text_editor->get_line_count() > 1) {
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text_editor->cursor_set_line(1);
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@ -539,16 +539,16 @@ Error ExtendGDScriptParser::get_left_function_call(const lsp::Position &p_positi
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}
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while (c >= 0) {
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const CharType &charactor = line[c];
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if (charactor == ')') {
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const CharType &character = line[c];
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if (character == ')') {
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++bracket_stack;
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} else if (charactor == '(') {
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} else if (character == '(') {
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--bracket_stack;
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if (bracket_stack < 0) {
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found = true;
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}
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}
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if (bracket_stack <= 0 && charactor == ',') {
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if (bracket_stack <= 0 && character == ',') {
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++index;
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}
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--c;
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@ -314,7 +314,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
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float advance = 0.0;
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// use normal character size if there's no outline charater
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// use normal character size if there's no outline character
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if (p_outline && !ch->found) {
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FT_GlyphSlot slot = face->glyph;
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int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT);
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