Remove unused navigation polygon properties
Removes unused navigation polygon properties, a leftover from the old Godot 3 days that used polygon center to polygon center distance for (rather inaccurate) pathfinding cost calculation.
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04bf7d4cad
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40fc299aa3
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@ -1127,13 +1127,6 @@ void NavMap::sync() {
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new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) });
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new_polygon.points.push_back({ closest_end_point, get_point_key(closest_end_point) });
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Vector3 center;
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for (int p = 0; p < 4; ++p) {
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center += new_polygon.points[p].pos;
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}
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new_polygon.center = center / real_t(new_polygon.points.size());
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new_polygon.clockwise = true;
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// Setup connections to go forward in the link.
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{
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gd::Edge::Connection entry_connection;
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@ -277,9 +277,6 @@ void NavRegion::update_polygons() {
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polygon.surface_area = _new_polygon_surface_area;
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_new_region_surface_area += _new_polygon_surface_area;
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Vector3 polygon_center;
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real_t sum(0);
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for (int j(0); j < navigation_mesh_polygon_size; j++) {
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int idx = indices[j];
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if (idx < 0 || idx >= len) {
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@ -290,25 +287,11 @@ void NavRegion::update_polygons() {
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Vector3 point_position = transform.xform(vertices_r[idx]);
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polygon.points[j].pos = point_position;
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polygon.points[j].key = map->get_point_key(point_position);
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polygon_center += point_position; // Composing the center of the polygon
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if (j >= 2) {
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Vector3 epa = transform.xform(vertices_r[indices[j - 2]]);
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Vector3 epb = transform.xform(vertices_r[indices[j - 1]]);
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sum += map->get_up().dot((epb - epa).cross(point_position - epa));
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}
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}
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if (!valid) {
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ERR_BREAK_MSG(!valid, "The navigation mesh set in this region is not valid!");
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}
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polygon.clockwise = sum > 0;
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if (!navigation_mesh_polygon.is_empty()) {
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polygon.center = polygon_center / real_t(navigation_mesh_polygon.size());
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}
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}
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surface_area = _new_region_surface_area;
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@ -104,15 +104,9 @@ struct Polygon {
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/// The points of this `Polygon`
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LocalVector<Point> points;
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/// Are the points clockwise?
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bool clockwise;
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/// The edges of this `Polygon`
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LocalVector<Edge> edges;
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/// The center of this `Polygon`
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Vector3 center;
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real_t surface_area = 0.0;
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};
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