Don't update tree on deselect
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13a0d6e9b2
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413f55b06f
@ -993,7 +993,6 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
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if (!p_node) {
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selected = nullptr;
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}
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_update_tree();
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selected = p_node;
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}
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