Don't update tree on deselect

This commit is contained in:
kobewi 2023-12-29 13:15:15 +01:00
parent 13a0d6e9b2
commit 413f55b06f

View File

@ -993,7 +993,6 @@ void SceneTreeEditor::set_selected(Node *p_node, bool p_emit_selected) {
if (!p_node) {
selected = nullptr;
}
_update_tree();
selected = p_node;
}