Fix nodes being deselected upon reparenting
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@ -3000,6 +3000,9 @@ void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) {
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_normalize_drop(to_node, to_pos, p_type);
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_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(Key::SHIFT));
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for (Node *E : nodes) {
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editor_selection->add_node(E);
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}
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}
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void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {
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