Fix crash after closing a GDScript LSP session
(cherry picked from commit ed482f6167
)
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parent
511105be67
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41500249e3
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@ -122,7 +122,7 @@ Error GDScriptLanguageProtocol::LSPeer::send_data() {
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Error GDScriptLanguageProtocol::on_client_connected() {
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Ref<StreamPeerTCP> tcp_peer = server->take_connection();
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ERR_FAIL_COND_V_MSG(clients.size() >= LSP_MAX_CLIENTS, FAILED, "Max client limits reached");
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Ref<LSPeer> peer = new LSPeer;
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Ref<LSPeer> peer = memnew(LSPeer);
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peer->connection = tcp_peer;
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clients.set(next_client_id, peer);
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next_client_id++;
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@ -130,7 +130,7 @@ Error GDScriptLanguageProtocol::on_client_connected() {
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return OK;
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}
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void GDScriptLanguageProtocol::on_client_disconnected(int p_client_id) {
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void GDScriptLanguageProtocol::on_client_disconnected(const int &p_client_id) {
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clients.erase(p_client_id);
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EditorNode::get_log()->add_message("Disconnected", EditorLog::MSG_TYPE_EDITOR);
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}
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@ -77,7 +77,7 @@ private:
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Ref<GDScriptWorkspace> workspace;
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Error on_client_connected();
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void on_client_disconnected(int p_client_id);
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void on_client_disconnected(const int &p_client_id);
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String process_message(const String &p_text);
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String format_output(const String &p_text);
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