Fix Vector3 slerp method normalizing cross product
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@ -224,7 +224,7 @@ Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
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#endif
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#endif
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real_t theta = angle_to(p_b);
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real_t theta = angle_to(p_b);
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return rotated(cross(p_b), theta * p_t);
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return rotated(cross(p_b).normalized(), theta * p_t);
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}
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}
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real_t Vector3::distance_to(const Vector3 &p_b) const {
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real_t Vector3::distance_to(const Vector3 &p_b) const {
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