Add AudioStreamRandomizer, replacing AudioStreamRandomPitch

Add additional randomization options.
This commit is contained in:
Ellen Poe 2021-09-11 23:57:09 -07:00 committed by Rémi Verschelde
parent ba1024f42d
commit 41a158af56
No known key found for this signature in database
GPG Key ID: C3336907360768E1
8 changed files with 655 additions and 89 deletions

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@ -1,19 +0,0 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamRandomPitch" inherits="AudioStream" version="4.0">
<brief_description>
Plays audio with random pitch shifting.
</brief_description>
<description>
Randomly varies pitch on each start.
</description>
<tutorials>
</tutorials>
<members>
<member name="audio_stream" type="AudioStream" setter="set_audio_stream" getter="get_audio_stream">
The current [AudioStream].
</member>
<member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1">
The intensity of random pitch variation.
</member>
</members>
</class>

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@ -0,0 +1,90 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioStreamRandomizer" inherits="AudioStream" version="4.0">
<brief_description>
Wraps a pool of audio streams with pitch and volume shifting.
</brief_description>
<description>
Picks a random AudioStream from the pool, depending on the playback mode, and applies random pitch shifting and volume shifting during playback.
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_stream">
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
Insert a stream at the specified index.
</description>
</method>
<method name="get_stream" qualifiers="const">
<return type="AudioStream" />
<argument index="0" name="index" type="int" />
<description>
Returns the stream at the specified index.
</description>
</method>
<method name="get_stream_probability_weight" qualifiers="const">
<return type="float" />
<argument index="0" name="index" type="int" />
<description>
Returns the probability weight associated with the stream at the given index.
</description>
</method>
<method name="move_stream">
<return type="void" />
<argument index="0" name="index_from" type="int" />
<argument index="1" name="index_to" type="int" />
<description>
Move a stream from one index to another.
</description>
</method>
<method name="remove_stream">
<return type="void" />
<argument index="0" name="index" type="int" />
<description>
Remove the stream at the specified index.
</description>
</method>
<method name="set_stream">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="stream" type="AudioStream" />
<description>
Set the AudioStream at the specified index.
</description>
</method>
<method name="set_stream_probability_weight">
<return type="void" />
<argument index="0" name="index" type="int" />
<argument index="1" name="weight" type="float" />
<description>
Set the probability weight of the stream at the specified index. The higher this value, the more likely that the randomizer will choose this stream during random playback modes.
</description>
</method>
</methods>
<members>
<member name="playback_mode" type="int" setter="set_playback_mode" getter="get_playback_mode" enum="AudioStreamRandomizer.PlaybackMode" default="0">
Controls how this AudioStreamRandomizer picks which AudioStream to play next.
</member>
<member name="random_pitch" type="float" setter="set_random_pitch" getter="get_random_pitch" default="1.1">
The intensity of random pitch variation. A value of 1 means no variation.
</member>
<member name="random_volume_offset_db" type="float" setter="set_random_volume_offset_db" getter="get_random_volume_offset_db" default="5.0">
The intensity of random volume variation. A value of 0 means no variation.
</member>
<member name="streams_count" type="int" setter="set_streams_count" getter="get_streams_count" default="0">
The number of streams in the stream pool.
</member>
</members>
<constants>
<constant name="PLAYBACK_RANDOM_NO_REPEATS" value="0" enum="PlaybackMode">
Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible.
</constant>
<constant name="PLAYBACK_RANDOM" value="1" enum="PlaybackMode">
Pick a stream at random according to the probability weights chosen for each stream.
</constant>
<constant name="PLAYBACK_SEQUENTIAL" value="2" enum="PlaybackMode">
Play streams in the order they appear in the stream pool.
</constant>
</constants>
</class>

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@ -128,6 +128,7 @@
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
#include "editor/plugins/audio_stream_editor_plugin.h"
#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
#include "editor/plugins/camera_3d_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/collision_polygon_2d_editor_plugin.h"
@ -7013,6 +7014,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(TextureLayeredEditorPlugin(this)));
add_editor_plugin(memnew(Texture3DEditorPlugin(this)));
add_editor_plugin(memnew(AudioStreamEditorPlugin(this)));
add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin(this)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(Skeleton3DEditorPlugin(this)));
add_editor_plugin(memnew(SkeletonIK3DEditorPlugin(this)));

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@ -0,0 +1,119 @@
/*************************************************************************/
/* audio_stream_randomizer_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_stream_randomizer_editor_plugin.h"
void AudioStreamRandomizerEditorPlugin::edit(Object *p_object) {
}
bool AudioStreamRandomizerEditorPlugin::handles(Object *p_object) const {
return false;
}
void AudioStreamRandomizerEditorPlugin::make_visible(bool p_visible) {
}
void AudioStreamRandomizerEditorPlugin::_move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos) {
UndoRedo *undo_redo = Object::cast_to<UndoRedo>(p_undo_redo);
ERR_FAIL_COND(!undo_redo);
AudioStreamRandomizer *randomizer = Object::cast_to<AudioStreamRandomizer>(p_edited);
if (!randomizer) {
return;
}
// Compute the array indices to save.
int begin = 0;
int end;
if (p_array_prefix == "stream_") {
end = randomizer->get_streams_count();
} else {
ERR_FAIL_MSG("Invalid array prefix for AudioStreamRandomizer.");
}
if (p_from_index < 0) {
// Adding new.
if (p_to_pos >= 0) {
begin = p_to_pos;
} else {
end = 0; // Nothing to save when adding at the end.
}
} else if (p_to_pos < 0) {
// Removing.
begin = p_from_index;
} else {
// Moving.
begin = MIN(p_from_index, p_to_pos);
end = MIN(MAX(p_from_index, p_to_pos) + 1, end);
}
#define ADD_UNDO(obj, property) undo_redo->add_undo_property(obj, property, obj->get(property));
// Save layers' properties.
if (p_from_index < 0) {
undo_redo->add_undo_method(randomizer, "remove_stream", p_to_pos < 0 ? randomizer->get_streams_count() : p_to_pos);
} else if (p_to_pos < 0) {
undo_redo->add_undo_method(randomizer, "add_stream", p_from_index);
}
List<PropertyInfo> properties;
randomizer->get_property_list(&properties);
for (PropertyInfo pi : properties) {
if (pi.name.begins_with(p_array_prefix)) {
String str = pi.name.trim_prefix(p_array_prefix);
int to_char_index = 0;
while (to_char_index < str.length()) {
if (str[to_char_index] < '0' || str[to_char_index] > '9') {
break;
}
to_char_index++;
}
if (to_char_index > 0) {
int array_index = str.left(to_char_index).to_int();
if (array_index >= begin && array_index < end) {
ADD_UNDO(randomizer, pi.name);
}
}
}
}
#undef ADD_UNDO
if (p_from_index < 0) {
undo_redo->add_do_method(randomizer, "add_stream", p_to_pos);
} else if (p_to_pos < 0) {
undo_redo->add_do_method(randomizer, "remove_stream", p_from_index);
} else {
undo_redo->add_do_method(randomizer, "move_stream", p_from_index, p_to_pos);
}
}
AudioStreamRandomizerEditorPlugin::AudioStreamRandomizerEditorPlugin(EditorNode *p_node) {
EditorNode::get_singleton()->get_editor_data().add_move_array_element_function(SNAME("AudioStreamRandomizer"), callable_mp(this, &AudioStreamRandomizerEditorPlugin::_move_stream_array_element));
}
AudioStreamRandomizerEditorPlugin::~AudioStreamRandomizerEditorPlugin() {}

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@ -0,0 +1,57 @@
/*************************************************************************/
/* audio_stream_randomizer_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H
#define AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "servers/audio/audio_stream.h"
class AudioStreamRandomizerEditorPlugin : public EditorPlugin {
GDCLASS(AudioStreamRandomizerEditorPlugin, EditorPlugin);
EditorNode *editor;
private:
void _move_stream_array_element(Object *p_undo_redo, Object *p_edited, String p_array_prefix, int p_from_index, int p_to_pos);
public:
virtual String get_name() const override { return "AudioStreamRandomizer"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
AudioStreamRandomizerEditorPlugin(EditorNode *p_node);
~AudioStreamRandomizerEditorPlugin();
};
#endif // AUDIO_STREAM_RANDOMIZER_EDITOR_PLUGIN_H

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@ -351,100 +351,372 @@ AudioStreamPlaybackMicrophone::AudioStreamPlaybackMicrophone() {
////////////////////////////////
void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) {
audio_stream = p_audio_stream;
if (audio_stream.is_valid()) {
for (Set<AudioStreamPlaybackRandomPitch *>::Element *E = playbacks.front(); E; E = E->next()) {
E->get()->playback = audio_stream->instance_playback();
}
void AudioStreamRandomizer::add_stream(int p_index) {
if (p_index < 0) {
p_index = audio_stream_pool.size();
}
ERR_FAIL_COND(p_index > audio_stream_pool.size());
PoolEntry entry{ nullptr, 1.0f };
audio_stream_pool.insert(p_index, entry);
emit_signal(SNAME("changed"));
notify_property_list_changed();
}
Ref<AudioStream> AudioStreamRandomPitch::get_audio_stream() const {
return audio_stream;
void AudioStreamRandomizer::move_stream(int p_index_from, int p_index_to) {
ERR_FAIL_COND(p_index_from < 0);
ERR_FAIL_COND(p_index_from >= audio_stream_pool.size());
ERR_FAIL_COND(p_index_to < 0);
ERR_FAIL_COND(p_index_to > audio_stream_pool.size());
audio_stream_pool.insert(p_index_to, audio_stream_pool[p_index_from]);
// If 'from' is strictly after 'to' we need to increment the index by one because of the insertion.
if (p_index_from > p_index_to) {
p_index_from++;
}
audio_stream_pool.remove_at(p_index_from);
emit_signal(SNAME("changed"));
notify_property_list_changed();
}
void AudioStreamRandomPitch::set_random_pitch(float p_pitch) {
void AudioStreamRandomizer::remove_stream(int p_index) {
ERR_FAIL_COND(p_index < 0);
ERR_FAIL_COND(p_index >= audio_stream_pool.size());
audio_stream_pool.remove_at(p_index);
emit_signal(SNAME("changed"));
notify_property_list_changed();
}
void AudioStreamRandomizer::set_stream(int p_index, Ref<AudioStream> p_stream) {
ERR_FAIL_COND(p_index < 0);
ERR_FAIL_COND(p_index >= audio_stream_pool.size());
audio_stream_pool.write[p_index].stream = p_stream;
emit_signal(SNAME("changed"));
}
Ref<AudioStream> AudioStreamRandomizer::get_stream(int p_index) const {
ERR_FAIL_COND_V(p_index < 0, nullptr);
ERR_FAIL_COND_V(p_index >= audio_stream_pool.size(), nullptr);
return audio_stream_pool[p_index].stream;
}
void AudioStreamRandomizer::set_stream_probability_weight(int p_index, float p_weight) {
ERR_FAIL_COND(p_index < 0);
ERR_FAIL_COND(p_index >= audio_stream_pool.size());
audio_stream_pool.write[p_index].weight = p_weight;
emit_signal(SNAME("changed"));
}
float AudioStreamRandomizer::get_stream_probability_weight(int p_index) const {
ERR_FAIL_COND_V(p_index < 0, 0);
ERR_FAIL_COND_V(p_index >= audio_stream_pool.size(), 0);
return audio_stream_pool[p_index].weight;
}
void AudioStreamRandomizer::set_streams_count(int p_count) {
audio_stream_pool.resize(p_count);
}
int AudioStreamRandomizer::get_streams_count() const {
return audio_stream_pool.size();
}
void AudioStreamRandomizer::set_random_pitch(float p_pitch) {
if (p_pitch < 1) {
p_pitch = 1;
}
random_pitch = p_pitch;
random_pitch_scale = p_pitch;
}
float AudioStreamRandomPitch::get_random_pitch() const {
return random_pitch;
float AudioStreamRandomizer::get_random_pitch() const {
return random_pitch_scale;
}
Ref<AudioStreamPlayback> AudioStreamRandomPitch::instance_playback() {
Ref<AudioStreamPlaybackRandomPitch> playback;
playback.instantiate();
if (audio_stream.is_valid()) {
playback->playback = audio_stream->instance_playback();
void AudioStreamRandomizer::set_random_volume_offset_db(float p_volume_offset_db) {
if (p_volume_offset_db < 0) {
p_volume_offset_db = 0;
}
random_volume_offset_db = p_volume_offset_db;
}
float AudioStreamRandomizer::get_random_volume_offset_db() const {
return random_volume_offset_db;
}
void AudioStreamRandomizer::set_playback_mode(PlaybackMode p_playback_mode) {
playback_mode = p_playback_mode;
}
AudioStreamRandomizer::PlaybackMode AudioStreamRandomizer::get_playback_mode() const {
return playback_mode;
}
Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_random() {
Ref<AudioStreamPlaybackRandomizer> playback;
playback.instantiate();
playbacks.insert(playback.ptr());
playback->random_pitch = Ref<AudioStreamRandomPitch>((AudioStreamRandomPitch *)this);
playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
double total_weight = 0;
Vector<PoolEntry> local_pool;
for (const PoolEntry &entry : audio_stream_pool) {
if (entry.stream.is_valid() && entry.weight > 0) {
local_pool.push_back(entry);
total_weight += entry.weight;
}
}
if (local_pool.is_empty()) {
return playback;
}
double chosen_cumulative_weight = Math::random(0.0, total_weight);
double cumulative_weight = 0;
for (PoolEntry &entry : local_pool) {
cumulative_weight += entry.weight;
if (cumulative_weight > chosen_cumulative_weight) {
playback->playback = entry.stream->instance_playback();
last_playback = entry.stream;
break;
}
}
if (playback->playback.is_null()) {
// This indicates a floating point error. Take the last element.
last_playback = local_pool[local_pool.size() - 1].stream;
playback->playback = local_pool.write[local_pool.size() - 1].stream->instance_playback();
}
return playback;
}
String AudioStreamRandomPitch::get_stream_name() const {
if (audio_stream.is_valid()) {
return "Random: " + audio_stream->get_name();
Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() {
Ref<AudioStreamPlaybackRandomizer> playback;
double total_weight = 0;
Vector<PoolEntry> local_pool;
for (const PoolEntry &entry : audio_stream_pool) {
if (entry.stream == last_playback) {
continue;
}
if (entry.stream.is_valid() && entry.weight > 0) {
local_pool.push_back(entry);
total_weight += entry.weight;
}
}
return "RandomPitch";
if (local_pool.is_empty()) {
playback = instance_playback_random();
WARN_PRINT("Playback stream pool is too small to prevent repeats.");
return playback;
}
playback.instantiate();
playbacks.insert(playback.ptr());
playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
double chosen_cumulative_weight = Math::random(0.0, total_weight);
double cumulative_weight = 0;
for (PoolEntry &entry : local_pool) {
cumulative_weight += entry.weight;
if (cumulative_weight > chosen_cumulative_weight) {
last_playback = entry.stream;
playback->playback = entry.stream->instance_playback();
break;
}
}
if (playback->playback.is_null()) {
// This indicates a floating point error. Take the last element.
last_playback = local_pool[local_pool.size() - 1].stream;
playback->playback = local_pool.write[local_pool.size() - 1].stream->instance_playback();
}
return playback;
}
float AudioStreamRandomPitch::get_length() const {
if (audio_stream.is_valid()) {
return audio_stream->get_length();
}
Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_sequential() {
Ref<AudioStreamPlaybackRandomizer> playback;
playback.instantiate();
playbacks.insert(playback.ptr());
playback->randomizer = Ref<AudioStreamRandomizer>((AudioStreamRandomizer *)this);
Vector<Ref<AudioStream>> local_pool;
for (const PoolEntry &entry : audio_stream_pool) {
if (entry.stream.is_null()) {
continue;
}
if (local_pool.find(entry.stream) != -1) {
WARN_PRINT("Duplicate stream in sequential playback pool");
continue;
}
local_pool.push_back(entry.stream);
}
if (local_pool.is_empty()) {
return playback;
}
bool found_last_stream = false;
for (Ref<AudioStream> &entry : local_pool) {
if (found_last_stream) {
last_playback = entry;
playback->playback = entry->instance_playback();
break;
}
if (entry == last_playback) {
found_last_stream = true;
}
}
if (playback->playback.is_null()) {
// Wrap around
last_playback = local_pool[0];
playback->playback = local_pool.write[0]->instance_playback();
}
return playback;
}
Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback() {
switch (playback_mode) {
case PLAYBACK_RANDOM:
return instance_playback_random();
case PLAYBACK_RANDOM_NO_REPEATS:
return instance_playback_no_repeats();
case PLAYBACK_SEQUENTIAL:
return instance_playback_sequential();
default:
ERR_FAIL_V_MSG(nullptr, "Unhandled playback mode.");
}
}
String AudioStreamRandomizer::get_stream_name() const {
return "Randomizer";
}
float AudioStreamRandomizer::get_length() const {
return 0;
}
bool AudioStreamRandomPitch::is_monophonic() const {
if (audio_stream.is_valid()) {
return audio_stream->is_monophonic();
bool AudioStreamRandomizer::is_monophonic() const {
for (const PoolEntry &entry : audio_stream_pool) {
if (entry.stream.is_valid() && entry.stream->is_monophonic()) {
return true;
}
}
return true; // It doesn't really matter what we return here, but no sense instancing a many playbacks of a null stream.
return false;
}
void AudioStreamRandomPitch::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream);
ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream);
bool AudioStreamRandomizer::_get(const StringName &p_name, Variant &r_ret) const {
if (AudioStream::_get(p_name, r_ret)) {
return true;
}
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) {
int index = components[0].trim_prefix("stream_").to_int();
if (index < 0 || index >= (int)audio_stream_pool.size()) {
return false;
}
ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch);
ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch);
if (components[1] == "stream") {
r_ret = get_stream(index);
return true;
} else if (components[1] == "weight") {
r_ret = get_stream_probability_weight(index);
return true;
} else {
return false;
}
}
return false;
}
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream");
bool AudioStreamRandomizer::_set(const StringName &p_name, const Variant &p_value) {
if (AudioStream::_set(p_name, p_value)) {
return true;
}
Vector<String> components = String(p_name).split("/", true, 2);
if (components.size() == 2 && components[0].begins_with("stream_") && components[0].trim_prefix("stream_").is_valid_int()) {
int index = components[0].trim_prefix("stream_").to_int();
if (index < 0 || index >= (int)audio_stream_pool.size()) {
return false;
}
if (components[1] == "stream") {
set_stream(index, p_value);
return true;
} else if (components[1] == "weight") {
set_stream_probability_weight(index, p_value);
return true;
} else {
return false;
}
}
return false;
}
void AudioStreamRandomizer::_get_property_list(List<PropertyInfo> *p_list) const {
AudioStream::_get_property_list(p_list); // Define the trivial scalar properties.
p_list->push_back(PropertyInfo(Variant::NIL, "Streams", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
for (int i = 0; i < audio_stream_pool.size(); i++) {
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("stream_%d/stream", i), PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"));
p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("stream_%d/weight", i), PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"));
}
}
void AudioStreamRandomizer::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_stream", "index"), &AudioStreamRandomizer::add_stream);
ClassDB::bind_method(D_METHOD("move_stream", "index_from", "index_to"), &AudioStreamRandomizer::move_stream);
ClassDB::bind_method(D_METHOD("remove_stream", "index"), &AudioStreamRandomizer::remove_stream);
ClassDB::bind_method(D_METHOD("set_stream", "index", "stream"), &AudioStreamRandomizer::set_stream);
ClassDB::bind_method(D_METHOD("get_stream", "index"), &AudioStreamRandomizer::get_stream);
ClassDB::bind_method(D_METHOD("set_stream_probability_weight", "index", "weight"), &AudioStreamRandomizer::set_stream_probability_weight);
ClassDB::bind_method(D_METHOD("get_stream_probability_weight", "index"), &AudioStreamRandomizer::get_stream_probability_weight);
ClassDB::bind_method(D_METHOD("set_streams_count", "count"), &AudioStreamRandomizer::set_streams_count);
ClassDB::bind_method(D_METHOD("get_streams_count"), &AudioStreamRandomizer::get_streams_count);
ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomizer::set_random_pitch);
ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomizer::get_random_pitch);
ClassDB::bind_method(D_METHOD("set_random_volume_offset_db", "db_offset"), &AudioStreamRandomizer::set_random_volume_offset_db);
ClassDB::bind_method(D_METHOD("get_random_volume_offset_db"), &AudioStreamRandomizer::get_random_volume_offset_db);
ClassDB::bind_method(D_METHOD("set_playback_mode", "mode"), &AudioStreamRandomizer::set_playback_mode);
ClassDB::bind_method(D_METHOD("get_playback_mode"), &AudioStreamRandomizer::get_playback_mode);
ADD_ARRAY("streams", "stream_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "streams_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_streams_count", "get_streams_count");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_mode", PROPERTY_HINT_ENUM, "Random (Avoid Repeats),Random,Sequential"), "set_playback_mode", "get_playback_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "random_volume_offset_db", PROPERTY_HINT_RANGE, "0,40,0"), "set_random_volume_offset_db", "get_random_volume_offset_db");
BIND_ENUM_CONSTANT(PLAYBACK_RANDOM_NO_REPEATS);
BIND_ENUM_CONSTANT(PLAYBACK_RANDOM);
BIND_ENUM_CONSTANT(PLAYBACK_SEQUENTIAL);
}
AudioStreamRandomPitch::AudioStreamRandomPitch() {
random_pitch = 1.1;
AudioStreamRandomizer::AudioStreamRandomizer() {
random_pitch_scale = 1.1;
random_volume_offset_db = 5;
}
void AudioStreamPlaybackRandomPitch::start(float p_from_pos) {
void AudioStreamPlaybackRandomizer::start(float p_from_pos) {
playing = playback;
float range_from = 1.0 / random_pitch->random_pitch;
float range_to = random_pitch->random_pitch;
{
float range_from = 1.0 / randomizer->random_pitch_scale;
float range_to = randomizer->random_pitch_scale;
pitch_scale = range_from + Math::randf() * (range_to - range_from);
pitch_scale = range_from + Math::randf() * (range_to - range_from);
}
{
float range_from = -randomizer->random_volume_offset_db;
float range_to = randomizer->random_volume_offset_db;
float volume_offset_db = range_from + Math::randf() * (range_to - range_from);
volume_scale = Math::db2linear(volume_offset_db);
}
if (playing.is_valid()) {
playing->start(p_from_pos);
}
}
void AudioStreamPlaybackRandomPitch::stop() {
void AudioStreamPlaybackRandomizer::stop() {
if (playing.is_valid()) {
playing->stop();
;
}
}
bool AudioStreamPlaybackRandomPitch::is_playing() const {
bool AudioStreamPlaybackRandomizer::is_playing() const {
if (playing.is_valid()) {
return playing->is_playing();
}
@ -452,7 +724,7 @@ bool AudioStreamPlaybackRandomPitch::is_playing() const {
return false;
}
int AudioStreamPlaybackRandomPitch::get_loop_count() const {
int AudioStreamPlaybackRandomizer::get_loop_count() const {
if (playing.is_valid()) {
return playing->get_loop_count();
}
@ -460,7 +732,7 @@ int AudioStreamPlaybackRandomPitch::get_loop_count() const {
return 0;
}
float AudioStreamPlaybackRandomPitch::get_playback_position() const {
float AudioStreamPlaybackRandomizer::get_playback_position() const {
if (playing.is_valid()) {
return playing->get_playback_position();
}
@ -468,13 +740,13 @@ float AudioStreamPlaybackRandomPitch::get_playback_position() const {
return 0;
}
void AudioStreamPlaybackRandomPitch::seek(float p_time) {
void AudioStreamPlaybackRandomizer::seek(float p_time) {
if (playing.is_valid()) {
playing->seek(p_time);
}
}
int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
int AudioStreamPlaybackRandomizer::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
if (playing.is_valid()) {
return playing->mix(p_buffer, p_rate_scale * pitch_scale, p_frames);
} else {
@ -485,7 +757,7 @@ int AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_buffer, float p_rate_scale
}
}
AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() {
random_pitch->playbacks.erase(this);
AudioStreamPlaybackRandomizer::~AudioStreamPlaybackRandomizer() {
randomizer->playbacks.erase(this);
}
/////////////////////////////////////////////

View File

@ -167,43 +167,86 @@ public:
//
class AudioStreamPlaybackRandomPitch;
class AudioStreamPlaybackRandomizer;
class AudioStreamRandomPitch : public AudioStream {
GDCLASS(AudioStreamRandomPitch, AudioStream);
friend class AudioStreamPlaybackRandomPitch;
class AudioStreamRandomizer : public AudioStream {
GDCLASS(AudioStreamRandomizer, AudioStream);
Set<AudioStreamPlaybackRandomPitch *> playbacks;
Ref<AudioStream> audio_stream;
float random_pitch;
public:
enum PlaybackMode {
PLAYBACK_RANDOM_NO_REPEATS,
PLAYBACK_RANDOM,
PLAYBACK_SEQUENTIAL,
};
private:
friend class AudioStreamPlaybackRandomizer;
struct PoolEntry {
Ref<AudioStream> stream;
float weight;
};
Set<AudioStreamPlaybackRandomizer *> playbacks;
Vector<PoolEntry> audio_stream_pool;
float random_pitch_scale;
float random_volume_offset_db;
Ref<AudioStreamPlayback> instance_playback_random();
Ref<AudioStreamPlayback> instance_playback_no_repeats();
Ref<AudioStreamPlayback> instance_playback_sequential();
Ref<AudioStream> last_playback = nullptr;
PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
protected:
static void _bind_methods();
public:
void set_audio_stream(const Ref<AudioStream> &p_audio_stream);
Ref<AudioStream> get_audio_stream() const;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void set_random_pitch(float p_pitch);
public:
void add_stream(int p_index);
void move_stream(int p_index_from, int p_index_to);
void remove_stream(int p_index);
void set_stream(int p_index, Ref<AudioStream> p_stream);
Ref<AudioStream> get_stream(int p_index) const;
void set_stream_probability_weight(int p_index, float p_weight);
float get_stream_probability_weight(int p_index) const;
void set_streams_count(int p_count);
int get_streams_count() const;
void set_random_pitch(float p_pitch_scale);
float get_random_pitch() const;
void set_random_volume_offset_db(float p_volume_offset_db);
float get_random_volume_offset_db() const;
void set_playback_mode(PlaybackMode p_playback_mode);
PlaybackMode get_playback_mode() const;
virtual Ref<AudioStreamPlayback> instance_playback() override;
virtual String get_stream_name() const override;
virtual float get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
AudioStreamRandomPitch();
AudioStreamRandomizer();
};
class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback);
friend class AudioStreamRandomPitch;
class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
friend class AudioStreamRandomizer;
Ref<AudioStreamRandomPitch> random_pitch;
Ref<AudioStreamRandomizer> randomizer;
Ref<AudioStreamPlayback> playback;
Ref<AudioStreamPlayback> playing;
float pitch_scale;
float volume_scale;
public:
virtual void start(float p_from_pos = 0.0) override;
@ -217,7 +260,9 @@ public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
~AudioStreamPlaybackRandomPitch();
~AudioStreamPlaybackRandomizer();
};
VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
#endif // AUDIO_STREAM_H

View File

@ -140,7 +140,7 @@ void register_server_types() {
GDREGISTER_CLASS(AudioStreamPlayback);
GDREGISTER_VIRTUAL_CLASS(AudioStreamPlaybackResampled);
GDREGISTER_CLASS(AudioStreamMicrophone);
GDREGISTER_CLASS(AudioStreamRandomPitch);
GDREGISTER_CLASS(AudioStreamRandomizer);
GDREGISTER_VIRTUAL_CLASS(AudioEffect);
GDREGISTER_VIRTUAL_CLASS(AudioEffectInstance);
GDREGISTER_CLASS(AudioEffectEQ);