From fdd461ddd01b440b62f722a680c8dddc035caea3 Mon Sep 17 00:00:00 2001 From: Michael Alexsander Silva Dias Date: Wed, 12 Jun 2019 10:42:08 -0300 Subject: [PATCH] Minor cleanup in connections dialog file --- editor/connections_dialog.cpp | 35 +++++++++++------------------------ editor/connections_dialog.h | 2 +- 2 files changed, 12 insertions(+), 25 deletions(-) diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 82fc8e5cfae..569ad0297e2 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -126,7 +126,6 @@ void ConnectDialog::ok_pressed() { } } emit_signal("connected"); - hide(); } void ConnectDialog::_cancel_pressed() { @@ -458,7 +457,7 @@ ConnectDialog::~ConnectDialog() { memdelete(cdbinds); } -//ConnectionsDock ========================== +////////////////////////////////////////// struct _ConnectionsDockMethodInfoSort { @@ -490,11 +489,11 @@ void ConnectionsDock::_make_or_edit_connection() { bool oshot = connect_dialog->get_oneshot(); cToMake.flags = CONNECT_PERSIST | (defer ? CONNECT_DEFERRED : 0) | (oshot ? CONNECT_ONESHOT : 0); - //conditions to add function, must have a script and must have a method + // Conditions to add function, must have a script and must have a method. bool add_script_function = !target->get_script().is_null() && !ClassDB::has_method(target->get_class(), cToMake.method); PoolStringArray script_function_args; if (add_script_function) { - // pick up args here before "it" is deleted by update_tree + // Pick up args here before "it" is deleted by update_tree. script_function_args = it->get_metadata(0).operator Dictionary()["args"]; for (int i = 0; i < cToMake.binds.size(); i++) { script_function_args.append("extra_arg_" + itos(i)); @@ -509,7 +508,7 @@ void ConnectionsDock::_make_or_edit_connection() { } // IMPORTANT NOTE: _disconnect and _connect cause an update_tree, - // which will delete the object "it" is pointing to + // which will delete the object "it" is pointing to. it = NULL; if (add_script_function) { @@ -549,7 +548,7 @@ Break single connection w/ undo-redo functionality. void ConnectionsDock::_disconnect(TreeItem &item) { Connection c = item.get_metadata(0); - ERR_FAIL_COND(c.source != selectedNode); //shouldn't happen but...bugcheck + ERR_FAIL_COND(c.source != selectedNode); // Shouldn't happen but... Bugcheck. undo_redo->create_action(vformat(TTR("Disconnect '%s' from '%s'"), c.signal, c.method)); @@ -557,7 +556,7 @@ void ConnectionsDock::_disconnect(TreeItem &item) { undo_redo->add_undo_method(selectedNode, "connect", c.signal, c.target, c.method, c.binds, c.flags); undo_redo->add_do_method(this, "update_tree"); undo_redo->add_undo_method(this, "update_tree"); - undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); //to force redraw of scene tree + undo_redo->add_do_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); // To force redraw of scene tree. undo_redo->add_undo_method(EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor(), "update_tree"); undo_redo->commit_action(); @@ -596,7 +595,7 @@ void ConnectionsDock::_disconnect_all() { void ConnectionsDock::_tree_item_selected() { TreeItem *item = tree->get_selected(); - if (!item) { //Unlikely. Disable button just in case. + if (!item) { // Unlikely. Disable button just in case. connect_button->set_text(TTR("Connect...")); connect_button->set_disabled(true); } else if (_is_item_signal(*item)) { @@ -608,7 +607,7 @@ void ConnectionsDock::_tree_item_selected() { } } -void ConnectionsDock::_tree_item_activated() { //"Activation" on double-click. +void ConnectionsDock::_tree_item_activated() { // "Activation" on double-click. TreeItem *item = tree->get_selected(); @@ -630,7 +629,6 @@ bool ConnectionsDock::_is_item_signal(TreeItem &item) { /* Open connection dialog with TreeItem data to CREATE a brand-new connection. */ - void ConnectionsDock::_open_connection_dialog(TreeItem &item) { String signal = item.get_metadata(0).operator Dictionary()["name"]; @@ -640,10 +638,10 @@ void ConnectionsDock::_open_connection_dialog(TreeItem &item) { CharType c = midname[i]; if (!((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_')) { if (c == ' ') { - //Replace spaces with underlines. + // Replace spaces with underlines. c = '_'; } else { - //Remove any other characters. + // Remove any other characters. midname.remove(i); i--; continue; @@ -828,7 +826,6 @@ void ConnectionsDock::update_tree() { selectedNode->get_signal_list(&node_signals); - //node_signals.sort_custom<_ConnectionsDockMethodInfoSort>(); bool did_script = false; StringName base = selectedNode->get_class(); @@ -955,7 +952,7 @@ void ConnectionsDock::update_tree() { } } - connect_button->set_text(TTR("Connect")); + connect_button->set_text(TTR("Connect...")); connect_button->set_disabled(true); } @@ -975,7 +972,6 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) { tree->set_allow_rmb_select(true); connect_button = memnew(Button); - connect_button->set_text(TTR("Connect")); HBoxContainer *hb = memnew(HBoxContainer); vbc->add_child(hb); hb->add_spacer(); @@ -1005,15 +1001,6 @@ ConnectionsDock::ConnectionsDock(EditorNode *p_editor) { slot_menu->add_item(TTR("Go To Method"), GO_TO_SCRIPT); slot_menu->add_item(TTR("Disconnect"), DISCONNECT); - /* - node_only->set_anchor( MARGIN_TOP, ANCHOR_END ); - node_only->set_anchor( MARGIN_BOTTOM, ANCHOR_END ); - node_only->set_anchor( MARGIN_RIGHT, ANCHOR_END ); - - node_only->set_begin( Point2( 20,51) ); - node_only->set_end( Point2( 10,44) ); - */ - connect_dialog->connect("connected", this, "_make_or_edit_connection"); tree->connect("item_selected", this, "_tree_item_selected"); tree->connect("item_activated", this, "_tree_item_activated"); diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index 94f15108105..195c9e1e7dc 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -104,7 +104,7 @@ public: ~ConnectDialog(); }; -//======================================== +////////////////////////////////////////// class ConnectionsDock : public VBoxContainer {