Input: make VibrationInfo protected to allow implementors to use it
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@ -127,15 +127,6 @@ private:
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int mouse_from_touch_index;
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int mouse_from_touch_index;
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struct VibrationInfo {
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float weak_magnitude;
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float strong_magnitude;
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float duration; // Duration in seconds
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uint64_t timestamp;
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};
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Map<int, VibrationInfo> joy_vibration;
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struct SpeedTrack {
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struct SpeedTrack {
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uint64_t last_tick;
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uint64_t last_tick;
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@ -232,6 +223,15 @@ private:
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EventDispatchFunc event_dispatch_function;
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EventDispatchFunc event_dispatch_function;
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protected:
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protected:
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struct VibrationInfo {
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float weak_magnitude;
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float strong_magnitude;
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float duration; // Duration in seconds
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uint64_t timestamp;
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};
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Map<int, VibrationInfo> joy_vibration;
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static void _bind_methods();
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static void _bind_methods();
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public:
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public:
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