Style: Format yaml files
This commit is contained in:
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commit
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@ -1,7 +1,7 @@
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name: Bug report
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description: Report a bug in Godot
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body:
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body:
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- type: markdown
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attributes:
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value: |
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@ -1,15 +1,17 @@
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name: Download Godot artifact
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description: Download the Godot artifact.
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inputs:
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name:
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description: The artifact name.
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default: "${{ github.job }}"
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default: ${{ github.job }}
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path:
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description: The path to download and extract to.
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required: true
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default: "./"
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default: ./
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Download Godot Artifact
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uses: actions/download-artifact@v4
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@ -1,11 +1,13 @@
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name: Dump Godot API
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description: Dump Godot API for GDExtension
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inputs:
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bin:
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description: The path to the Godot executable
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required: true
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runs:
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using: "composite"
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using: composite
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steps:
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# Dump GDExtension interface and API
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- name: Dump GDExtension interface and API for godot-cpp build
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@ -19,5 +21,5 @@ runs:
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- name: Upload API dump
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uses: ./.github/actions/upload-artifact
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with:
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name: 'godot-api-dump'
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path: './godot-api/*'
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name: godot-api-dump
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path: ./godot-api/*
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@ -1,9 +1,10 @@
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name: Build Godot
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description: Build Godot with the provided options.
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inputs:
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target:
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description: Build target (editor, template_release, template_debug).
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default: "editor"
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default: editor
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tests:
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description: Unit tests.
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default: false
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@ -13,20 +14,21 @@ inputs:
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required: false
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sconsflags:
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description: Additional SCons flags.
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default: ""
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default: ''
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required: false
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scons-cache:
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description: The SCons cache path.
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default: "${{ github.workspace }}/.scons-cache/"
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default: ${{ github.workspace }}/.scons-cache/
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scons-cache-limit:
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description: The SCons cache size limit.
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# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
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# Limit to 7 GiB to avoid having the extracted cache fill the disk.
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default: 7168
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Scons Build
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- name: SCons Build
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shell: sh
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env:
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SCONSFLAGS: ${{ inputs.sconsflags }}
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@ -3,12 +3,13 @@ description: Restore Godot build cache.
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inputs:
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cache-name:
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description: The cache base name (job name by default).
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default: "${{github.job}}"
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default: ${{ github.job }}
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scons-cache:
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description: The SCons cache path.
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default: "${{github.workspace}}/.scons-cache/"
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default: ${{ github.workspace }}/.scons-cache/
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Restore SCons cache directory
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uses: actions/cache/restore@v4
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|
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@ -3,12 +3,13 @@ description: Save Godot build cache.
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inputs:
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cache-name:
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description: The cache base name (job name by default).
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default: "${{github.job}}"
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default: ${{ github.job }}
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scons-cache:
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description: The SCons cache path.
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default: "${{github.workspace}}/.scons-cache/"
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default: ${{ github.workspace }}/.scons-cache/
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Save SCons cache directory
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uses: actions/cache/save@v4
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@ -1,11 +1,13 @@
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name: Test Godot project converter
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description: Test the Godot project converter.
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inputs:
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bin:
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description: The path to the Godot executable
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required: true
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Test 3-to-4 conversion
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shell: sh
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@ -1,17 +1,19 @@
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name: Setup Python and SCons
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description: Setup Python, install the pip version of SCons.
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inputs:
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python-version:
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description: The Python version to use.
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default: "3.x"
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default: 3.x
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python-arch:
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description: The Python architecture.
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default: "x64"
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default: x64
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scons-version:
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description: The SCons version to use.
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default: "4.8.0"
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default: 4.8.0
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Set up Python 3.x
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uses: actions/setup-python@v5
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name: Test Godot project
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description: Run the test Godot project.
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inputs:
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bin:
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description: The path to the Godot executable
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required: true
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runs:
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using: "composite"
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using: composite
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steps:
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# Download and extract zip archive with project, folder is renamed to be able to easy change used project
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- name: Download test project
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@ -1,15 +1,17 @@
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name: Upload Godot artifact
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description: Upload the Godot artifact.
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inputs:
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name:
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description: The artifact name.
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default: "${{ github.job }}"
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default: ${{ github.job }}
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path:
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description: The path to upload.
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required: true
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default: "bin/*"
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default: bin/*
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Upload Godot Artifact
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uses: actions/upload-artifact@v4
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@ -14,7 +14,7 @@ concurrency:
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jobs:
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build-android:
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runs-on: "ubuntu-20.04"
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runs-on: ubuntu-20.04
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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sconsflags: arch=arm64
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steps:
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- uses: actions/checkout@v4
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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@ -7,7 +7,7 @@ env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: master
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# Used for the godot-cpp checkout.
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GODOT_CPP_BRANCH: '4.3'
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GODOT_CPP_BRANCH: 4.3
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concurrency:
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group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-cpp-tests
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jobs:
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godot-cpp-tests:
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runs-on: "ubuntu-20.04"
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name: "Build and test Godot CPP"
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runs-on: ubuntu-20.04
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name: Build and test Godot CPP
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steps:
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- uses: actions/checkout@v4
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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with:
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repository: godotengine/godot-cpp
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ref: ${{ env.GODOT_CPP_BRANCH }}
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submodules: 'recursive'
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path: 'godot-cpp'
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submodules: recursive
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path: godot-cpp
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# Download generated API dump
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- name: Download GDExtension interface and API dump
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uses: ./.github/actions/download-artifact
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with:
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name: 'godot-api-dump'
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path: './godot-api'
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name: godot-api-dump
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path: ./godot-api
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# Extract and override existing files with generated files
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- name: Extract GDExtension interface and API dump
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cd ../..
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gdextension-c-compile:
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runs-on: "ubuntu-20.04"
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name: "Check GDExtension header with a C compiler"
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runs-on: 'ubuntu-20.04'
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name: 'Check GDExtension header with a C compiler'
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steps:
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- uses: actions/checkout@v4
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- name: "Run C compiler on gdextension_interface.h"
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- name: 'Run C compiler on gdextension_interface.h'
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run: |
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gcc -c core/extension/gdextension_interface.h
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@ -14,11 +14,12 @@ concurrency:
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jobs:
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ios-template:
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runs-on: "macos-latest"
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runs-on: macos-latest
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name: Template (target=template_release)
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steps:
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- uses: actions/checkout@v4
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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jobs:
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build-linux:
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runs-on: "ubuntu-20.04"
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runs-on: ubuntu-20.04
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name: ${{ matrix.name }}
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strategy:
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fail-fast: false
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cache-name: linux-editor-mono
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target: editor
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sconsflags: module_mono_enabled=yes
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bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
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bin: ./bin/godot.linuxbsd.editor.x86_64.mono
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build-mono: true
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tests: false # Disabled due freeze caused by mix Mono build and CI
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doc-test: true
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target: editor
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# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
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sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
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bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
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bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
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build-mono: false
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tests: true
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proj-test: true
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cache-name: linux-editor-llvm-sanitizers
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target: editor
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sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
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bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
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bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
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build-mono: false
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tests: true
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# Skip 2GiB artifact speeding up action.
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target: editor
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tests: true
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sconsflags: dev_build=yes use_tsan=yes use_llvm=yes linker=lld
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bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
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bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- name: Template w/ Mono (target=template_release)
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- name: Template w/ Mono (target=template_release, tests=yes)
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cache-name: linux-template-mono
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target: template_release
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sconsflags: module_mono_enabled=yes tests=yes
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bin: "./bin/godot.linuxbsd.template_release.x86_64.mono"
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sconsflags: module_mono_enabled=yes
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bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
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build-mono: false
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tests: true
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artifact: true
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- name: Minimal template (target=template_release, everything disabled)
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- name: Minimal template (target=template_release, tests=yes, everything disabled)
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cache-name: linux-template-minimal
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target: template_release
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sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no tests=yes
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bin: "./bin/godot.linuxbsd.template_release.x86_64"
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sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
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bin: ./bin/godot.linuxbsd.template_release.x86_64
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tests: true
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||||
artifact: true
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
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||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
# Need newer mesa for lavapipe to work properly.
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- name: Linux dependencies for tests
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if: ${{ matrix.proj-test }}
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if: matrix.proj-test
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run: |
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sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
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@ -120,11 +121,11 @@ jobs:
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continue-on-error: true
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|
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- name: Setup Python and SCons
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||||
if: ${{ ! matrix.legacy-scons }}
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if: '!matrix.legacy-scons'
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uses: ./.github/actions/godot-deps
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- name: Setup Python and SCons (legacy versions)
|
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if: ${{ matrix.legacy-scons }}
|
||||
if: matrix.legacy-scons
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uses: ./.github/actions/godot-deps
|
||||
with:
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||||
# Sync with Ensure*Version in SConstruct.
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||||
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@ -149,48 +150,48 @@ jobs:
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|||
continue-on-error: true
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||||
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||||
- name: Generate C# glue
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||||
if: ${{ matrix.build-mono }}
|
||||
if: matrix.build-mono
|
||||
run: |
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||||
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
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||||
|
||||
- name: Build .NET solutions
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||||
if: ${{ matrix.build-mono }}
|
||||
if: matrix.build-mono
|
||||
run: |
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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||||
|
||||
- name: Prepare artifact
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||||
if: ${{ matrix.artifact }}
|
||||
if: matrix.artifact
|
||||
run: |
|
||||
strip bin/godot.*
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||||
chmod +x bin/godot.*
|
||||
|
||||
- name: Upload artifact
|
||||
uses: ./.github/actions/upload-artifact
|
||||
if: ${{ matrix.artifact }}
|
||||
if: matrix.artifact
|
||||
with:
|
||||
name: ${{ matrix.cache-name }}
|
||||
|
||||
- name: Dump Godot API
|
||||
uses: ./.github/actions/godot-api-dump
|
||||
if: ${{ matrix.api-dump }}
|
||||
if: matrix.api-dump
|
||||
with:
|
||||
bin: ${{ matrix.bin }}
|
||||
|
||||
- name: Unit tests
|
||||
if: ${{ matrix.tests }}
|
||||
if: matrix.tests
|
||||
run: |
|
||||
${{ matrix.bin }} --version
|
||||
${{ matrix.bin }} --help
|
||||
${{ matrix.bin }} --headless --test --force-colors
|
||||
|
||||
- name: .NET source generators tests
|
||||
if: ${{ matrix.build-mono }}
|
||||
if: matrix.build-mono
|
||||
run: |
|
||||
dotnet test modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests
|
||||
|
||||
# Check class reference
|
||||
- name: Check for class reference updates
|
||||
if: ${{ matrix.doc-test }}
|
||||
if: matrix.doc-test
|
||||
run: |
|
||||
echo "Running --doctool to see if this changes the public API without updating the documentation."
|
||||
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
|
||||
|
@ -199,20 +200,20 @@ jobs:
|
|||
|
||||
# Check API backwards compatibility
|
||||
- name: Check for GDExtension compatibility
|
||||
if: ${{ matrix.api-compat }}
|
||||
if: matrix.api-compat
|
||||
run: |
|
||||
./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
|
||||
|
||||
# Download and run the test project
|
||||
- name: Test Godot project
|
||||
uses: ./.github/actions/godot-project-test
|
||||
if: ${{ matrix.proj-test }}
|
||||
if: matrix.proj-test
|
||||
with:
|
||||
bin: ${{ matrix.bin }}
|
||||
|
||||
# Test the project converter
|
||||
- name: Test project converter
|
||||
uses: ./.github/actions/godot-converter-test
|
||||
if: ${{ matrix.proj-conv }}
|
||||
if: matrix.proj-conv
|
||||
with:
|
||||
bin: ${{ matrix.bin }}
|
||||
|
|
|
@ -14,7 +14,7 @@ concurrency:
|
|||
|
||||
jobs:
|
||||
build-macos:
|
||||
runs-on: "macos-latest"
|
||||
runs-on: macos-latest
|
||||
name: ${{ matrix.name }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
@ -24,17 +24,18 @@ jobs:
|
|||
cache-name: macos-editor
|
||||
target: editor
|
||||
tests: true
|
||||
bin: "./bin/godot.macos.editor.universal"
|
||||
bin: ./bin/godot.macos.editor.universal
|
||||
|
||||
- name: Template (target=template_release)
|
||||
- name: Template (target=template_release, tests=yes)
|
||||
cache-name: macos-template
|
||||
target: template_release
|
||||
tests: true
|
||||
sconsflags: debug_symbols=no tests=yes
|
||||
bin: "./bin/godot.macos.template_release.universal"
|
||||
sconsflags: debug_symbols=no
|
||||
bin: ./bin/godot.macos.template_release.universal
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
|
@ -86,7 +87,7 @@ jobs:
|
|||
name: ${{ matrix.cache-name }}
|
||||
|
||||
- name: Unit tests
|
||||
if: ${{ matrix.tests }}
|
||||
if: matrix.tests
|
||||
run: |
|
||||
${{ matrix.bin }} --version
|
||||
${{ matrix.bin }} --help
|
||||
|
|
|
@ -9,44 +9,38 @@ jobs:
|
|||
# First stage: Only static checks, fast and prevent expensive builds from running.
|
||||
|
||||
static-checks:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
if: '!vars.DISABLE_GODOT_CI'
|
||||
name: 📊 Static checks
|
||||
uses: ./.github/workflows/static_checks.yml
|
||||
|
||||
# Second stage: Run all the builds and some of the tests.
|
||||
|
||||
android-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🤖 Android
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/android_builds.yml
|
||||
|
||||
ios-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🍏 iOS
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/ios_builds.yml
|
||||
|
||||
linux-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🐧 Linux
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/linux_builds.yml
|
||||
|
||||
macos-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🍎 macOS
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/macos_builds.yml
|
||||
|
||||
windows-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🏁 Windows
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/windows_builds.yml
|
||||
|
||||
web-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🌐 Web
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/web_builds.yml
|
||||
|
@ -56,7 +50,6 @@ jobs:
|
|||
# Can be turned off for PRs that intentionally break compat with godot-cpp,
|
||||
# until both the upstream PR and the matching godot-cpp changes are merged.
|
||||
godot-cpp-test:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🪲 Godot CPP
|
||||
# This can be changed to depend on another platform, if we decide to use it for
|
||||
# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
|
||||
|
|
|
@ -48,7 +48,7 @@ jobs:
|
|||
- name: Style checks via pre-commit
|
||||
uses: pre-commit/action@v3.0.1
|
||||
with:
|
||||
extra_args: --verbose --files ${{ env.CHANGED_FILES }}
|
||||
extra_args: --files ${{ env.CHANGED_FILES }}
|
||||
|
||||
- name: Python builders checks via pytest
|
||||
run: |
|
||||
|
|
|
@ -8,7 +8,7 @@ env:
|
|||
GODOT_BASE_BRANCH: master
|
||||
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no use_closure_compiler=yes strict_checks=yes
|
||||
EM_VERSION: 3.1.64
|
||||
EM_CACHE_FOLDER: "emsdk-cache"
|
||||
EM_CACHE_FOLDER: emsdk-cache
|
||||
|
||||
concurrency:
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-web
|
||||
|
@ -16,7 +16,7 @@ concurrency:
|
|||
|
||||
jobs:
|
||||
web-template:
|
||||
runs-on: "ubuntu-22.04"
|
||||
runs-on: ubuntu-22.04
|
||||
name: ${{ matrix.name }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
@ -37,7 +37,8 @@ jobs:
|
|||
artifact: true
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
|
@ -77,6 +78,6 @@ jobs:
|
|||
|
||||
- name: Upload artifact
|
||||
uses: ./.github/actions/upload-artifact
|
||||
if: ${{ matrix.artifact }}
|
||||
if: matrix.artifact
|
||||
with:
|
||||
name: ${{ matrix.cache-name }}
|
||||
|
|
|
@ -17,7 +17,7 @@ concurrency:
|
|||
jobs:
|
||||
build-windows:
|
||||
# Windows 10 with latest image
|
||||
runs-on: "windows-latest"
|
||||
runs-on: windows-latest
|
||||
name: ${{ matrix.name }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
@ -29,7 +29,7 @@ jobs:
|
|||
tests: true
|
||||
# Skip debug symbols, they're way too big with MSVC.
|
||||
sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console
|
||||
bin: "./bin/godot.windows.editor.x86_64.exe"
|
||||
bin: ./bin/godot.windows.editor.x86_64.exe
|
||||
artifact: true
|
||||
|
||||
- name: Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
|
||||
|
@ -39,16 +39,17 @@ jobs:
|
|||
sconsflags: debug_symbols=no windows_subsystem=console use_llvm=yes
|
||||
bin: ./bin/godot.windows.editor.x86_64.llvm.exe
|
||||
|
||||
- name: Template (target=template_release)
|
||||
- name: Template (target=template_release, tests=yes)
|
||||
cache-name: windows-template
|
||||
target: template_release
|
||||
tests: true
|
||||
sconsflags: debug_symbols=no tests=yes
|
||||
bin: "./bin/godot.windows.template_release.x86_64.console.exe"
|
||||
sconsflags: debug_symbols=no
|
||||
bin: ./bin/godot.windows.template_release.x86_64.console.exe
|
||||
artifact: true
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
|
@ -104,7 +105,7 @@ jobs:
|
|||
name: ${{ matrix.cache-name }}
|
||||
|
||||
- name: Unit tests
|
||||
if: ${{ matrix.tests }}
|
||||
if: matrix.tests
|
||||
run: |
|
||||
${{ matrix.bin }} --version
|
||||
${{ matrix.bin }} --help
|
||||
|
|
|
@ -96,16 +96,21 @@ repos:
|
|||
language: node
|
||||
entry: eslint
|
||||
files: ^(platform/web/js/|modules/|misc/dist/html/).*\.(js|html)$
|
||||
args: [--fix, --no-warn-ignored, --no-config-lookup, --config, platform/web/eslint.config.cjs]
|
||||
args:
|
||||
- --fix,
|
||||
- --no-warn-ignored,
|
||||
- --no-config-lookup,
|
||||
- --config,
|
||||
- platform/web/eslint.config.cjs,
|
||||
additional_dependencies:
|
||||
- '@eslint/js@^9.3.0'
|
||||
- '@html-eslint/eslint-plugin@^0.24.1'
|
||||
- '@html-eslint/parser@^0.24.1'
|
||||
- '@stylistic/eslint-plugin@^2.1.0'
|
||||
- 'eslint@^9.3.0'
|
||||
- 'eslint-plugin-html@^8.1.1'
|
||||
- 'globals@^15.3.0'
|
||||
- 'espree@^10.0.1'
|
||||
- eslint@^9.3.0
|
||||
- eslint-plugin-html@^8.1.1
|
||||
- globals@^15.3.0
|
||||
- espree@^10.0.1
|
||||
|
||||
- id: jsdoc
|
||||
name: jsdoc
|
||||
|
@ -123,7 +128,7 @@ repos:
|
|||
- -d
|
||||
- dry-run
|
||||
pass_filenames: false
|
||||
additional_dependencies: ['jsdoc@^4.0.3']
|
||||
additional_dependencies: [jsdoc@^4.0.3]
|
||||
|
||||
- id: svgo
|
||||
name: svgo
|
||||
|
@ -131,7 +136,7 @@ repos:
|
|||
entry: svgo
|
||||
files: \.svg$
|
||||
args: [--quiet, --config, misc/utility/svgo.config.mjs]
|
||||
additional_dependencies: ["svgo@3.3.2"]
|
||||
additional_dependencies: [svgo@3.3.2]
|
||||
|
||||
- id: copyright-headers
|
||||
name: copyright-headers
|
||||
|
@ -179,7 +184,7 @@ repos:
|
|||
language: python
|
||||
entry: python misc/scripts/dotnet_format.py
|
||||
types_or: [c#]
|
||||
|
||||
#
|
||||
# End of upstream Godot pre-commit hooks.
|
||||
#
|
||||
# Keep this separation to let downstream forks add their own hooks to this file,
|
||||
|
|
Loading…
Reference in New Issue