Style: Format yaml files

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Thaddeus Crews 2024-07-08 10:41:20 -05:00
parent 74de05a01c
commit 41a81f5360
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20 changed files with 211 additions and 190 deletions

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@ -1,8 +1,8 @@
name: Bug report
description: Report a bug in Godot
body:
- type: markdown
body:
- type: markdown
attributes:
value: |
When reporting bugs, please follow the guidelines in this template. This helps identify the problem precisely and thus enables contributors to fix it faster.
@ -12,7 +12,7 @@ body:
- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/latest/about/release_policy.html). Please always check if your issue is reproducible in the latest version it may already have been fixed!
- If you use a custom build, please test if your issue is reproducible in official builds too. Likewise if you use any C++ modules, GDExtensions, or editor plugins, you should check if the bug is reproducible in a project without these.
- type: textarea
- type: textarea
attributes:
label: Tested versions
description: |
@ -27,7 +27,7 @@ body:
validations:
required: true
- type: input
- type: input
attributes:
label: System information
description: |
@ -40,7 +40,7 @@ body:
validations:
required: true
- type: textarea
- type: textarea
attributes:
label: Issue description
description: |
@ -50,7 +50,7 @@ body:
validations:
required: true
- type: textarea
- type: textarea
attributes:
label: Steps to reproduce
description: |
@ -59,7 +59,7 @@ body:
validations:
required: true
- type: textarea
- type: textarea
attributes:
label: Minimal reproduction project (MRP)
description: |

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@ -1,15 +1,17 @@
name: Download Godot artifact
description: Download the Godot artifact.
inputs:
name:
description: The artifact name.
default: "${{ github.job }}"
default: ${{ github.job }}
path:
description: The path to download and extract to.
required: true
default: "./"
default: ./
runs:
using: "composite"
using: composite
steps:
- name: Download Godot Artifact
uses: actions/download-artifact@v4

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@ -1,11 +1,13 @@
name: Dump Godot API
description: Dump Godot API for GDExtension
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
using: composite
steps:
# Dump GDExtension interface and API
- name: Dump GDExtension interface and API for godot-cpp build
@ -19,5 +21,5 @@ runs:
- name: Upload API dump
uses: ./.github/actions/upload-artifact
with:
name: 'godot-api-dump'
path: './godot-api/*'
name: godot-api-dump
path: ./godot-api/*

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@ -1,9 +1,10 @@
name: Build Godot
description: Build Godot with the provided options.
inputs:
target:
description: Build target (editor, template_release, template_debug).
default: "editor"
default: editor
tests:
description: Unit tests.
default: false
@ -13,20 +14,21 @@ inputs:
required: false
sconsflags:
description: Additional SCons flags.
default: ""
default: ''
required: false
scons-cache:
description: The SCons cache path.
default: "${{ github.workspace }}/.scons-cache/"
default: ${{ github.workspace }}/.scons-cache/
scons-cache-limit:
description: The SCons cache size limit.
# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
# Limit to 7 GiB to avoid having the extracted cache fill the disk.
default: 7168
runs:
using: "composite"
using: composite
steps:
- name: Scons Build
- name: SCons Build
shell: sh
env:
SCONSFLAGS: ${{ inputs.sconsflags }}

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@ -3,18 +3,19 @@ description: Restore Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: "${{github.job}}"
default: ${{ github.job }}
scons-cache:
description: The SCons cache path.
default: "${{github.workspace}}/.scons-cache/"
default: ${{ github.workspace }}/.scons-cache/
runs:
using: "composite"
using: composite
steps:
- name: Restore SCons cache directory
uses: actions/cache/restore@v4
with:
path: ${{inputs.scons-cache}}
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
path: ${{ inputs.scons-cache }}
key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
# We try to match an existing cache to restore from it. Each potential key is checked against
# all existing caches as a prefix. E.g. 'linux-template-minimal' would match any cache that
@ -28,7 +29,7 @@ runs:
# 4. A partial match for the same base branch only (not ideal, matches any PR with the same base branch).
restore-keys: |
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-refs/heads/${{env.GODOT_BASE_BRANCH}}
${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }}
${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}

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@ -3,15 +3,16 @@ description: Save Godot build cache.
inputs:
cache-name:
description: The cache base name (job name by default).
default: "${{github.job}}"
default: ${{ github.job }}
scons-cache:
description: The SCons cache path.
default: "${{github.workspace}}/.scons-cache/"
default: ${{ github.workspace }}/.scons-cache/
runs:
using: "composite"
using: composite
steps:
- name: Save SCons cache directory
uses: actions/cache/save@v4
with:
path: ${{inputs.scons-cache}}
key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
path: ${{ inputs.scons-cache }}
key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}

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@ -1,11 +1,13 @@
name: Test Godot project converter
description: Test the Godot project converter.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
using: composite
steps:
- name: Test 3-to-4 conversion
shell: sh

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@ -1,17 +1,19 @@
name: Setup Python and SCons
description: Setup Python, install the pip version of SCons.
inputs:
python-version:
description: The Python version to use.
default: "3.x"
default: 3.x
python-arch:
description: The Python architecture.
default: "x64"
default: x64
scons-version:
description: The SCons version to use.
default: "4.8.0"
default: 4.8.0
runs:
using: "composite"
using: composite
steps:
- name: Set up Python 3.x
uses: actions/setup-python@v5

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@ -1,11 +1,13 @@
name: Test Godot project
description: Run the test Godot project.
inputs:
bin:
description: The path to the Godot executable
required: true
runs:
using: "composite"
using: composite
steps:
# Download and extract zip archive with project, folder is renamed to be able to easy change used project
- name: Download test project

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@ -1,15 +1,17 @@
name: Upload Godot artifact
description: Upload the Godot artifact.
inputs:
name:
description: The artifact name.
default: "${{ github.job }}"
default: ${{ github.job }}
path:
description: The path to upload.
required: true
default: "bin/*"
default: bin/*
runs:
using: "composite"
using: composite
steps:
- name: Upload Godot Artifact
uses: actions/upload-artifact@v4

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@ -9,12 +9,12 @@ env:
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes strict_checks=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-android
cancel-in-progress: true
jobs:
build-android:
runs-on: "ubuntu-20.04"
runs-on: ubuntu-20.04
name: ${{ matrix.name }}
strategy:
fail-fast: false
@ -39,7 +39,8 @@ jobs:
sconsflags: arch=arm64
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive

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@ -7,18 +7,19 @@ env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
# Used for the godot-cpp checkout.
GODOT_CPP_BRANCH: '4.3'
GODOT_CPP_BRANCH: 4.3
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-cpp-tests
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-cpp-tests
cancel-in-progress: true
jobs:
godot-cpp-tests:
runs-on: "ubuntu-20.04"
name: "Build and test Godot CPP"
runs-on: ubuntu-20.04
name: Build and test Godot CPP
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
@ -31,15 +32,15 @@ jobs:
with:
repository: godotengine/godot-cpp
ref: ${{ env.GODOT_CPP_BRANCH }}
submodules: 'recursive'
path: 'godot-cpp'
submodules: recursive
path: godot-cpp
# Download generated API dump
- name: Download GDExtension interface and API dump
uses: ./.github/actions/download-artifact
with:
name: 'godot-api-dump'
path: './godot-api'
name: godot-api-dump
path: ./godot-api
# Extract and override existing files with generated files
- name: Extract GDExtension interface and API dump
@ -58,11 +59,11 @@ jobs:
cd ../..
gdextension-c-compile:
runs-on: "ubuntu-20.04"
name: "Check GDExtension header with a C compiler"
runs-on: 'ubuntu-20.04'
name: 'Check GDExtension header with a C compiler'
steps:
- uses: actions/checkout@v4
- name: "Run C compiler on gdextension_interface.h"
- name: 'Run C compiler on gdextension_interface.h'
run: |
gcc -c core/extension/gdextension_interface.h

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@ -9,16 +9,17 @@ env:
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes strict_checks=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-ios
cancel-in-progress: true
jobs:
ios-template:
runs-on: "macos-latest"
runs-on: macos-latest
name: Template (target=template_release)
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive

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@ -12,12 +12,12 @@ env:
TSAN_OPTIONS: suppressions=misc/error_suppressions/tsan.txt
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-linux
cancel-in-progress: true
jobs:
build-linux:
runs-on: "ubuntu-20.04"
runs-on: ubuntu-20.04
name: ${{ matrix.name }}
strategy:
fail-fast: false
@ -27,7 +27,7 @@ jobs:
cache-name: linux-editor-mono
target: editor
sconsflags: module_mono_enabled=yes
bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
bin: ./bin/godot.linuxbsd.editor.x86_64.mono
build-mono: true
tests: false # Disabled due freeze caused by mix Mono build and CI
doc-test: true
@ -40,7 +40,7 @@ jobs:
target: editor
# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
build-mono: false
tests: true
proj-test: true
@ -53,7 +53,7 @@ jobs:
cache-name: linux-editor-llvm-sanitizers
target: editor
sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
build-mono: false
tests: true
# Skip 2GiB artifact speeding up action.
@ -66,36 +66,37 @@ jobs:
target: editor
tests: true
sconsflags: dev_build=yes use_tsan=yes use_llvm=yes linker=lld
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
build-mono: false
# Skip 2GiB artifact speeding up action.
artifact: false
- name: Template w/ Mono (target=template_release)
- name: Template w/ Mono (target=template_release, tests=yes)
cache-name: linux-template-mono
target: template_release
sconsflags: module_mono_enabled=yes tests=yes
bin: "./bin/godot.linuxbsd.template_release.x86_64.mono"
sconsflags: module_mono_enabled=yes
bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
build-mono: false
tests: true
artifact: true
- name: Minimal template (target=template_release, everything disabled)
- name: Minimal template (target=template_release, tests=yes, everything disabled)
cache-name: linux-template-minimal
target: template_release
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no tests=yes
bin: "./bin/godot.linuxbsd.template_release.x86_64"
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
bin: ./bin/godot.linuxbsd.template_release.x86_64
tests: true
artifact: true
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
# Need newer mesa for lavapipe to work properly.
- name: Linux dependencies for tests
if: ${{ matrix.proj-test }}
if: matrix.proj-test
run: |
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
@ -120,11 +121,11 @@ jobs:
continue-on-error: true
- name: Setup Python and SCons
if: ${{ ! matrix.legacy-scons }}
if: '!matrix.legacy-scons'
uses: ./.github/actions/godot-deps
- name: Setup Python and SCons (legacy versions)
if: ${{ matrix.legacy-scons }}
if: matrix.legacy-scons
uses: ./.github/actions/godot-deps
with:
# Sync with Ensure*Version in SConstruct.
@ -149,48 +150,48 @@ jobs:
continue-on-error: true
- name: Generate C# glue
if: ${{ matrix.build-mono }}
if: matrix.build-mono
run: |
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
- name: Build .NET solutions
if: ${{ matrix.build-mono }}
if: matrix.build-mono
run: |
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
- name: Prepare artifact
if: ${{ matrix.artifact }}
if: matrix.artifact
run: |
strip bin/godot.*
chmod +x bin/godot.*
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
if: matrix.artifact
with:
name: ${{ matrix.cache-name }}
- name: Dump Godot API
uses: ./.github/actions/godot-api-dump
if: ${{ matrix.api-dump }}
if: matrix.api-dump
with:
bin: ${{ matrix.bin }}
- name: Unit tests
if: ${{ matrix.tests }}
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help
${{ matrix.bin }} --headless --test --force-colors
- name: .NET source generators tests
if: ${{ matrix.build-mono }}
if: matrix.build-mono
run: |
dotnet test modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests
# Check class reference
- name: Check for class reference updates
if: ${{ matrix.doc-test }}
if: matrix.doc-test
run: |
echo "Running --doctool to see if this changes the public API without updating the documentation."
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
@ -199,20 +200,20 @@ jobs:
# Check API backwards compatibility
- name: Check for GDExtension compatibility
if: ${{ matrix.api-compat }}
if: matrix.api-compat
run: |
./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
# Download and run the test project
- name: Test Godot project
uses: ./.github/actions/godot-project-test
if: ${{ matrix.proj-test }}
if: matrix.proj-test
with:
bin: ${{ matrix.bin }}
# Test the project converter
- name: Test project converter
uses: ./.github/actions/godot-converter-test
if: ${{ matrix.proj-conv }}
if: matrix.proj-conv
with:
bin: ${{ matrix.bin }}

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@ -9,12 +9,12 @@ env:
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes strict_checks=yes
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-macos
cancel-in-progress: true
jobs:
build-macos:
runs-on: "macos-latest"
runs-on: macos-latest
name: ${{ matrix.name }}
strategy:
fail-fast: false
@ -24,17 +24,18 @@ jobs:
cache-name: macos-editor
target: editor
tests: true
bin: "./bin/godot.macos.editor.universal"
bin: ./bin/godot.macos.editor.universal
- name: Template (target=template_release)
- name: Template (target=template_release, tests=yes)
cache-name: macos-template
target: template_release
tests: true
sconsflags: debug_symbols=no tests=yes
bin: "./bin/godot.macos.template_release.universal"
sconsflags: debug_symbols=no
bin: ./bin/godot.macos.template_release.universal
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
@ -86,7 +87,7 @@ jobs:
name: ${{ matrix.cache-name }}
- name: Unit tests
if: ${{ matrix.tests }}
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help

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@ -2,51 +2,45 @@ name: 🔗 GHA
on: [push, pull_request]
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-runner
cancel-in-progress: true
jobs:
# First stage: Only static checks, fast and prevent expensive builds from running.
static-checks:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
if: '!vars.DISABLE_GODOT_CI'
name: 📊 Static checks
uses: ./.github/workflows/static_checks.yml
# Second stage: Run all the builds and some of the tests.
android-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🤖 Android
needs: static-checks
uses: ./.github/workflows/android_builds.yml
ios-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🍏 iOS
needs: static-checks
uses: ./.github/workflows/ios_builds.yml
linux-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml
macos-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
windows-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml
web-build:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml
@ -56,7 +50,6 @@ jobs:
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test:
if: ${{ vars.DISABLE_GODOT_CI == '' }}
name: 🪲 Godot CPP
# This can be changed to depend on another platform, if we decide to use it for
# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step

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@ -3,7 +3,7 @@ on:
workflow_call:
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-static
cancel-in-progress: true
jobs:
@ -48,7 +48,7 @@ jobs:
- name: Style checks via pre-commit
uses: pre-commit/action@v3.0.1
with:
extra_args: --verbose --files ${{ env.CHANGED_FILES }}
extra_args: --files ${{ env.CHANGED_FILES }}
- name: Python builders checks via pytest
run: |

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@ -8,15 +8,15 @@ env:
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no use_closure_compiler=yes strict_checks=yes
EM_VERSION: 3.1.64
EM_CACHE_FOLDER: "emsdk-cache"
EM_CACHE_FOLDER: emsdk-cache
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-web
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-web
cancel-in-progress: true
jobs:
web-template:
runs-on: "ubuntu-22.04"
runs-on: ubuntu-22.04
name: ${{ matrix.name }}
strategy:
fail-fast: false
@ -37,16 +37,17 @@ jobs:
artifact: true
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Set up Emscripten latest
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
cache-key: emsdk-${{ matrix.cache-name }}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
version: ${{ env.EM_VERSION }}
actions-cache-folder: ${{ env.EM_CACHE_FOLDER }}
cache-key: emsdk-${{ matrix.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
- name: Verify Emscripten setup
run: |
@ -77,6 +78,6 @@ jobs:
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
if: matrix.artifact
with:
name: ${{ matrix.cache-name }}

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@ -7,17 +7,17 @@ on:
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes strict_checks=yes "angle_libs=${{github.workspace}}/"
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes strict_checks=yes "angle_libs=${{ github.workspace }}/"
SCONS_CACHE_MSVC_CONFIG: true
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-windows
cancel-in-progress: true
jobs:
build-windows:
# Windows 10 with latest image
runs-on: "windows-latest"
runs-on: windows-latest
name: ${{ matrix.name }}
strategy:
fail-fast: false
@ -29,7 +29,7 @@ jobs:
tests: true
# Skip debug symbols, they're way too big with MSVC.
sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console
bin: "./bin/godot.windows.editor.x86_64.exe"
bin: ./bin/godot.windows.editor.x86_64.exe
artifact: true
- name: Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
@ -39,16 +39,17 @@ jobs:
sconsflags: debug_symbols=no windows_subsystem=console use_llvm=yes
bin: ./bin/godot.windows.editor.x86_64.llvm.exe
- name: Template (target=template_release)
- name: Template (target=template_release, tests=yes)
cache-name: windows-template
target: template_release
tests: true
sconsflags: debug_symbols=no tests=yes
bin: "./bin/godot.windows.template_release.x86_64.console.exe"
sconsflags: debug_symbols=no
bin: ./bin/godot.windows.template_release.x86_64.console.exe
artifact: true
steps:
- uses: actions/checkout@v4
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
@ -73,7 +74,7 @@ jobs:
target: angle/angle.zip
- name: Extract pre-built ANGLE static libraries
run: Expand-Archive -Force angle/angle.zip ${{github.workspace}}/
run: Expand-Archive -Force angle/angle.zip ${{ github.workspace }}/
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
@ -104,7 +105,7 @@ jobs:
name: ${{ matrix.cache-name }}
- name: Unit tests
if: ${{ matrix.tests }}
if: matrix.tests
run: |
${{ matrix.bin }} --version
${{ matrix.bin }} --help

View File

@ -96,16 +96,21 @@ repos:
language: node
entry: eslint
files: ^(platform/web/js/|modules/|misc/dist/html/).*\.(js|html)$
args: [--fix, --no-warn-ignored, --no-config-lookup, --config, platform/web/eslint.config.cjs]
args:
- --fix,
- --no-warn-ignored,
- --no-config-lookup,
- --config,
- platform/web/eslint.config.cjs,
additional_dependencies:
- '@eslint/js@^9.3.0'
- '@html-eslint/eslint-plugin@^0.24.1'
- '@html-eslint/parser@^0.24.1'
- '@stylistic/eslint-plugin@^2.1.0'
- 'eslint@^9.3.0'
- 'eslint-plugin-html@^8.1.1'
- 'globals@^15.3.0'
- 'espree@^10.0.1'
- eslint@^9.3.0
- eslint-plugin-html@^8.1.1
- globals@^15.3.0
- espree@^10.0.1
- id: jsdoc
name: jsdoc
@ -123,7 +128,7 @@ repos:
- -d
- dry-run
pass_filenames: false
additional_dependencies: ['jsdoc@^4.0.3']
additional_dependencies: [jsdoc@^4.0.3]
- id: svgo
name: svgo
@ -131,7 +136,7 @@ repos:
entry: svgo
files: \.svg$
args: [--quiet, --config, misc/utility/svgo.config.mjs]
additional_dependencies: ["svgo@3.3.2"]
additional_dependencies: [svgo@3.3.2]
- id: copyright-headers
name: copyright-headers
@ -179,7 +184,7 @@ repos:
language: python
entry: python misc/scripts/dotnet_format.py
types_or: [c#]
#
# End of upstream Godot pre-commit hooks.
#
# Keep this separation to let downstream forks add their own hooks to this file,