Style: Format yaml files
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@ -1,72 +1,72 @@
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name: Bug report
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description: Report a bug in Godot
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body:
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- type: markdown
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attributes:
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value: |
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When reporting bugs, please follow the guidelines in this template. This helps identify the problem precisely and thus enables contributors to fix it faster.
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- Write a descriptive issue title above.
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- The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
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- Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. If you don't find a relevant match or if you're unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate.
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- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/latest/about/release_policy.html). Please always check if your issue is reproducible in the latest version – it may already have been fixed!
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- If you use a custom build, please test if your issue is reproducible in official builds too. Likewise if you use any C++ modules, GDExtensions, or editor plugins, you should check if the bug is reproducible in a project without these.
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- type: markdown
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attributes:
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||||
value: |
|
||||
When reporting bugs, please follow the guidelines in this template. This helps identify the problem precisely and thus enables contributors to fix it faster.
|
||||
- Write a descriptive issue title above.
|
||||
- The golden rule is to **always open *one* issue for *one* bug**. If you notice several bugs and want to report them, make sure to create one new issue for each of them.
|
||||
- Search [open](https://github.com/godotengine/godot/issues) and [closed](https://github.com/godotengine/godot/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already been reported. If you don't find a relevant match or if you're unsure, don't hesitate to **open a new issue**. The bugsquad will handle it from there if it's a duplicate.
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||||
- Verify that you are using a [supported Godot version](https://docs.godotengine.org/en/latest/about/release_policy.html). Please always check if your issue is reproducible in the latest version – it may already have been fixed!
|
||||
- If you use a custom build, please test if your issue is reproducible in official builds too. Likewise if you use any C++ modules, GDExtensions, or editor plugins, you should check if the bug is reproducible in a project without these.
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- type: textarea
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attributes:
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label: Tested versions
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description: |
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To properly fix a bug, we need to identify if the bug was recently introduced in the engine, or if it was always present.
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- Please specify the Godot version you found the issue in, including the **Git commit hash** if using a development or non-official build. The exact Godot version (including the commit hash) can be copied by clicking the version shown in the editor (bottom bar) or in the project manager (top bar).
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- If you can, **please test earlier Godot versions** (previous stable branch, and development snapshots of the current feature release) and, if applicable, newer versions (development snapshots for the next feature release). Mention whether the bug is reproducible or not in the versions you tested. You can find all Godot releases in our [download archive](https://godotengine.org/download/archive/).
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- The aim is for us to identify whether a bug is a **regression**, i.e. an issue that didn't exist in a previous version, but was introduced later on, breaking existing functionality. For example, if a bug is reproducible in 4.2.stable but not in 4.1.stable, we would like you to test intermediate 4.2 dev and beta snapshots to find which snapshot is the first one where the issue can be reproduced.
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placeholder: |
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- type: textarea
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attributes:
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label: Tested versions
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description: |
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||||
To properly fix a bug, we need to identify if the bug was recently introduced in the engine, or if it was always present.
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||||
- Please specify the Godot version you found the issue in, including the **Git commit hash** if using a development or non-official build. The exact Godot version (including the commit hash) can be copied by clicking the version shown in the editor (bottom bar) or in the project manager (top bar).
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- If you can, **please test earlier Godot versions** (previous stable branch, and development snapshots of the current feature release) and, if applicable, newer versions (development snapshots for the next feature release). Mention whether the bug is reproducible or not in the versions you tested. You can find all Godot releases in our [download archive](https://godotengine.org/download/archive/).
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- The aim is for us to identify whether a bug is a **regression**, i.e. an issue that didn't exist in a previous version, but was introduced later on, breaking existing functionality. For example, if a bug is reproducible in 4.2.stable but not in 4.1.stable, we would like you to test intermediate 4.2 dev and beta snapshots to find which snapshot is the first one where the issue can be reproduced.
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placeholder: |
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- Reproducible in: 4.3.dev [d76c1d0e5], 4.2.stable, 4.2.dev5 and later 4.2 snapshots.
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- Not reproducible in: 4.1.3.stable, 4.2.dev4 and earlier 4.2 snapshots.
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validations:
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required: true
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- Reproducible in: 4.3.dev [d76c1d0e5], 4.2.stable, 4.2.dev5 and later 4.2 snapshots.
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- Not reproducible in: 4.1.3.stable, 4.2.dev4 and earlier 4.2 snapshots.
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validations:
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required: true
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- type: input
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attributes:
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label: System information
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description: |
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- Specify the OS version, and when relevant hardware information.
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- For issues that are likely OS-specific and/or graphics-related, please specify the CPU model and architecture.
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- For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
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- **Bug reports not including the required information may be closed at the maintainers' discretion.** If in doubt, always include all the requested information; it's better to include too much information than not enough information.
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- **Starting from Godot 4.1, you can copy this information to your clipboard by using *Help > Copy System Info* at the top of the editor window.**
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placeholder: Windows 10 - Godot v4.0.3.stable - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia, 510.85.02) - Intel Core i7-10700KF CPU @ 3.80GHz (16 Threads)
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validations:
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required: true
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- type: input
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attributes:
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label: System information
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description: |
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- Specify the OS version, and when relevant hardware information.
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||||
- For issues that are likely OS-specific and/or graphics-related, please specify the CPU model and architecture.
|
||||
- For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
|
||||
- **Bug reports not including the required information may be closed at the maintainers' discretion.** If in doubt, always include all the requested information; it's better to include too much information than not enough information.
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- **Starting from Godot 4.1, you can copy this information to your clipboard by using *Help > Copy System Info* at the top of the editor window.**
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placeholder: Windows 10 - Godot v4.0.3.stable - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia, 510.85.02) - Intel Core i7-10700KF CPU @ 3.80GHz (16 Threads)
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validations:
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required: true
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- type: textarea
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attributes:
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label: Issue description
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description: |
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Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
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You can include images or videos with drag and drop, and format code blocks or logs with <code>\`\`\`</code> tags, on separate lines before and after the text. (Use <code>\`\`\`gdscript</code> to add GDScript syntax highlighting.)
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Please do not add code examples or error messages as screenshots, but as text, this helps searching for issues and testing the code. If you are reporting a bug in the editor interface, like the script editor, please provide both a screenshot *and* the text of the code to help with testing.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Issue description
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description: |
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Describe your issue briefly. What doesn't work, and how do you expect it to work instead?
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You can include images or videos with drag and drop, and format code blocks or logs with <code>\`\`\`</code> tags, on separate lines before and after the text. (Use <code>\`\`\`gdscript</code> to add GDScript syntax highlighting.)
|
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Please do not add code examples or error messages as screenshots, but as text, this helps searching for issues and testing the code. If you are reporting a bug in the editor interface, like the script editor, please provide both a screenshot *and* the text of the code to help with testing.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Steps to reproduce
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description: |
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List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
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If you include a minimal reproduction project below, you can detail how to use it here.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Steps to reproduce
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description: |
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List of steps or sample code that reproduces the issue. Having reproducible issues is a prerequisite for contributors to be able to solve them.
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If you include a minimal reproduction project below, you can detail how to use it here.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Minimal reproduction project (MRP)
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description: |
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- A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`).
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- Having an MRP is very important for contributors to be able to reproduce the bug in the same way that you are experiencing it. When testing a potential fix for the issue, contributors will use the MRP to validate that the fix is working as intended.
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- If the reproduction steps are not project dependent (e.g. the bug is visible in a brand new project), you can write "N/A" in the field.
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- Drag and drop a ZIP archive to upload it (max 10 MB). **Do not select another field until the project is done uploading.**
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- **Note for C# users:** If your issue is *not* C#-specific, please upload a minimal reproduction project written in GDScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a .NET setup available.
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validations:
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required: true
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- type: textarea
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attributes:
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label: Minimal reproduction project (MRP)
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description: |
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- A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the `.godot` folder in the archive (but keep `project.godot`).
|
||||
- Having an MRP is very important for contributors to be able to reproduce the bug in the same way that you are experiencing it. When testing a potential fix for the issue, contributors will use the MRP to validate that the fix is working as intended.
|
||||
- If the reproduction steps are not project dependent (e.g. the bug is visible in a brand new project), you can write "N/A" in the field.
|
||||
- Drag and drop a ZIP archive to upload it (max 10 MB). **Do not select another field until the project is done uploading.**
|
||||
- **Note for C# users:** If your issue is *not* C#-specific, please upload a minimal reproduction project written in GDScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a .NET setup available.
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validations:
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required: true
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name: Download Godot artifact
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description: Download the Godot artifact.
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inputs:
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name:
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description: The artifact name.
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default: "${{ github.job }}"
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default: ${{ github.job }}
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path:
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description: The path to download and extract to.
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required: true
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default: "./"
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default: ./
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Download Godot Artifact
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uses: actions/download-artifact@v4
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@ -1,11 +1,13 @@
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name: Dump Godot API
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description: Dump Godot API for GDExtension
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inputs:
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bin:
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description: The path to the Godot executable
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required: true
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runs:
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using: "composite"
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using: composite
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steps:
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# Dump GDExtension interface and API
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- name: Dump GDExtension interface and API for godot-cpp build
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- name: Upload API dump
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uses: ./.github/actions/upload-artifact
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with:
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name: 'godot-api-dump'
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path: './godot-api/*'
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name: godot-api-dump
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path: ./godot-api/*
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name: Build Godot
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description: Build Godot with the provided options.
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inputs:
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target:
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description: Build target (editor, template_release, template_debug).
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default: "editor"
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default: editor
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tests:
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description: Unit tests.
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default: false
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required: false
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sconsflags:
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description: Additional SCons flags.
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default: ""
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default: ''
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required: false
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scons-cache:
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description: The SCons cache path.
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default: "${{ github.workspace }}/.scons-cache/"
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default: ${{ github.workspace }}/.scons-cache/
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scons-cache-limit:
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description: The SCons cache size limit.
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# actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
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# Limit to 7 GiB to avoid having the extracted cache fill the disk.
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default: 7168
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Scons Build
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- name: SCons Build
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shell: sh
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env:
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SCONSFLAGS: ${{ inputs.sconsflags }}
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SCONS_CACHE: ${{ inputs.scons-cache }}
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SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
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SCONSFLAGS: ${{ inputs.sconsflags }}
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SCONS_CACHE: ${{ inputs.scons-cache }}
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SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
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run: |
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echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
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@ -3,18 +3,19 @@ description: Restore Godot build cache.
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inputs:
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cache-name:
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description: The cache base name (job name by default).
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default: "${{github.job}}"
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default: ${{ github.job }}
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scons-cache:
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description: The SCons cache path.
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default: "${{github.workspace}}/.scons-cache/"
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default: ${{ github.workspace }}/.scons-cache/
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Restore SCons cache directory
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uses: actions/cache/restore@v4
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with:
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path: ${{inputs.scons-cache}}
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key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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path: ${{ inputs.scons-cache }}
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key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
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# We try to match an existing cache to restore from it. Each potential key is checked against
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# all existing caches as a prefix. E.g. 'linux-template-minimal' would match any cache that
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# 4. A partial match for the same base branch only (not ideal, matches any PR with the same base branch).
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restore-keys: |
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${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}
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${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-refs/heads/${{env.GODOT_BASE_BRANCH}}
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${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-refs/heads/${{ env.GODOT_BASE_BRANCH }}
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${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}
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|
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@ -3,15 +3,16 @@ description: Save Godot build cache.
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inputs:
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cache-name:
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description: The cache base name (job name by default).
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default: "${{github.job}}"
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default: ${{ github.job }}
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scons-cache:
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description: The SCons cache path.
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default: "${{github.workspace}}/.scons-cache/"
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default: ${{ github.workspace }}/.scons-cache/
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Save SCons cache directory
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uses: actions/cache/save@v4
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with:
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path: ${{inputs.scons-cache}}
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key: ${{inputs.cache-name}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
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path: ${{ inputs.scons-cache }}
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key: ${{ inputs.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
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|
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name: Test Godot project converter
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description: Test the Godot project converter.
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inputs:
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bin:
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description: The path to the Godot executable
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required: true
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runs:
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using: "composite"
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using: composite
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steps:
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- name: Test 3-to-4 conversion
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shell: sh
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|
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@ -1,17 +1,19 @@
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name: Setup Python and SCons
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description: Setup Python, install the pip version of SCons.
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inputs:
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python-version:
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description: The Python version to use.
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default: "3.x"
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default: 3.x
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python-arch:
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description: The Python architecture.
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default: "x64"
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default: x64
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scons-version:
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description: The SCons version to use.
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default: "4.8.0"
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default: 4.8.0
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runs:
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using: "composite"
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||||
using: composite
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||||
steps:
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- name: Set up Python 3.x
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uses: actions/setup-python@v5
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|
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@ -1,11 +1,13 @@
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name: Test Godot project
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description: Run the test Godot project.
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inputs:
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bin:
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description: The path to the Godot executable
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required: true
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||||
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||||
runs:
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using: "composite"
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using: composite
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steps:
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# Download and extract zip archive with project, folder is renamed to be able to easy change used project
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- name: Download test project
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|
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@ -1,15 +1,17 @@
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name: Upload Godot artifact
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description: Upload the Godot artifact.
|
||||
|
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inputs:
|
||||
name:
|
||||
description: The artifact name.
|
||||
default: "${{ github.job }}"
|
||||
default: ${{ github.job }}
|
||||
path:
|
||||
description: The path to upload.
|
||||
required: true
|
||||
default: "bin/*"
|
||||
default: bin/*
|
||||
|
||||
runs:
|
||||
using: "composite"
|
||||
using: composite
|
||||
steps:
|
||||
- name: Upload Godot Artifact
|
||||
uses: actions/upload-artifact@v4
|
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|
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@ -9,12 +9,12 @@ env:
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|||
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes strict_checks=yes
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||||
|
||||
concurrency:
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||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-android
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-android
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build-android:
|
||||
runs-on: "ubuntu-20.04"
|
||||
runs-on: ubuntu-20.04
|
||||
name: ${{ matrix.name }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
@ -39,7 +39,8 @@ jobs:
|
|||
sconsflags: arch=arm64
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
|
|
|
@ -7,18 +7,19 @@ env:
|
|||
# Used for the cache key. Add version suffix to force clean build.
|
||||
GODOT_BASE_BRANCH: master
|
||||
# Used for the godot-cpp checkout.
|
||||
GODOT_CPP_BRANCH: '4.3'
|
||||
GODOT_CPP_BRANCH: 4.3
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-cpp-tests
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-cpp-tests
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
godot-cpp-tests:
|
||||
runs-on: "ubuntu-20.04"
|
||||
name: "Build and test Godot CPP"
|
||||
runs-on: ubuntu-20.04
|
||||
name: Build and test Godot CPP
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
|
@ -31,15 +32,15 @@ jobs:
|
|||
with:
|
||||
repository: godotengine/godot-cpp
|
||||
ref: ${{ env.GODOT_CPP_BRANCH }}
|
||||
submodules: 'recursive'
|
||||
path: 'godot-cpp'
|
||||
submodules: recursive
|
||||
path: godot-cpp
|
||||
|
||||
# Download generated API dump
|
||||
- name: Download GDExtension interface and API dump
|
||||
uses: ./.github/actions/download-artifact
|
||||
with:
|
||||
name: 'godot-api-dump'
|
||||
path: './godot-api'
|
||||
name: godot-api-dump
|
||||
path: ./godot-api
|
||||
|
||||
# Extract and override existing files with generated files
|
||||
- name: Extract GDExtension interface and API dump
|
||||
|
@ -58,11 +59,11 @@ jobs:
|
|||
cd ../..
|
||||
|
||||
gdextension-c-compile:
|
||||
runs-on: "ubuntu-20.04"
|
||||
name: "Check GDExtension header with a C compiler"
|
||||
runs-on: 'ubuntu-20.04'
|
||||
name: 'Check GDExtension header with a C compiler'
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
|
||||
- name: "Run C compiler on gdextension_interface.h"
|
||||
- name: 'Run C compiler on gdextension_interface.h'
|
||||
run: |
|
||||
gcc -c core/extension/gdextension_interface.h
|
||||
|
|
|
@ -9,16 +9,17 @@ env:
|
|||
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no module_text_server_fb_enabled=yes strict_checks=yes
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-ios
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-ios
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
ios-template:
|
||||
runs-on: "macos-latest"
|
||||
runs-on: macos-latest
|
||||
name: Template (target=template_release)
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
|
|
|
@ -12,12 +12,12 @@ env:
|
|||
TSAN_OPTIONS: suppressions=misc/error_suppressions/tsan.txt
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-linux
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build-linux:
|
||||
runs-on: "ubuntu-20.04"
|
||||
runs-on: ubuntu-20.04
|
||||
name: ${{ matrix.name }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
@ -27,7 +27,7 @@ jobs:
|
|||
cache-name: linux-editor-mono
|
||||
target: editor
|
||||
sconsflags: module_mono_enabled=yes
|
||||
bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
|
||||
bin: ./bin/godot.linuxbsd.editor.x86_64.mono
|
||||
build-mono: true
|
||||
tests: false # Disabled due freeze caused by mix Mono build and CI
|
||||
doc-test: true
|
||||
|
@ -40,7 +40,7 @@ jobs:
|
|||
target: editor
|
||||
# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
|
||||
sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
|
||||
bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
|
||||
bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
|
||||
build-mono: false
|
||||
tests: true
|
||||
proj-test: true
|
||||
|
@ -53,7 +53,7 @@ jobs:
|
|||
cache-name: linux-editor-llvm-sanitizers
|
||||
target: editor
|
||||
sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
|
||||
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
|
||||
bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
|
||||
build-mono: false
|
||||
tests: true
|
||||
# Skip 2GiB artifact speeding up action.
|
||||
|
@ -66,36 +66,37 @@ jobs:
|
|||
target: editor
|
||||
tests: true
|
||||
sconsflags: dev_build=yes use_tsan=yes use_llvm=yes linker=lld
|
||||
bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
|
||||
bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
|
||||
build-mono: false
|
||||
# Skip 2GiB artifact speeding up action.
|
||||
artifact: false
|
||||
|
||||
- name: Template w/ Mono (target=template_release)
|
||||
- name: Template w/ Mono (target=template_release, tests=yes)
|
||||
cache-name: linux-template-mono
|
||||
target: template_release
|
||||
sconsflags: module_mono_enabled=yes tests=yes
|
||||
bin: "./bin/godot.linuxbsd.template_release.x86_64.mono"
|
||||
sconsflags: module_mono_enabled=yes
|
||||
bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
|
||||
build-mono: false
|
||||
tests: true
|
||||
artifact: true
|
||||
|
||||
- name: Minimal template (target=template_release, everything disabled)
|
||||
- name: Minimal template (target=template_release, tests=yes, everything disabled)
|
||||
cache-name: linux-template-minimal
|
||||
target: template_release
|
||||
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no tests=yes
|
||||
bin: "./bin/godot.linuxbsd.template_release.x86_64"
|
||||
sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
|
||||
bin: ./bin/godot.linuxbsd.template_release.x86_64
|
||||
tests: true
|
||||
artifact: true
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
# Need newer mesa for lavapipe to work properly.
|
||||
- name: Linux dependencies for tests
|
||||
if: ${{ matrix.proj-test }}
|
||||
if: matrix.proj-test
|
||||
run: |
|
||||
sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
|
||||
sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
|
||||
|
@ -120,11 +121,11 @@ jobs:
|
|||
continue-on-error: true
|
||||
|
||||
- name: Setup Python and SCons
|
||||
if: ${{ ! matrix.legacy-scons }}
|
||||
if: '!matrix.legacy-scons'
|
||||
uses: ./.github/actions/godot-deps
|
||||
|
||||
- name: Setup Python and SCons (legacy versions)
|
||||
if: ${{ matrix.legacy-scons }}
|
||||
if: matrix.legacy-scons
|
||||
uses: ./.github/actions/godot-deps
|
||||
with:
|
||||
# Sync with Ensure*Version in SConstruct.
|
||||
|
@ -149,48 +150,48 @@ jobs:
|
|||
continue-on-error: true
|
||||
|
||||
- name: Generate C# glue
|
||||
if: ${{ matrix.build-mono }}
|
||||
if: matrix.build-mono
|
||||
run: |
|
||||
${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
|
||||
|
||||
- name: Build .NET solutions
|
||||
if: ${{ matrix.build-mono }}
|
||||
if: matrix.build-mono
|
||||
run: |
|
||||
./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
|
||||
|
||||
- name: Prepare artifact
|
||||
if: ${{ matrix.artifact }}
|
||||
if: matrix.artifact
|
||||
run: |
|
||||
strip bin/godot.*
|
||||
chmod +x bin/godot.*
|
||||
|
||||
- name: Upload artifact
|
||||
uses: ./.github/actions/upload-artifact
|
||||
if: ${{ matrix.artifact }}
|
||||
if: matrix.artifact
|
||||
with:
|
||||
name: ${{ matrix.cache-name }}
|
||||
|
||||
- name: Dump Godot API
|
||||
uses: ./.github/actions/godot-api-dump
|
||||
if: ${{ matrix.api-dump }}
|
||||
if: matrix.api-dump
|
||||
with:
|
||||
bin: ${{ matrix.bin }}
|
||||
|
||||
- name: Unit tests
|
||||
if: ${{ matrix.tests }}
|
||||
if: matrix.tests
|
||||
run: |
|
||||
${{ matrix.bin }} --version
|
||||
${{ matrix.bin }} --help
|
||||
${{ matrix.bin }} --headless --test --force-colors
|
||||
|
||||
- name: .NET source generators tests
|
||||
if: ${{ matrix.build-mono }}
|
||||
if: matrix.build-mono
|
||||
run: |
|
||||
dotnet test modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests
|
||||
|
||||
# Check class reference
|
||||
- name: Check for class reference updates
|
||||
if: ${{ matrix.doc-test }}
|
||||
if: matrix.doc-test
|
||||
run: |
|
||||
echo "Running --doctool to see if this changes the public API without updating the documentation."
|
||||
echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
|
||||
|
@ -199,20 +200,20 @@ jobs:
|
|||
|
||||
# Check API backwards compatibility
|
||||
- name: Check for GDExtension compatibility
|
||||
if: ${{ matrix.api-compat }}
|
||||
if: matrix.api-compat
|
||||
run: |
|
||||
./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
|
||||
|
||||
# Download and run the test project
|
||||
- name: Test Godot project
|
||||
uses: ./.github/actions/godot-project-test
|
||||
if: ${{ matrix.proj-test }}
|
||||
if: matrix.proj-test
|
||||
with:
|
||||
bin: ${{ matrix.bin }}
|
||||
|
||||
# Test the project converter
|
||||
- name: Test project converter
|
||||
uses: ./.github/actions/godot-converter-test
|
||||
if: ${{ matrix.proj-conv }}
|
||||
if: matrix.proj-conv
|
||||
with:
|
||||
bin: ${{ matrix.bin }}
|
||||
|
|
|
@ -9,12 +9,12 @@ env:
|
|||
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes strict_checks=yes
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-macos
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-macos
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build-macos:
|
||||
runs-on: "macos-latest"
|
||||
runs-on: macos-latest
|
||||
name: ${{ matrix.name }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
@ -24,17 +24,18 @@ jobs:
|
|||
cache-name: macos-editor
|
||||
target: editor
|
||||
tests: true
|
||||
bin: "./bin/godot.macos.editor.universal"
|
||||
bin: ./bin/godot.macos.editor.universal
|
||||
|
||||
- name: Template (target=template_release)
|
||||
- name: Template (target=template_release, tests=yes)
|
||||
cache-name: macos-template
|
||||
target: template_release
|
||||
tests: true
|
||||
sconsflags: debug_symbols=no tests=yes
|
||||
bin: "./bin/godot.macos.template_release.universal"
|
||||
sconsflags: debug_symbols=no
|
||||
bin: ./bin/godot.macos.template_release.universal
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
|
@ -86,7 +87,7 @@ jobs:
|
|||
name: ${{ matrix.cache-name }}
|
||||
|
||||
- name: Unit tests
|
||||
if: ${{ matrix.tests }}
|
||||
if: matrix.tests
|
||||
run: |
|
||||
${{ matrix.bin }} --version
|
||||
${{ matrix.bin }} --help
|
||||
|
|
|
@ -2,51 +2,45 @@ name: 🔗 GHA
|
|||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-runner
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-runner
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
# First stage: Only static checks, fast and prevent expensive builds from running.
|
||||
|
||||
static-checks:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
if: '!vars.DISABLE_GODOT_CI'
|
||||
name: 📊 Static checks
|
||||
uses: ./.github/workflows/static_checks.yml
|
||||
|
||||
# Second stage: Run all the builds and some of the tests.
|
||||
|
||||
android-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🤖 Android
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/android_builds.yml
|
||||
|
||||
ios-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🍏 iOS
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/ios_builds.yml
|
||||
|
||||
linux-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🐧 Linux
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/linux_builds.yml
|
||||
|
||||
macos-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🍎 macOS
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/macos_builds.yml
|
||||
|
||||
windows-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🏁 Windows
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/windows_builds.yml
|
||||
|
||||
web-build:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🌐 Web
|
||||
needs: static-checks
|
||||
uses: ./.github/workflows/web_builds.yml
|
||||
|
@ -56,7 +50,6 @@ jobs:
|
|||
# Can be turned off for PRs that intentionally break compat with godot-cpp,
|
||||
# until both the upstream PR and the matching godot-cpp changes are merged.
|
||||
godot-cpp-test:
|
||||
if: ${{ vars.DISABLE_GODOT_CI == '' }}
|
||||
name: 🪲 Godot CPP
|
||||
# This can be changed to depend on another platform, if we decide to use it for
|
||||
# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
|
||||
|
|
|
@ -3,7 +3,7 @@ on:
|
|||
workflow_call:
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-static
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-static
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
|
@ -48,7 +48,7 @@ jobs:
|
|||
- name: Style checks via pre-commit
|
||||
uses: pre-commit/action@v3.0.1
|
||||
with:
|
||||
extra_args: --verbose --files ${{ env.CHANGED_FILES }}
|
||||
extra_args: --files ${{ env.CHANGED_FILES }}
|
||||
|
||||
- name: Python builders checks via pytest
|
||||
run: |
|
||||
|
|
|
@ -8,15 +8,15 @@ env:
|
|||
GODOT_BASE_BRANCH: master
|
||||
SCONSFLAGS: verbose=yes warnings=extra werror=yes debug_symbols=no use_closure_compiler=yes strict_checks=yes
|
||||
EM_VERSION: 3.1.64
|
||||
EM_CACHE_FOLDER: "emsdk-cache"
|
||||
EM_CACHE_FOLDER: emsdk-cache
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-web
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-web
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
web-template:
|
||||
runs-on: "ubuntu-22.04"
|
||||
runs-on: ubuntu-22.04
|
||||
name: ${{ matrix.name }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
@ -37,16 +37,17 @@ jobs:
|
|||
artifact: true
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Set up Emscripten latest
|
||||
uses: mymindstorm/setup-emsdk@v14
|
||||
with:
|
||||
version: ${{env.EM_VERSION}}
|
||||
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
|
||||
cache-key: emsdk-${{ matrix.cache-name }}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}}
|
||||
version: ${{ env.EM_VERSION }}
|
||||
actions-cache-folder: ${{ env.EM_CACHE_FOLDER }}
|
||||
cache-key: emsdk-${{ matrix.cache-name }}-${{ env.GODOT_BASE_BRANCH }}-${{ github.ref }}-${{ github.sha }}
|
||||
|
||||
- name: Verify Emscripten setup
|
||||
run: |
|
||||
|
@ -77,6 +78,6 @@ jobs:
|
|||
|
||||
- name: Upload artifact
|
||||
uses: ./.github/actions/upload-artifact
|
||||
if: ${{ matrix.artifact }}
|
||||
if: matrix.artifact
|
||||
with:
|
||||
name: ${{ matrix.cache-name }}
|
||||
|
|
|
@ -7,17 +7,17 @@ on:
|
|||
env:
|
||||
# Used for the cache key. Add version suffix to force clean build.
|
||||
GODOT_BASE_BRANCH: master
|
||||
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes strict_checks=yes "angle_libs=${{github.workspace}}/"
|
||||
SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes d3d12=yes strict_checks=yes "angle_libs=${{ github.workspace }}/"
|
||||
SCONS_CACHE_MSVC_CONFIG: true
|
||||
|
||||
concurrency:
|
||||
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-windows
|
||||
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-windows
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
build-windows:
|
||||
# Windows 10 with latest image
|
||||
runs-on: "windows-latest"
|
||||
runs-on: windows-latest
|
||||
name: ${{ matrix.name }}
|
||||
strategy:
|
||||
fail-fast: false
|
||||
|
@ -29,7 +29,7 @@ jobs:
|
|||
tests: true
|
||||
# Skip debug symbols, they're way too big with MSVC.
|
||||
sconsflags: debug_symbols=no vsproj=yes vsproj_gen_only=no windows_subsystem=console
|
||||
bin: "./bin/godot.windows.editor.x86_64.exe"
|
||||
bin: ./bin/godot.windows.editor.x86_64.exe
|
||||
artifact: true
|
||||
|
||||
- name: Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)
|
||||
|
@ -39,16 +39,17 @@ jobs:
|
|||
sconsflags: debug_symbols=no windows_subsystem=console use_llvm=yes
|
||||
bin: ./bin/godot.windows.editor.x86_64.llvm.exe
|
||||
|
||||
- name: Template (target=template_release)
|
||||
- name: Template (target=template_release, tests=yes)
|
||||
cache-name: windows-template
|
||||
target: template_release
|
||||
tests: true
|
||||
sconsflags: debug_symbols=no tests=yes
|
||||
bin: "./bin/godot.windows.template_release.x86_64.console.exe"
|
||||
sconsflags: debug_symbols=no
|
||||
bin: ./bin/godot.windows.template_release.x86_64.console.exe
|
||||
artifact: true
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
|
@ -73,7 +74,7 @@ jobs:
|
|||
target: angle/angle.zip
|
||||
|
||||
- name: Extract pre-built ANGLE static libraries
|
||||
run: Expand-Archive -Force angle/angle.zip ${{github.workspace}}/
|
||||
run: Expand-Archive -Force angle/angle.zip ${{ github.workspace }}/
|
||||
|
||||
- name: Setup MSVC problem matcher
|
||||
uses: ammaraskar/msvc-problem-matcher@master
|
||||
|
@ -104,7 +105,7 @@ jobs:
|
|||
name: ${{ matrix.cache-name }}
|
||||
|
||||
- name: Unit tests
|
||||
if: ${{ matrix.tests }}
|
||||
if: matrix.tests
|
||||
run: |
|
||||
${{ matrix.bin }} --version
|
||||
${{ matrix.bin }} --help
|
||||
|
|
|
@ -96,16 +96,21 @@ repos:
|
|||
language: node
|
||||
entry: eslint
|
||||
files: ^(platform/web/js/|modules/|misc/dist/html/).*\.(js|html)$
|
||||
args: [--fix, --no-warn-ignored, --no-config-lookup, --config, platform/web/eslint.config.cjs]
|
||||
args:
|
||||
- --fix,
|
||||
- --no-warn-ignored,
|
||||
- --no-config-lookup,
|
||||
- --config,
|
||||
- platform/web/eslint.config.cjs,
|
||||
additional_dependencies:
|
||||
- '@eslint/js@^9.3.0'
|
||||
- '@html-eslint/eslint-plugin@^0.24.1'
|
||||
- '@html-eslint/parser@^0.24.1'
|
||||
- '@stylistic/eslint-plugin@^2.1.0'
|
||||
- 'eslint@^9.3.0'
|
||||
- 'eslint-plugin-html@^8.1.1'
|
||||
- 'globals@^15.3.0'
|
||||
- 'espree@^10.0.1'
|
||||
- eslint@^9.3.0
|
||||
- eslint-plugin-html@^8.1.1
|
||||
- globals@^15.3.0
|
||||
- espree@^10.0.1
|
||||
|
||||
- id: jsdoc
|
||||
name: jsdoc
|
||||
|
@ -123,7 +128,7 @@ repos:
|
|||
- -d
|
||||
- dry-run
|
||||
pass_filenames: false
|
||||
additional_dependencies: ['jsdoc@^4.0.3']
|
||||
additional_dependencies: [jsdoc@^4.0.3]
|
||||
|
||||
- id: svgo
|
||||
name: svgo
|
||||
|
@ -131,7 +136,7 @@ repos:
|
|||
entry: svgo
|
||||
files: \.svg$
|
||||
args: [--quiet, --config, misc/utility/svgo.config.mjs]
|
||||
additional_dependencies: ["svgo@3.3.2"]
|
||||
additional_dependencies: [svgo@3.3.2]
|
||||
|
||||
- id: copyright-headers
|
||||
name: copyright-headers
|
||||
|
@ -179,7 +184,7 @@ repos:
|
|||
language: python
|
||||
entry: python misc/scripts/dotnet_format.py
|
||||
types_or: [c#]
|
||||
|
||||
#
|
||||
# End of upstream Godot pre-commit hooks.
|
||||
#
|
||||
# Keep this separation to let downstream forks add their own hooks to this file,
|
||||
|
|
Loading…
Reference in New Issue