[DOCS] Typo fix for CollisionShape[2D]
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Node that represents collision shape data in 3D space.
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Node that represents collision shape data in 3D space.
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</brief_description>
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</brief_description>
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<description>
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<description>
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Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
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Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
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</description>
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</description>
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<tutorials>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
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http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
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Node that represents collision shape data in 2D space.
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Node that represents collision shape data in 2D space.
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</brief_description>
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</brief_description>
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<description>
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<description>
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Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
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Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
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</description>
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</description>
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<tutorials>
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<tutorials>
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http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
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http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
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