Document EditorPlugin get_plugin_icon and get_plugin_name
The return value's type hint is now accurate.
(cherry picked from commit 68d73ecf60
)
This commit is contained in:
parent
75164169c4
commit
41e385cfac
|
@ -267,15 +267,27 @@
|
|||
</description>
|
||||
</method>
|
||||
<method name="get_plugin_icon" qualifiers="virtual">
|
||||
<return type="Object">
|
||||
<return type="Texture">
|
||||
</return>
|
||||
<description>
|
||||
Override this method in your plugin to return a [Texture] in order to give it an icon.
|
||||
For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
|
||||
Ideally, the plugin icon should be white with a transparent background and 16x16 pixels in size.
|
||||
[codeblock]
|
||||
func get_plugin_icon():
|
||||
# You can use a custom icon:
|
||||
return preload("res://addons/my_plugin/my_plugin_icon.svg")
|
||||
# Or use a built-in icon:
|
||||
return get_editor_interface().get_base_control().get_icon("Node", "EditorIcons")
|
||||
[/codeblock]
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_plugin_name" qualifiers="virtual">
|
||||
<return type="String">
|
||||
</return>
|
||||
<description>
|
||||
Override this method in your plugin to provide the name of the plugin when displayed in the Godot editor.
|
||||
For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_script_create_dialog">
|
||||
|
|
|
@ -863,7 +863,7 @@ void EditorPlugin::_bind_methods() {
|
|||
ClassDB::add_virtual_method(get_class_static(), MethodInfo("forward_canvas_force_draw_over_viewport", PropertyInfo(Variant::OBJECT, "overlay", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
|
||||
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "forward_spatial_gui_input", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
|
||||
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::STRING, "get_plugin_name"));
|
||||
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::OBJECT, "get_plugin_icon"));
|
||||
ClassDB::add_virtual_method(get_class_static(), MethodInfo(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "get_plugin_icon"));
|
||||
ClassDB::add_virtual_method(get_class_static(), MethodInfo(Variant::BOOL, "has_main_screen"));
|
||||
ClassDB::add_virtual_method(get_class_static(), MethodInfo("make_visible", PropertyInfo(Variant::BOOL, "visible")));
|
||||
ClassDB::add_virtual_method(get_class_static(), MethodInfo("edit", PropertyInfo(Variant::OBJECT, "object")));
|
||||
|
|
Loading…
Reference in New Issue