Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_thread
Fix another collision shape editor crash
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commit
41f1ec1efe
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@ -441,7 +441,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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switch (shape_type) {
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switch (shape_type) {
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case CAPSULE_SHAPE: {
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case CAPSULE_SHAPE: {
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Ref<CapsuleShape2D> shape = node->get_shape();
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Ref<CapsuleShape2D> shape = current_shape;
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handles.resize(2);
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handles.resize(2);
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float radius = shape->get_radius();
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float radius = shape->get_radius();
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@ -456,7 +456,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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} break;
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} break;
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case CIRCLE_SHAPE: {
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case CIRCLE_SHAPE: {
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Ref<CircleShape2D> shape = node->get_shape();
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Ref<CircleShape2D> shape = current_shape;
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handles.resize(1);
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handles.resize(1);
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handles.write[0] = Point2(shape->get_radius(), 0);
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handles.write[0] = Point2(shape->get_radius(), 0);
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@ -472,7 +472,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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} break;
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} break;
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case WORLD_BOUNDARY_SHAPE: {
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case WORLD_BOUNDARY_SHAPE: {
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Ref<WorldBoundaryShape2D> shape = node->get_shape();
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Ref<WorldBoundaryShape2D> shape = current_shape;
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handles.resize(2);
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handles.resize(2);
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handles.write[0] = shape->get_normal() * shape->get_distance();
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handles.write[0] = shape->get_normal() * shape->get_distance();
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@ -484,7 +484,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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} break;
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} break;
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case SEPARATION_RAY_SHAPE: {
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case SEPARATION_RAY_SHAPE: {
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Ref<SeparationRayShape2D> shape = node->get_shape();
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Ref<SeparationRayShape2D> shape = current_shape;
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handles.resize(1);
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handles.resize(1);
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handles.write[0] = Point2(0, shape->get_length());
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handles.write[0] = Point2(0, shape->get_length());
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@ -494,7 +494,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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} break;
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} break;
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case RECTANGLE_SHAPE: {
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case RECTANGLE_SHAPE: {
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Ref<RectangleShape2D> shape = node->get_shape();
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Ref<RectangleShape2D> shape = current_shape;
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handles.resize(8);
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handles.resize(8);
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Vector2 ext = shape->get_size() / 2;
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Vector2 ext = shape->get_size() / 2;
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@ -506,7 +506,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
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} break;
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} break;
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case SEGMENT_SHAPE: {
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case SEGMENT_SHAPE: {
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Ref<SegmentShape2D> shape = node->get_shape();
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Ref<SegmentShape2D> shape = current_shape;
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handles.resize(2);
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handles.resize(2);
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handles.write[0] = shape->get_a();
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handles.write[0] = shape->get_a();
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