From 41f9904e713a44702aa31123986865af2fe4f6ab Mon Sep 17 00:00:00 2001 From: Poommetee Ketson Date: Sat, 27 Jan 2018 17:28:01 +0700 Subject: [PATCH] 3DEditor: fix multiple node selection crash the editor I'm not sure about this fix. This seems to also fixes the weird selection bug where when selecting node 1 to 3 it focuses on 2nd node. (cherry picked from commit 25dd1f0681cf6532b1d0fb1e023d0e8a50c30e69) --- editor/plugins/spatial_editor_plugin.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 5e8eb065560..bd2cdf0dda7 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -3827,9 +3827,6 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) { si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario()); VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF); - if (Engine::get_singleton()->is_editor_hint()) - editor->call("edit_node", sp); - return si; }