Add support for FPS snap in Animation Editor.
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3f76d2c2f3
commit
4203266923
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@ -109,9 +109,17 @@ public:
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ERR_FAIL_COND_V(key == -1, false);
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String name = p_name;
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if (name == "time") {
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if (name == "time" || name == "frame") {
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float new_time = p_value;
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if (name == "frame") {
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float fps = animation->get_step();
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if (fps > 0) {
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fps = 1.0 / fps;
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}
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new_time /= fps;
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}
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if (new_time == key_ofs)
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return true;
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@ -413,6 +421,13 @@ public:
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if (name == "time") {
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r_ret = key_ofs;
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return true;
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} else if (name == "frame") {
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float fps = animation->get_step();
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if (fps > 0) {
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fps = 1.0 / fps;
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}
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r_ret = key_ofs * fps;
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return true;
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} else if (name == "easing") {
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r_ret = animation->track_get_key_transition(track, key);
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return true;
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@ -527,7 +542,12 @@ public:
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int key = animation->track_find_key(track, key_ofs, true);
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ERR_FAIL_COND(key == -1);
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if (use_fps && animation->get_step() > 0) {
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float max_frame = animation->get_length() / animation->get_step();
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p_list->push_back(PropertyInfo(Variant::REAL, "frame", PROPERTY_HINT_RANGE, "0," + rtos(max_frame) + ",0.01"));
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} else {
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p_list->push_back(PropertyInfo(Variant::REAL, "time", PROPERTY_HINT_RANGE, "0," + rtos(animation->get_length()) + ",0.01"));
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}
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switch (animation->track_get_type(track)) {
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@ -648,6 +668,7 @@ public:
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PropertyInfo hint;
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NodePath base;
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bool use_fps;
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void notify_change() {
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@ -658,7 +679,13 @@ public:
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return root_path;
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}
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void set_use_fps(bool p_enable) {
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use_fps = p_enable;
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_change_notify();
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}
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AnimationTrackKeyEdit() {
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use_fps = false;
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key_ofs = 0;
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track = -1;
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setting = false;
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@ -887,6 +914,34 @@ void AnimationTimelineEdit::_notification(int p_what) {
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decimals = 0;
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}
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if (use_fps) {
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float step_size = animation->get_step();
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if (step_size > 0) {
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int prev_frame_ofs = -10000000;
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for (int i = 0; i < zoomw; i++) {
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float pos = get_value() + double(i) / scale;
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float prev = get_value() + (double(i) - 1.0) / scale;
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int frame = pos / step_size;
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int prev_frame = prev / step_size;
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bool sub = Math::floor(prev) == Math::floor(pos);
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if (frame != prev_frame && i >= prev_frame_ofs) {
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draw_line(Point2(get_name_limit() + i, 0), Point2(get_name_limit() + i, h), linecolor);
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draw_string(font, Point2(get_name_limit() + i + 3 * EDSCALE, (h - font->get_height()) / 2 + font->get_ascent()).floor(), itos(frame), sub ? color_time_dec : color_time_sec, zoomw - i);
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prev_frame_ofs = i + font->get_string_size(itos(frame)).x + 5 * EDSCALE;
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}
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}
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}
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} else {
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for (int i = 0; i < zoomw; i++) {
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float pos = get_value() + double(i) / scale;
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@ -903,6 +958,7 @@ void AnimationTimelineEdit::_notification(int p_what) {
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draw_string(font, Point2(get_name_limit() + i + 3, (h - font->get_height()) / 2 + font->get_ascent()).floor(), String::num((scd - (scd % step)) / double(SC_ADJ), decimals), sub ? color_time_dec : color_time_sec, zoomw - i);
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}
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}
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}
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draw_line(Vector2(0, get_size().height), get_size(), linecolor);
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}
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@ -1046,6 +1102,14 @@ void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) {
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}
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}
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void AnimationTimelineEdit::set_use_fps(bool p_use_fps) {
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use_fps = p_use_fps;
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update();
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}
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bool AnimationTimelineEdit::is_using_fps() const {
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return use_fps;
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}
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void AnimationTimelineEdit::set_hscroll(HScrollBar *p_hscroll) {
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hscroll = p_hscroll;
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@ -1072,6 +1136,7 @@ void AnimationTimelineEdit::_bind_methods() {
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AnimationTimelineEdit::AnimationTimelineEdit() {
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use_fps = false;
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editing = false;
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name_limit = 150;
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zoom = NULL;
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@ -2462,7 +2527,8 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim) {
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hscroll->show();
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edit->set_disabled(false);
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step->set_block_signals(true);
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step->set_value(animation->get_step());
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_update_step_spinbox();
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step->set_block_signals(false);
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step->set_read_only(false);
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snap->set_disabled(false);
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@ -2518,6 +2584,43 @@ void AnimationTrackEditor::update_keying() {
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bool AnimationTrackEditor::has_keying() const {
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return keying;
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}
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Dictionary AnimationTrackEditor::get_state() const {
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Dictionary state;
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state["fps_mode"] = timeline->is_using_fps();
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state["zoom"] = zoom->get_value();
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state["offset"] = timeline->get_value();
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state["v_scroll"] = scroll->get_v_scrollbar()->get_value();
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return state;
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}
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void AnimationTrackEditor::set_state(const Dictionary &p_state) {
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if (p_state.has("fps_mode")) {
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bool fps_mode = p_state["fps_mode"];
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if (fps_mode) {
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snap_mode->select(1);
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} else {
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snap_mode->select(0);
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}
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_snap_mode_changed(snap_mode->get_selected());
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} else {
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snap_mode->select(0);
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_snap_mode_changed(snap_mode->get_selected());
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}
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if (p_state.has("zoom")) {
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zoom->set_value(p_state["zoom"]);
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} else {
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zoom->set_value(1.0);
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}
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if (p_state.has("offset")) {
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timeline->set_value(p_state["offset"]);
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} else {
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timeline->set_value(0);
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}
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if (p_state.has("v_scroll")) {
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scroll->get_v_scrollbar()->set_value(p_state["v_scroll"]);
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} else {
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scroll->get_v_scrollbar()->set_value(0);
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}
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}
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void AnimationTrackEditor::cleanup() {
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set_animation(Ref<Animation>());
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@ -3417,6 +3520,31 @@ void AnimationTrackEditor::_animation_changed() {
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call_deferred("_animation_update");
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}
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void AnimationTrackEditor::_snap_mode_changed(int p_mode) {
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timeline->set_use_fps(p_mode == 1);
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if (key_edit) {
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key_edit->set_use_fps(p_mode == 1);
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}
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_update_step_spinbox();
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}
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void AnimationTrackEditor::_update_step_spinbox() {
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step->set_block_signals(true);
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if (timeline->is_using_fps()) {
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if (animation->get_step() == 0) {
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step->set_value(0);
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} else {
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step->set_value(1.0 / animation->get_step());
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}
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} else {
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step->set_value(animation->get_step());
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}
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step->set_block_signals(false);
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}
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void AnimationTrackEditor::_animation_update() {
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timeline->update();
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@ -3454,9 +3582,7 @@ void AnimationTrackEditor::_animation_update() {
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bezier_edit->update();
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step->set_block_signals(true);
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step->set_value(animation->get_step());
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step->set_block_signals(false);
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_update_step_spinbox();
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animation_changing_awaiting_update = false;
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}
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@ -3497,12 +3623,18 @@ void AnimationTrackEditor::_update_scroll(double) {
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void AnimationTrackEditor::_update_step(double p_new_step) {
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undo_redo->create_action(TTR("Change Animation Step"));
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undo_redo->add_do_method(animation.ptr(), "set_step", p_new_step);
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float step_value = p_new_step;
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if (timeline->is_using_fps()) {
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if (step_value != 0.0) {
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step_value = 1.0 / step_value;
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}
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}
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undo_redo->add_do_method(animation.ptr(), "set_step", step_value);
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undo_redo->add_undo_method(animation.ptr(), "set_step", animation->get_step());
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step->set_block_signals(true);
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undo_redo->commit_action();
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step->set_block_signals(false);
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emit_signal("animation_step_changed", p_new_step);
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emit_signal("animation_step_changed", step_value);
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}
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void AnimationTrackEditor::_update_length(double p_new_len) {
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@ -4787,6 +4919,7 @@ void AnimationTrackEditor::_bind_methods() {
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ClassDB::bind_method("_edit_menu_pressed", &AnimationTrackEditor::_edit_menu_pressed);
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ClassDB::bind_method("_view_group_toggle", &AnimationTrackEditor::_view_group_toggle);
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ClassDB::bind_method("_selection_changed", &AnimationTrackEditor::_selection_changed);
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ClassDB::bind_method("_snap_mode_changed", &AnimationTrackEditor::_snap_mode_changed);
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ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::REAL, "position"), PropertyInfo(Variant::BOOL, "drag")));
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ADD_SIGNAL(MethodInfo("keying_changed"));
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@ -4875,7 +5008,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
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bottom_hb->add_child(memnew(VSeparator));
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snap = memnew(ToolButton);
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snap->set_text(TTR("Snap (s): "));
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snap->set_text(TTR("Snap: "));
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bottom_hb->add_child(snap);
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snap->set_disabled(true);
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snap->set_toggle_mode(true);
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@ -4883,7 +5016,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
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step = memnew(EditorSpinSlider);
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step->set_min(0);
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step->set_max(1000);
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step->set_max(1000000);
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step->set_step(0.01);
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step->set_hide_slider(true);
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step->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
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@ -4892,6 +5025,12 @@ AnimationTrackEditor::AnimationTrackEditor() {
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step->connect("value_changed", this, "_update_step");
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step->set_read_only(true);
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snap_mode = memnew(OptionButton);
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snap_mode->add_item(TTR("Seconds"));
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snap_mode->add_item(TTR("FPS"));
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bottom_hb->add_child(snap_mode);
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snap_mode->connect("item_selected", this, "_snap_mode_changed");
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bottom_hb->add_child(memnew(VSeparator));
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zoom_icon = memnew(TextureRect);
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@ -76,6 +76,7 @@ class AnimationTimelineEdit : public Range {
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Rect2 hsize_rect;
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bool editing;
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bool use_fps;
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bool panning_timeline;
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float panning_timeline_from;
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@ -110,6 +111,9 @@ public:
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void update_values();
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void set_use_fps(bool p_use_fps);
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bool is_using_fps() const;
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void set_hscroll(HScrollBar *p_hscroll);
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AnimationTimelineEdit();
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@ -303,7 +307,9 @@ class AnimationTrackEditor : public VBoxContainer {
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EditorSpinSlider *step;
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TextureRect *zoom_icon;
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ToolButton *snap;
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OptionButton *snap_mode;
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void _snap_mode_changed(int p_mode);
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Vector<AnimationTrackEdit *> track_edits;
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Vector<AnimationTrackEditGroup *> groups;
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@ -328,6 +334,8 @@ class AnimationTrackEditor : public VBoxContainer {
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void _new_track_node_selected(NodePath p_path);
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void _new_track_property_selected(String p_name);
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void _update_step_spinbox();
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PropertySelector *prop_selector;
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PropertySelector *method_selector;
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SceneTreeDialog *pick_track;
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@ -484,6 +492,9 @@ public:
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void update_keying();
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bool has_keying() const;
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Dictionary get_state() const;
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void set_state(const Dictionary &p_state);
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void cleanup();
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void set_anim_pos(float p_pos);
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@ -670,6 +670,7 @@ Dictionary AnimationPlayerEditor::get_state() const {
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if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
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d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
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d["animation"] = player->get_assigned_animation();
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d["track_editor_state"] = track_editor->get_state();
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}
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return d;
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@ -696,6 +697,10 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
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_animation_edit();
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}
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}
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if (p_state.has("track_editor_state")) {
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track_editor->set_state(p_state["track_editor_state"]);
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}
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}
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}
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