From 4219a4cb6fba8062abdfaea28e7ae04d42cfe7d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Thu, 20 May 2021 12:07:26 +0200 Subject: [PATCH] Fix typos with codespell Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` --- .github/workflows/linux_builds.yml | 2 +- DONORS.md | 2 +- core/input/input_map.cpp | 2 +- core/io/multiplayer_api.cpp | 2 +- core/object/object.cpp | 2 +- doc/classes/Array.xml | 4 +- doc/classes/CharFXTransform.xml | 2 +- doc/classes/MeshDataTool.xml | 4 +- doc/classes/OS.xml | 2 +- doc/classes/ProjectSettings.xml | 2 +- drivers/vulkan/vulkan_context.cpp | 2 +- editor/action_map_editor.cpp | 6 +- editor/editor_data.h | 2 +- editor/editor_log.cpp | 2 +- editor/editor_node.cpp | 2 +- editor/import/scene_import_settings.cpp | 2 +- editor/plugins/tiles/tile_map_editor.cpp | 8 +- editor/plugins/tiles/tile_set_editor.cpp | 2 +- .../plugins/visual_shader_editor_plugin.cpp | 38 +++---- misc/dist/html/service-worker.js | 2 +- misc/scripts/check_ci_log.py | 4 +- .../doc_classes/NetworkedMultiplayerENet.xml | 2 +- modules/fbx/README.md | 2 +- modules/fbx/data/fbx_mesh_data.cpp | 2 +- modules/fbx/data/fbx_mesh_data.h | 2 +- modules/fbx/editor_scene_importer_fbx.cpp | 2 +- modules/fbx/fbx_parser/FBXDocument.cpp | 2 +- modules/fbx/fbx_parser/FBXDocument.h | 2 +- modules/fbx/fbx_parser/FBXMeshGeometry.cpp | 8 +- modules/fbx/fbx_parser/FBXMeshGeometry.h | 4 +- modules/fbx/tools/import_utils.cpp | 2 +- modules/gdnavigation/nav_map.cpp | 2 +- modules/gdscript/gdscript.cpp | 2 +- modules/gdscript/gdscript_disassembler.cpp | 4 +- modules/gdscript/gdscript_parser.cpp | 2 +- modules/gdscript/gdscript_vm.cpp | 2 +- modules/mono/csharp_script.cpp | 2 +- .../doc_classes/WebRTCPeerConnection.xml | 2 +- modules/webxr/doc_classes/WebXRInterface.xml | 2 +- platform/iphone/godot_app_delegate.m | 2 +- .../javascript/display_server_javascript.cpp | 2 +- .../javascript/js/libs/library_godot_audio.js | 2 +- scene/3d/gpu_particles_collision_3d.cpp | 2 +- scene/gui/graph_node.cpp | 2 +- scene/main/canvas_item.cpp | 6 +- scene/main/scene_tree.cpp | 2 +- scene/resources/visual_shader.h | 3 +- scene/resources/visual_shader_nodes.h | 104 +++++++++--------- .../physics_3d/collision_solver_3d_sat.cpp | 2 +- .../shaders/scene_forward_clustered.glsl | 2 +- .../shaders/scene_forward_mobile.glsl | 2 +- servers/rendering/renderer_scene_cull.h | 2 +- servers/rendering/renderer_viewport.cpp | 2 +- servers/rendering/rendering_device.h | 2 +- servers/rendering_server.cpp | 4 +- tests/test_geometry_2d.h | 8 +- tests/test_rect2.h | 2 +- 57 files changed, 146 insertions(+), 145 deletions(-) diff --git a/.github/workflows/linux_builds.yml b/.github/workflows/linux_builds.yml index 0982d768d69..b4bbaaacb19 100644 --- a/.github/workflows/linux_builds.yml +++ b/.github/workflows/linux_builds.yml @@ -144,7 +144,7 @@ jobs: scons --version # We should always be explicit with our flags usage here since it's gonna be sure to always set those flags - # [Workaround] SwiftShader doesn't support tesselation, so we skip Godot check about it + # [Workaround] SwiftShader doesn't support tessellation, so we skip Godot check about it - name: Compilation env: SCONS_CACHE: ${{github.workspace}}/.scons_cache/ diff --git a/DONORS.md b/DONORS.md index 70eb8a7e5a2..a903a8b38c6 100644 --- a/DONORS.md +++ b/DONORS.md @@ -7,7 +7,7 @@ support of generous donors. The ways to donate to the project, as well as details on how the funds are used, are described on [Godot's website](https://godotengine.org/donate). -The following is a list of the current monthly donors, to be have their +The following is a list of the current monthly donors, who will have their generous deed immortalized in the next stable release of Godot Engine. ## Platinum sponsors diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp index 7421909650f..424509eb474 100644 --- a/core/input/input_map.cpp +++ b/core/input/input_map.cpp @@ -166,7 +166,7 @@ void InputMap::action_add_event(const StringName &p_action, const Refget_script_instance()) { property_id = p_from->get_script_instance()->get_rset_property_id(p_name); } - ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". this can happen only if this property is not marked as `remote`."); + ERR_FAIL_COND_MSG(property_id == UINT16_MAX, "Unable to take the `property_id` for the property:" + p_name + ". This can only happen if this property is not marked as `remote`."); if (property_id <= UINT8_MAX) { // The ID fits in 1 byte diff --git a/core/object/object.cpp b/core/object/object.cpp index 413f917518f..a8b2c4a939b 100644 --- a/core/object/object.cpp +++ b/core/object/object.cpp @@ -1345,7 +1345,7 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable, if (!s) { bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal) || (!script.is_null() && Ref