Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
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57bdddce02
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@ -36,6 +36,7 @@
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "drivers/gles3/storage/texture_storage.h"
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#include "servers/rendering/renderer_compositor.h"
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#include "servers/rendering/storage/light_storage.h"
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#include "servers/rendering/storage/utilities.h"
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@ -246,7 +247,7 @@ public:
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const Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
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return light_owner.owns(light->projector);
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return TextureStorage::get_singleton()->owns_texture(light->projector);
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}
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_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
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@ -34,6 +34,7 @@
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#include "core/templates/local_vector.h"
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#include "core/templates/rid_owner.h"
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#include "core/templates/self_list.h"
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#include "servers/rendering/renderer_rd/storage_rd/texture_storage.h"
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#include "servers/rendering/storage/light_storage.h"
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#include "servers/rendering/storage/utilities.h"
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@ -235,7 +236,7 @@ public:
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const Light *light = light_owner.get_or_null(p_light);
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ERR_FAIL_COND_V(!light, RS::LIGHT_DIRECTIONAL);
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return light_owner.owns(light->projector);
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return TextureStorage::get_singleton()->owns_texture(light->projector);
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}
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_FORCE_INLINE_ bool light_is_negative(RID p_light) const {
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