Optimize include files to improve `shader_language.h` compilation speed
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@ -205,7 +205,7 @@ void ShaderTextEditor::_check_shader_mode() {
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static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
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RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
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return RS::global_variable_type_get_shader_datatype(gvt);
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return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
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}
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void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
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@ -40,7 +40,7 @@
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#include "scene/gui/text_edit.h"
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#include "scene/main/timer.h"
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#include "scene/resources/shader.h"
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#include "servers/rendering/shader_language.h"
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#include "servers/rendering/shader_warnings.h"
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class ShaderTextEditor : public CodeTextEditor {
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GDCLASS(ShaderTextEditor, CodeTextEditor);
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@ -3914,7 +3914,7 @@ void VisualShaderEditor::_preview_size_changed() {
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static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
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RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
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return RS::global_variable_type_get_shader_datatype(gvt);
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return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
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}
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void VisualShaderEditor::_update_preview() {
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@ -30,6 +30,7 @@
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#include "shader_globals_editor.h"
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#include "editor_node.h"
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#include "servers/rendering/shader_language.h"
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static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
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"bool",
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@ -35,7 +35,6 @@
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#include "core/templates/self_list.h"
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#include "scene/resources/shader.h"
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#include "scene/resources/texture.h"
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#include "servers/rendering/shader_language.h"
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#include "servers/rendering_server.h"
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class Material : public Resource {
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@ -32,6 +32,7 @@
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#include "core/config/project_settings.h"
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#include "core/os/os.h"
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#include "servers/rendering/shader_types.h"
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#include "servers/rendering_server.h"
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#define SL ShaderLanguage
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@ -1333,7 +1334,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
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ShaderLanguage::DataType ShaderCompiler::_get_variable_type(const StringName &p_type) {
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RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_type);
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return RS::global_variable_type_get_shader_datatype(gvt);
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return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
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}
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Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {
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@ -33,7 +33,6 @@
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#include "core/templates/pair.h"
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#include "servers/rendering/shader_language.h"
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#include "servers/rendering/shader_types.h"
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#include "servers/rendering_server.h"
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class ShaderCompiler {
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@ -32,6 +32,7 @@
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#include "core/config/project_settings.h"
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#include "servers/rendering/rendering_server_globals.h"
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#include "servers/rendering/shader_language.h"
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RenderingServer *RenderingServer::singleton = nullptr;
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RenderingServer *(*RenderingServer::create_func)() = nullptr;
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@ -1411,7 +1412,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
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}
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#endif
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ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
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int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
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switch (p_type) {
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case RS::GLOBAL_VAR_TYPE_BOOL:
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return ShaderLanguage::TYPE_BOOL;
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@ -41,7 +41,6 @@
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#include "servers/display_server.h"
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#include "servers/rendering/renderer_thread_pool.h"
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#include "servers/rendering/rendering_device.h"
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#include "servers/rendering/shader_language.h"
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class RenderingServer : public Object {
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GDCLASS(RenderingServer, Object);
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@ -1456,7 +1455,7 @@ public:
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virtual void global_variables_load_settings(bool p_load_textures) = 0;
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virtual void global_variables_clear() = 0;
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static ShaderLanguage::DataType global_variable_type_get_shader_datatype(GlobalVariableType p_type);
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static int global_variable_type_get_shader_datatype(GlobalVariableType p_type);
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/* FREE */
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