Optimize include files to improve `shader_language.h` compilation speed

This commit is contained in:
Yuri Roubinsky 2022-01-10 21:46:41 +03:00
parent d9f6e33663
commit 422f7b280f
9 changed files with 9 additions and 9 deletions

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@ -205,7 +205,7 @@ void ShaderTextEditor::_check_shader_mode() {
static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) { static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable); RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
return RS::global_variable_type_get_shader_datatype(gvt); return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
} }
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) { void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {

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@ -40,7 +40,7 @@
#include "scene/gui/text_edit.h" #include "scene/gui/text_edit.h"
#include "scene/main/timer.h" #include "scene/main/timer.h"
#include "scene/resources/shader.h" #include "scene/resources/shader.h"
#include "servers/rendering/shader_language.h" #include "servers/rendering/shader_warnings.h"
class ShaderTextEditor : public CodeTextEditor { class ShaderTextEditor : public CodeTextEditor {
GDCLASS(ShaderTextEditor, CodeTextEditor); GDCLASS(ShaderTextEditor, CodeTextEditor);

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@ -3914,7 +3914,7 @@ void VisualShaderEditor::_preview_size_changed() {
static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) { static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable); RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
return RS::global_variable_type_get_shader_datatype(gvt); return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
} }
void VisualShaderEditor::_update_preview() { void VisualShaderEditor::_update_preview() {

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@ -30,6 +30,7 @@
#include "shader_globals_editor.h" #include "shader_globals_editor.h"
#include "editor_node.h" #include "editor_node.h"
#include "servers/rendering/shader_language.h"
static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = { static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
"bool", "bool",

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@ -35,7 +35,6 @@
#include "core/templates/self_list.h" #include "core/templates/self_list.h"
#include "scene/resources/shader.h" #include "scene/resources/shader.h"
#include "scene/resources/texture.h" #include "scene/resources/texture.h"
#include "servers/rendering/shader_language.h"
#include "servers/rendering_server.h" #include "servers/rendering_server.h"
class Material : public Resource { class Material : public Resource {

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@ -32,6 +32,7 @@
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "core/os/os.h" #include "core/os/os.h"
#include "servers/rendering/shader_types.h"
#include "servers/rendering_server.h" #include "servers/rendering_server.h"
#define SL ShaderLanguage #define SL ShaderLanguage
@ -1333,7 +1334,7 @@ String ShaderCompiler::_dump_node_code(const SL::Node *p_node, int p_level, Gene
ShaderLanguage::DataType ShaderCompiler::_get_variable_type(const StringName &p_type) { ShaderLanguage::DataType ShaderCompiler::_get_variable_type(const StringName &p_type) {
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_type); RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_type);
return RS::global_variable_type_get_shader_datatype(gvt); return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
} }
Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) { Error ShaderCompiler::compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code) {

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@ -33,7 +33,6 @@
#include "core/templates/pair.h" #include "core/templates/pair.h"
#include "servers/rendering/shader_language.h" #include "servers/rendering/shader_language.h"
#include "servers/rendering/shader_types.h"
#include "servers/rendering_server.h" #include "servers/rendering_server.h"
class ShaderCompiler { class ShaderCompiler {

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@ -32,6 +32,7 @@
#include "core/config/project_settings.h" #include "core/config/project_settings.h"
#include "servers/rendering/rendering_server_globals.h" #include "servers/rendering/rendering_server_globals.h"
#include "servers/rendering/shader_language.h"
RenderingServer *RenderingServer::singleton = nullptr; RenderingServer *RenderingServer::singleton = nullptr;
RenderingServer *(*RenderingServer::create_func)() = nullptr; RenderingServer *(*RenderingServer::create_func)() = nullptr;
@ -1411,7 +1412,7 @@ Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_su
} }
#endif #endif
ShaderLanguage::DataType RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) { int RenderingServer::global_variable_type_get_shader_datatype(GlobalVariableType p_type) {
switch (p_type) { switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: case RS::GLOBAL_VAR_TYPE_BOOL:
return ShaderLanguage::TYPE_BOOL; return ShaderLanguage::TYPE_BOOL;

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@ -41,7 +41,6 @@
#include "servers/display_server.h" #include "servers/display_server.h"
#include "servers/rendering/renderer_thread_pool.h" #include "servers/rendering/renderer_thread_pool.h"
#include "servers/rendering/rendering_device.h" #include "servers/rendering/rendering_device.h"
#include "servers/rendering/shader_language.h"
class RenderingServer : public Object { class RenderingServer : public Object {
GDCLASS(RenderingServer, Object); GDCLASS(RenderingServer, Object);
@ -1456,7 +1455,7 @@ public:
virtual void global_variables_load_settings(bool p_load_textures) = 0; virtual void global_variables_load_settings(bool p_load_textures) = 0;
virtual void global_variables_clear() = 0; virtual void global_variables_clear() = 0;
static ShaderLanguage::DataType global_variable_type_get_shader_datatype(GlobalVariableType p_type); static int global_variable_type_get_shader_datatype(GlobalVariableType p_type);
/* FREE */ /* FREE */