Enable asset store for godot 3.0
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@ -33,6 +33,8 @@
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#include "editor_settings.h"
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#include "io/json.h"
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#include "version_generated.gen.h"
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void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, int p_rating, const String &p_cost) {
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title->set_text(p_title);
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@ -867,6 +869,8 @@ void EditorAssetLibrary::_search(int p_page) {
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}
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args += String() + "sort=" + sort_key[sort->get_selected()];
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args += "&godot_version=" + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR);
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String support_list;
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for (int i = 0; i < SUPPORT_MAX; i++) {
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if (support->get_popup()->is_item_checked(i)) {
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@ -1348,13 +1352,11 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
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search_hb2->add_child(memnew(Label(TTR("Site:") + " ")));
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repository = memnew(OptionButton);
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// FIXME: Reenable me once GH-7147 is fixed.
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/*
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repository->add_item("godotengine.org");
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repository->set_item_metadata(0, "https://godotengine.org/asset-library/api");
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*/
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repository->add_item("localhost");
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repository->set_item_metadata(/*1*/ 0, "http://127.0.0.1/asset-library/api");
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repository->set_item_metadata(1, "http://127.0.0.1/asset-library/api");
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repository->connect("item_selected", this, "_repository_changed");
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search_hb2->add_child(repository);
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