Android: Mouse Implementation
Implement mouse Move touch to inputManager Change to use android/input.h
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@ -31,130 +31,9 @@
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#ifndef ANDROID_KEYS_UTILS_H
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#define ANDROID_KEYS_UTILS_H
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#include <android/input.h>
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#include <core/os/keyboard.h>
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/*
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* Android Key codes.
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*/
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enum {
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AKEYCODE_UNKNOWN = 0,
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AKEYCODE_SOFT_LEFT = 1,
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AKEYCODE_SOFT_RIGHT = 2,
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AKEYCODE_HOME = 3,
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AKEYCODE_BACK = 4,
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AKEYCODE_CALL = 5,
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AKEYCODE_ENDCALL = 6,
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AKEYCODE_0 = 7,
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AKEYCODE_1 = 8,
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AKEYCODE_2 = 9,
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AKEYCODE_3 = 10,
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AKEYCODE_4 = 11,
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AKEYCODE_5 = 12,
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AKEYCODE_6 = 13,
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AKEYCODE_7 = 14,
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AKEYCODE_8 = 15,
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AKEYCODE_9 = 16,
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AKEYCODE_STAR = 17,
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AKEYCODE_POUND = 18,
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AKEYCODE_DPAD_UP = 19,
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AKEYCODE_DPAD_DOWN = 20,
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AKEYCODE_DPAD_LEFT = 21,
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AKEYCODE_DPAD_RIGHT = 22,
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AKEYCODE_DPAD_CENTER = 23,
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AKEYCODE_VOLUME_UP = 24,
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AKEYCODE_VOLUME_DOWN = 25,
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AKEYCODE_POWER = 26,
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AKEYCODE_CAMERA = 27,
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AKEYCODE_CLEAR = 28,
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AKEYCODE_A = 29,
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AKEYCODE_B = 30,
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AKEYCODE_C = 31,
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AKEYCODE_D = 32,
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AKEYCODE_E = 33,
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AKEYCODE_F = 34,
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AKEYCODE_G = 35,
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AKEYCODE_H = 36,
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AKEYCODE_I = 37,
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AKEYCODE_J = 38,
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AKEYCODE_K = 39,
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AKEYCODE_L = 40,
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AKEYCODE_M = 41,
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AKEYCODE_N = 42,
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AKEYCODE_O = 43,
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AKEYCODE_P = 44,
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AKEYCODE_Q = 45,
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AKEYCODE_R = 46,
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AKEYCODE_S = 47,
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AKEYCODE_T = 48,
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AKEYCODE_U = 49,
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AKEYCODE_V = 50,
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AKEYCODE_W = 51,
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AKEYCODE_X = 52,
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AKEYCODE_Y = 53,
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AKEYCODE_Z = 54,
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AKEYCODE_COMMA = 55,
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AKEYCODE_PERIOD = 56,
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AKEYCODE_ALT_LEFT = 57,
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AKEYCODE_ALT_RIGHT = 58,
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AKEYCODE_SHIFT_LEFT = 59,
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AKEYCODE_SHIFT_RIGHT = 60,
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AKEYCODE_TAB = 61,
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AKEYCODE_SPACE = 62,
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AKEYCODE_SYM = 63,
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AKEYCODE_EXPLORER = 64,
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AKEYCODE_ENVELOPE = 65,
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AKEYCODE_ENTER = 66,
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AKEYCODE_DEL = 67,
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AKEYCODE_GRAVE = 68,
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AKEYCODE_MINUS = 69,
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AKEYCODE_EQUALS = 70,
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AKEYCODE_LEFT_BRACKET = 71,
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AKEYCODE_RIGHT_BRACKET = 72,
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AKEYCODE_BACKSLASH = 73,
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AKEYCODE_SEMICOLON = 74,
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AKEYCODE_APOSTROPHE = 75,
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AKEYCODE_SLASH = 76,
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AKEYCODE_AT = 77,
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AKEYCODE_NUM = 78,
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AKEYCODE_HEADSETHOOK = 79,
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AKEYCODE_FOCUS = 80, // *Camera* focus
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AKEYCODE_PLUS = 81,
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AKEYCODE_MENU = 82,
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AKEYCODE_NOTIFICATION = 83,
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AKEYCODE_SEARCH = 84,
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AKEYCODE_MEDIA_PLAY_PAUSE = 85,
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AKEYCODE_MEDIA_STOP = 86,
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AKEYCODE_MEDIA_NEXT = 87,
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AKEYCODE_MEDIA_PREVIOUS = 88,
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AKEYCODE_MEDIA_REWIND = 89,
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AKEYCODE_MEDIA_FAST_FORWARD = 90,
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AKEYCODE_MUTE = 91,
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AKEYCODE_PAGE_UP = 92,
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AKEYCODE_PAGE_DOWN = 93,
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AKEYCODE_PICTSYMBOLS = 94,
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AKEYCODE_SWITCH_CHARSET = 95,
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AKEYCODE_BUTTON_A = 96,
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AKEYCODE_BUTTON_B = 97,
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AKEYCODE_BUTTON_C = 98,
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AKEYCODE_BUTTON_X = 99,
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AKEYCODE_BUTTON_Y = 100,
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AKEYCODE_BUTTON_Z = 101,
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AKEYCODE_BUTTON_L1 = 102,
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AKEYCODE_BUTTON_R1 = 103,
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AKEYCODE_BUTTON_L2 = 104,
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AKEYCODE_BUTTON_R2 = 105,
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AKEYCODE_BUTTON_THUMBL = 106,
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AKEYCODE_BUTTON_THUMBR = 107,
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AKEYCODE_BUTTON_START = 108,
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AKEYCODE_BUTTON_SELECT = 109,
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AKEYCODE_BUTTON_MODE = 110,
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AKEYCODE_CONTROL_LEFT = 113,
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AKEYCODE_CONTROL_RIGHT = 114,
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// NOTE: If you add a new keycode here you must also add it to several other files.
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// Refer to frameworks/base/core/java/android/view/KeyEvent.java for the full list.
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};
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struct _WinTranslatePair {
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unsigned int keysym;
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unsigned int keycode;
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@ -248,8 +127,8 @@ static _WinTranslatePair _ak_to_keycode[] = {
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{ KEY_BACKSLASH, AKEYCODE_BACKSLASH },
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{ KEY_BRACKETLEFT, AKEYCODE_LEFT_BRACKET },
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{ KEY_BRACKETRIGHT, AKEYCODE_RIGHT_BRACKET },
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{ KEY_CONTROL, AKEYCODE_CONTROL_LEFT },
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{ KEY_CONTROL, AKEYCODE_CONTROL_RIGHT },
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{ KEY_CONTROL, AKEYCODE_CTRL_LEFT },
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{ KEY_CONTROL, AKEYCODE_CTRL_RIGHT },
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{ KEY_UNKNOWN, 0 }
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};
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/*
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@ -36,6 +36,8 @@
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#include "java_godot_wrapper.h"
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#include "os_android.h"
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#include <android/input.h>
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#if defined(VULKAN_ENABLED)
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#include "drivers/vulkan/rendering_device_vulkan.h"
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#include "platform/android/vulkan/vulkan_context_android.h"
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@ -55,7 +57,7 @@ bool DisplayServerAndroid::has_feature(Feature p_feature) const {
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//case FEATURE_HIDPI:
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//case FEATURE_ICON:
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//case FEATURE_IME:
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//case FEATURE_MOUSE:
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case FEATURE_MOUSE:
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//case FEATURE_MOUSE_WARP:
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//case FEATURE_NATIVE_DIALOG:
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//case FEATURE_NATIVE_ICON:
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@ -340,7 +342,7 @@ void DisplayServerAndroid::alert(const String &p_alert, const String &p_title) {
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}
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void DisplayServerAndroid::process_events() {
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// Nothing to do
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Input::get_singleton()->flush_accumulated_events();
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}
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Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
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@ -395,6 +397,8 @@ DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, Dis
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keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
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buttons_state = 0;
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#if defined(OPENGL_ENABLED)
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if (rendering_driver == "opengl") {
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bool gl_initialization_error = false;
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@ -529,12 +533,12 @@ void DisplayServerAndroid::process_key_event(int p_keycode, int p_scancode, int
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OS_Android::get_singleton()->main_loop_request_go_back();
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}
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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}
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void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
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switch (p_what) {
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case 0: { //gesture begin
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void DisplayServerAndroid::process_touch(int p_event, int p_pointer, const Vector<DisplayServerAndroid::TouchPos> &p_points) {
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switch (p_event) {
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case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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@ -543,7 +547,7 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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}
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}
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@ -560,11 +564,11 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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ev->set_index(touch[i].id);
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ev->set_pressed(true);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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}
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} break;
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case 1: { //motion
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case AMOTION_EVENT_ACTION_MOVE: { //motion
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ERR_FAIL_COND(touch.size() != p_points.size());
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for (int i = 0; i < touch.size(); i++) {
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ev->set_index(touch[i].id);
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ev->set_position(p_points[idx].pos);
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ev->set_relative(p_points[idx].pos - touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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touch.write[i].pos = p_points[idx].pos;
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}
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} break;
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case 2: { //release
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case AMOTION_EVENT_ACTION_CANCEL:
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case AMOTION_EVENT_ACTION_UP: { //release
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if (touch.size()) {
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//end all if exist
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for (int i = 0; i < touch.size(); i++) {
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@ -600,12 +605,12 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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}
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touch.clear();
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}
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} break;
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case 3: { // add touch
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case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
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for (int i = 0; i < p_points.size(); i++) {
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if (p_points[i].id == p_pointer) {
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TouchPos tp = p_points[i];
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ev->set_index(tp.id);
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ev->set_pressed(true);
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ev->set_position(tp.pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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break;
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}
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}
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} break;
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case 4: { // remove touch
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case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
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for (int i = 0; i < touch.size(); i++) {
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if (touch[i].id == p_pointer) {
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Ref<InputEventScreenTouch> ev;
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ev->set_index(touch[i].id);
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ev->set_pressed(false);
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ev->set_position(touch[i].pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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touch.remove(i);
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break;
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@ -644,30 +649,116 @@ void DisplayServerAndroid::process_touch(int p_what, int p_pointer, const Vector
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void DisplayServerAndroid::process_hover(int p_type, Point2 p_pos) {
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// https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
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switch (p_type) {
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case 7: // hover move
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case 9: // hover enter
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case 10: { // hover exit
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case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
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case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
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case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
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Ref<InputEventMouseMotion> ev;
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ev.instance();
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_set_key_modifier_state(ev);
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ev->set_position(p_pos);
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ev->set_global_position(p_pos);
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ev->set_relative(p_pos - hover_prev_pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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hover_prev_pos = p_pos;
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} break;
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}
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}
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void DisplayServerAndroid::process_double_tap(Point2 p_pos) {
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void DisplayServerAndroid::process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor, float event_horizontal_factor) {
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int event_buttons_mask = _android_button_mask_to_godot_button_mask(event_android_buttons_mask);
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switch (event_action) {
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case AMOTION_EVENT_ACTION_BUTTON_PRESS:
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case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
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Ref<InputEventMouseButton> ev;
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ev.instance();
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_set_key_modifier_state(ev);
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ev->set_position(event_pos);
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ev->set_global_position(event_pos);
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ev->set_pressed(event_action == AMOTION_EVENT_ACTION_BUTTON_PRESS);
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int changed_button_mask = buttons_state ^ event_buttons_mask;
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buttons_state = event_buttons_mask;
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ev->set_button_index(_button_index_from_mask(changed_button_mask));
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ev->set_button_mask(event_buttons_mask);
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Input::get_singleton()->accumulate_input_event(ev);
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} break;
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case AMOTION_EVENT_ACTION_MOVE: {
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Ref<InputEventMouseMotion> ev;
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ev.instance();
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_set_key_modifier_state(ev);
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ev->set_position(event_pos);
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ev->set_global_position(event_pos);
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ev->set_relative(event_pos - hover_prev_pos);
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ev->set_button_mask(event_buttons_mask);
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Input::get_singleton()->accumulate_input_event(ev);
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hover_prev_pos = event_pos;
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} break;
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case AMOTION_EVENT_ACTION_SCROLL: {
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Ref<InputEventMouseButton> ev;
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ev.instance();
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ev->set_position(event_pos);
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ev->set_global_position(event_pos);
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ev->set_pressed(true);
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buttons_state = event_buttons_mask;
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if (event_vertical_factor > 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_UP, event_vertical_factor);
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} else if (event_vertical_factor < 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_DOWN, -event_vertical_factor);
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}
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if (event_horizontal_factor > 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_RIGHT, event_horizontal_factor);
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} else if (event_horizontal_factor < 0) {
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_wheel_button_click(event_buttons_mask, ev, BUTTON_WHEEL_LEFT, -event_horizontal_factor);
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}
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} break;
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}
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}
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void DisplayServerAndroid::_wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor) {
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Ref<InputEventMouseButton> evd = ev->duplicate();
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_set_key_modifier_state(evd);
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evd->set_button_index(wheel_button);
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evd->set_button_mask(event_buttons_mask ^ (1 << (wheel_button - 1)));
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evd->set_factor(factor);
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Input::get_singleton()->accumulate_input_event(evd);
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Ref<InputEventMouseButton> evdd = evd->duplicate();
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evdd->set_pressed(false);
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evdd->set_button_mask(event_buttons_mask);
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Input::get_singleton()->accumulate_input_event(evdd);
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}
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void DisplayServerAndroid::process_double_tap(int event_android_button_mask, Point2 p_pos) {
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int event_button_mask = _android_button_mask_to_godot_button_mask(event_android_button_mask);
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Ref<InputEventMouseButton> ev;
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ev.instance();
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_set_key_modifier_state(ev);
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ev->set_position(p_pos);
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ev->set_global_position(p_pos);
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ev->set_pressed(false);
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ev->set_pressed(event_button_mask != 0);
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ev->set_button_index(_button_index_from_mask(event_button_mask));
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ev->set_button_mask(event_button_mask);
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ev->set_doubleclick(true);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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}
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int DisplayServerAndroid::_button_index_from_mask(int button_mask) {
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switch (button_mask) {
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case BUTTON_MASK_LEFT:
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return BUTTON_LEFT;
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case BUTTON_MASK_RIGHT:
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return BUTTON_RIGHT;
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case BUTTON_MASK_MIDDLE:
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return BUTTON_MIDDLE;
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case BUTTON_MASK_XBUTTON1:
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return BUTTON_XBUTTON1;
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case BUTTON_MASK_XBUTTON2:
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return BUTTON_XBUTTON2;
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default:
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return 0;
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}
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}
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void DisplayServerAndroid::process_scroll(Point2 p_pos) {
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@ -676,7 +767,7 @@ void DisplayServerAndroid::process_scroll(Point2 p_pos) {
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_set_key_modifier_state(ev);
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ev->set_position(p_pos);
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ev->set_delta(p_pos - scroll_prev_pos);
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Input::get_singleton()->parse_input_event(ev);
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Input::get_singleton()->accumulate_input_event(ev);
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scroll_prev_pos = p_pos;
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}
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@ -695,3 +786,32 @@ void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
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void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
|
||||
Input::get_singleton()->set_gyroscope(p_gyroscope);
|
||||
}
|
||||
|
||||
Point2i DisplayServerAndroid::mouse_get_position() const {
|
||||
return hover_prev_pos;
|
||||
}
|
||||
|
||||
int DisplayServerAndroid::mouse_get_button_state() const {
|
||||
return buttons_state;
|
||||
}
|
||||
|
||||
int DisplayServerAndroid::_android_button_mask_to_godot_button_mask(int android_button_mask) {
|
||||
int godot_button_mask = 0;
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
|
||||
godot_button_mask |= BUTTON_MASK_LEFT;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
|
||||
godot_button_mask |= BUTTON_MASK_RIGHT;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
|
||||
godot_button_mask |= BUTTON_MASK_MIDDLE;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
|
||||
godot_button_mask |= BUTTON_MASK_XBUTTON1;
|
||||
}
|
||||
if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
|
||||
godot_button_mask |= BUTTON_MASK_XBUTTON2;
|
||||
}
|
||||
|
||||
return godot_button_mask;
|
||||
}
|
||||
|
|
|
@ -68,6 +68,8 @@ private:
|
|||
bool control_mem = false;
|
||||
bool meta_mem = false;
|
||||
|
||||
int buttons_state;
|
||||
|
||||
bool keep_screen_on;
|
||||
|
||||
Vector<TouchPos> touch;
|
||||
|
@ -91,6 +93,12 @@ private:
|
|||
|
||||
void _set_key_modifier_state(Ref<InputEventWithModifiers> ev);
|
||||
|
||||
static int _button_index_from_mask(int button_mask);
|
||||
|
||||
static int _android_button_mask_to_godot_button_mask(int android_button_mask);
|
||||
|
||||
void _wheel_button_click(int event_buttons_mask, const Ref<InputEventMouseButton> &ev, int wheel_button, float factor);
|
||||
|
||||
public:
|
||||
static DisplayServerAndroid *get_singleton();
|
||||
|
||||
|
@ -162,9 +170,10 @@ public:
|
|||
void process_gravity(const Vector3 &p_gravity);
|
||||
void process_magnetometer(const Vector3 &p_magnetometer);
|
||||
void process_gyroscope(const Vector3 &p_gyroscope);
|
||||
void process_touch(int p_what, int p_pointer, const Vector<TouchPos> &p_points);
|
||||
void process_touch(int p_event, int p_pointer, const Vector<TouchPos> &p_points);
|
||||
void process_hover(int p_type, Point2 p_pos);
|
||||
void process_double_tap(Point2 p_pos);
|
||||
void process_mouse_event(int event_action, int event_android_buttons_mask, Point2 event_pos, float event_vertical_factor = 0, float event_horizontal_factor = 0);
|
||||
void process_double_tap(int event_android_button_mask, Point2 p_pos);
|
||||
void process_scroll(Point2 p_pos);
|
||||
void process_joy_event(JoypadEvent p_event);
|
||||
void process_key_event(int p_keycode, int p_scancode, int p_unicode_char, bool p_pressed);
|
||||
|
@ -175,6 +184,9 @@ public:
|
|||
|
||||
void reset_window();
|
||||
|
||||
virtual Point2i mouse_get_position() const;
|
||||
virtual int mouse_get_button_state() const;
|
||||
|
||||
DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error);
|
||||
~DisplayServerAndroid();
|
||||
};
|
||||
|
|
|
@ -70,6 +70,7 @@ import android.os.VibrationEffect;
|
|||
import android.os.Vibrator;
|
||||
import android.provider.Settings.Secure;
|
||||
import android.view.Display;
|
||||
import android.view.InputDevice;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.LayoutInflater;
|
||||
import android.view.MotionEvent;
|
||||
|
@ -854,63 +855,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
|
|||
}
|
||||
}
|
||||
|
||||
public boolean gotTouchEvent(final MotionEvent event) {
|
||||
final int evcount = event.getPointerCount();
|
||||
if (evcount == 0)
|
||||
return true;
|
||||
|
||||
if (mRenderView != null) {
|
||||
final int[] arr = new int[event.getPointerCount() * 3];
|
||||
|
||||
for (int i = 0; i < event.getPointerCount(); i++) {
|
||||
arr[i * 3 + 0] = (int)event.getPointerId(i);
|
||||
arr[i * 3 + 1] = (int)event.getX(i);
|
||||
arr[i * 3 + 2] = (int)event.getY(i);
|
||||
}
|
||||
final int pointer_idx = event.getPointerId(event.getActionIndex());
|
||||
|
||||
//System.out.printf("gaction: %d\n",event.getAction());
|
||||
final int action = event.getAction() & MotionEvent.ACTION_MASK;
|
||||
mRenderView.queueOnRenderThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
switch (action) {
|
||||
case MotionEvent.ACTION_DOWN: {
|
||||
GodotLib.touch(0, 0, evcount, arr);
|
||||
//System.out.printf("action down at: %f,%f\n", event.getX(),event.getY());
|
||||
} break;
|
||||
case MotionEvent.ACTION_MOVE: {
|
||||
GodotLib.touch(1, 0, evcount, arr);
|
||||
/*
|
||||
for(int i=0;i<event.getPointerCount();i++) {
|
||||
System.out.printf("%d - moved to: %f,%f\n",i, event.getX(i),event.getY(i));
|
||||
}
|
||||
*/
|
||||
} break;
|
||||
case MotionEvent.ACTION_POINTER_UP: {
|
||||
GodotLib.touch(4, pointer_idx, evcount, arr);
|
||||
//System.out.printf("%d - s.up at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
|
||||
} break;
|
||||
case MotionEvent.ACTION_POINTER_DOWN: {
|
||||
GodotLib.touch(3, pointer_idx, evcount, arr);
|
||||
//System.out.printf("%d - s.down at: %f,%f\n",pointer_idx, event.getX(pointer_idx),event.getY(pointer_idx));
|
||||
} break;
|
||||
case MotionEvent.ACTION_CANCEL:
|
||||
case MotionEvent.ACTION_UP: {
|
||||
GodotLib.touch(2, 0, evcount, arr);
|
||||
/*
|
||||
for(int i=0;i<event.getPointerCount();i++) {
|
||||
System.out.printf("%d - up! %f,%f\n",i, event.getX(i),event.getY(i));
|
||||
}
|
||||
*/
|
||||
} break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean onKeyMultiple(final int inKeyCode, int repeatCount, KeyEvent event) {
|
||||
String s = event.getCharacters();
|
||||
if (s == null || s.length() == 0)
|
||||
|
|
|
@ -29,7 +29,6 @@
|
|||
/*************************************************************************/
|
||||
|
||||
package org.godotengine.godot;
|
||||
|
||||
import org.godotengine.godot.input.GodotGestureHandler;
|
||||
import org.godotengine.godot.input.GodotInputHandler;
|
||||
import org.godotengine.godot.utils.GLUtils;
|
||||
|
@ -127,7 +126,7 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
|
|||
public boolean onTouchEvent(MotionEvent event) {
|
||||
super.onTouchEvent(event);
|
||||
this.detector.onTouchEvent(event);
|
||||
return godot.gotTouchEvent(event);
|
||||
return inputHandler.onTouchEvent(event);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -94,17 +94,19 @@ public class GodotLib {
|
|||
/**
|
||||
* Forward touch events from the main thread to the GL thread.
|
||||
*/
|
||||
public static native void touch(int what, int pointer, int howmany, int[] arr);
|
||||
public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions);
|
||||
public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask);
|
||||
public static native void touch(int inputDevice, int event, int pointer, int pointerCount, float[] positions, int buttonsMask, float verticalFactor, float horizontalFactor);
|
||||
|
||||
/**
|
||||
* Forward hover events from the main thread to the GL thread.
|
||||
*/
|
||||
public static native void hover(int type, int x, int y);
|
||||
public static native void hover(int type, float x, float y);
|
||||
|
||||
/**
|
||||
* Forward double_tap events from the main thread to the GL thread.
|
||||
*/
|
||||
public static native void doubletap(int x, int y);
|
||||
public static native void doubleTap(int buttonMask, int x, int y);
|
||||
|
||||
/**
|
||||
* Forward scroll events from the main thread to the GL thread.
|
||||
|
|
|
@ -38,6 +38,7 @@ import org.godotengine.godot.vulkan.VkSurfaceView;
|
|||
import android.annotation.SuppressLint;
|
||||
import android.content.Context;
|
||||
import android.view.GestureDetector;
|
||||
import android.view.InputDevice;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.SurfaceView;
|
||||
|
@ -100,22 +101,22 @@ public class GodotVulkanRenderView extends VkSurfaceView implements GodotRenderV
|
|||
public boolean onTouchEvent(MotionEvent event) {
|
||||
super.onTouchEvent(event);
|
||||
mGestureDetector.onTouchEvent(event);
|
||||
return godot.gotTouchEvent(event);
|
||||
return mInputHandler.onTouchEvent(event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKeyUp(final int keyCode, KeyEvent event) {
|
||||
return mInputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event);
|
||||
return mInputHandler.onKeyUp(keyCode, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onKeyDown(final int keyCode, KeyEvent event) {
|
||||
return mInputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event);
|
||||
return mInputHandler.onKeyDown(keyCode, event);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onGenericMotionEvent(MotionEvent event) {
|
||||
return mInputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
|
||||
return mInputHandler.onGenericMotionEvent(event);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
@ -33,7 +33,6 @@ package org.godotengine.godot.input;
|
|||
import org.godotengine.godot.GodotLib;
|
||||
import org.godotengine.godot.GodotRenderView;
|
||||
|
||||
import android.util.Log;
|
||||
import android.view.GestureDetector;
|
||||
import android.view.MotionEvent;
|
||||
|
||||
|
@ -75,10 +74,11 @@ public class GodotGestureHandler extends GestureDetector.SimpleOnGestureListener
|
|||
//Log.i("GodotGesture", "onDoubleTap");
|
||||
final int x = Math.round(event.getX());
|
||||
final int y = Math.round(event.getY());
|
||||
final int buttonMask = event.getButtonState();
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.doubletap(x, y);
|
||||
GodotLib.doubleTap(buttonMask, x, y);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
|
|
|
@ -36,6 +36,7 @@ import org.godotengine.godot.GodotLib;
|
|||
import org.godotengine.godot.GodotRenderView;
|
||||
import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
|
||||
|
||||
import android.os.Build;
|
||||
import android.util.Log;
|
||||
import android.view.InputDevice;
|
||||
import android.view.InputDevice.MotionRange;
|
||||
|
@ -156,6 +157,53 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
return true;
|
||||
}
|
||||
|
||||
public boolean onTouchEvent(final MotionEvent event) {
|
||||
// Mouse drag (mouse pressed and move) doesn't fire onGenericMotionEvent so this is needed
|
||||
if (event.isFromSource(InputDevice.SOURCE_MOUSE)) {
|
||||
if (event.getAction() != MotionEvent.ACTION_MOVE) {
|
||||
// we return true because every time a mouse event is fired, the event is already handled
|
||||
// in onGenericMotionEvent, so by touch event we can say that the event is also handled
|
||||
return true;
|
||||
}
|
||||
return handleMouseEvent(event);
|
||||
}
|
||||
|
||||
final int evcount = event.getPointerCount();
|
||||
if (evcount == 0)
|
||||
return true;
|
||||
|
||||
if (mRenderView != null) {
|
||||
final float[] arr = new float[event.getPointerCount() * 3]; // pointerId1, x1, y1, pointerId2, etc...
|
||||
|
||||
for (int i = 0; i < event.getPointerCount(); i++) {
|
||||
arr[i * 3 + 0] = event.getPointerId(i);
|
||||
arr[i * 3 + 1] = event.getX(i);
|
||||
arr[i * 3 + 2] = event.getY(i);
|
||||
}
|
||||
final int action = event.getActionMasked();
|
||||
|
||||
mRenderView.queueOnRenderThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
switch (action) {
|
||||
case MotionEvent.ACTION_DOWN:
|
||||
case MotionEvent.ACTION_CANCEL:
|
||||
case MotionEvent.ACTION_UP:
|
||||
case MotionEvent.ACTION_MOVE: {
|
||||
GodotLib.touch(event.getSource(), action, 0, evcount, arr);
|
||||
} break;
|
||||
case MotionEvent.ACTION_POINTER_UP:
|
||||
case MotionEvent.ACTION_POINTER_DOWN: {
|
||||
int pointer_idx = event.getPointerId(event.getActionIndex());
|
||||
GodotLib.touch(event.getSource(), action, pointer_idx, evcount, arr);
|
||||
} break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean onGenericMotionEvent(MotionEvent event) {
|
||||
if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
|
||||
final int device_id = findJoystickDevice(event.getDeviceId());
|
||||
|
@ -189,8 +237,8 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
return true;
|
||||
}
|
||||
} else if ((event.getSource() & InputDevice.SOURCE_STYLUS) == InputDevice.SOURCE_STYLUS) {
|
||||
final int x = Math.round(event.getX());
|
||||
final int y = Math.round(event.getY());
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int type = event.getAction();
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
|
@ -199,6 +247,10 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
}
|
||||
});
|
||||
return true;
|
||||
} else if ((event.getSource() & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
|
||||
return handleMouseEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -366,4 +418,53 @@ public class GodotInputHandler implements InputDeviceListener {
|
|||
|
||||
return -1;
|
||||
}
|
||||
|
||||
private boolean handleMouseEvent(final MotionEvent event) {
|
||||
switch (event.getActionMasked()) {
|
||||
case MotionEvent.ACTION_HOVER_ENTER:
|
||||
case MotionEvent.ACTION_HOVER_MOVE:
|
||||
case MotionEvent.ACTION_HOVER_EXIT: {
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int type = event.getAction();
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.hover(type, x, y);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
case MotionEvent.ACTION_BUTTON_PRESS:
|
||||
case MotionEvent.ACTION_BUTTON_RELEASE:
|
||||
case MotionEvent.ACTION_MOVE: {
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int buttonsMask = event.getButtonState();
|
||||
final int action = event.getAction();
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
case MotionEvent.ACTION_SCROLL: {
|
||||
final float x = event.getX();
|
||||
final float y = event.getY();
|
||||
final int buttonsMask = event.getButtonState();
|
||||
final int action = event.getAction();
|
||||
final float verticalFactor = event.getAxisValue(MotionEvent.AXIS_VSCROLL);
|
||||
final float horizontalFactor = event.getAxisValue(MotionEvent.AXIS_HSCROLL);
|
||||
queueEvent(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
GodotLib.touch(event.getSource(), action, 0, 1, new float[] { 0, x, y }, buttonsMask, verticalFactor, horizontalFactor);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,6 +51,7 @@
|
|||
#include "string_android.h"
|
||||
#include "thread_jandroid.h"
|
||||
|
||||
#include <android/input.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <android/native_window_jni.h>
|
||||
|
@ -237,40 +238,51 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jcl
|
|||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions) {
|
||||
void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
|
||||
if (step == 0)
|
||||
return;
|
||||
|
||||
Vector<DisplayServerAndroid::TouchPos> points;
|
||||
for (int i = 0; i < count; i++) {
|
||||
jint p[3];
|
||||
env->GetIntArrayRegion(positions, i * 3, 3, p);
|
||||
for (int i = 0; i < pointer_count; i++) {
|
||||
jfloat p[3];
|
||||
env->GetFloatArrayRegion(positions, i * 3, 3, p);
|
||||
DisplayServerAndroid::TouchPos tp;
|
||||
tp.pos = Point2(p[1], p[2]);
|
||||
tp.id = p[0];
|
||||
tp.id = (int)p[0];
|
||||
points.push_back(tp);
|
||||
}
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points);
|
||||
|
||||
/*
|
||||
if (os_android)
|
||||
os_android->process_touch(ev,pointer,points);
|
||||
*/
|
||||
if ((input_device & AINPUT_SOURCE_MOUSE) == AINPUT_SOURCE_MOUSE) {
|
||||
DisplayServerAndroid::get_singleton()->process_mouse_event(ev, buttons_mask, points[0].pos, vertical_factor, horizontal_factor);
|
||||
} else {
|
||||
DisplayServerAndroid::get_singleton()->process_touch(ev, pointer, points);
|
||||
}
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jint p_x, jint p_y) {
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position) {
|
||||
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask) {
|
||||
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray position, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor) {
|
||||
touch_preprocessing(env, clazz, input_device, ev, pointer, pointer_count, position, buttons_mask, vertical_factor, horizontal_factor);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y) {
|
||||
if (step == 0)
|
||||
return;
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_hover(p_type, Point2(p_x, p_y));
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y) {
|
||||
if (step == 0)
|
||||
return;
|
||||
|
||||
DisplayServerAndroid::get_singleton()->process_double_tap(Point2(p_x, p_y));
|
||||
DisplayServerAndroid::get_singleton()->process_double_tap(p_button_mask, Point2(p_x, p_y));
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y) {
|
||||
|
|
|
@ -44,9 +44,12 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, j
|
|||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface, jboolean p_32_bits);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint count, jintArray positions);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jint p_x, jint p_y);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubletap(JNIEnv *env, jclass clazz, jint p_x, jint p_y);
|
||||
void touch_preprocessing(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask = 0, jfloat vertical_factor = 0, jfloat horizontal_factor = 0);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3F(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FI(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_touch__IIII_3FIFF(JNIEnv *env, jclass clazz, jint input_device, jint ev, jint pointer, jint pointer_count, jfloatArray positions, jint buttons_mask, jfloat vertical_factor, jfloat horizontal_factor);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_hover(JNIEnv *env, jclass clazz, jint p_type, jfloat p_x, jfloat p_y);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_doubleTap(JNIEnv *env, jclass clazz, jint p_button_mask, jint p_x, jint p_y);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_scroll(JNIEnv *env, jclass clazz, jint p_x, jint p_y);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_keycode, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
|
||||
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed);
|
||||
|
|
|
@ -153,6 +153,7 @@ void OS_Android::main_loop_begin() {
|
|||
bool OS_Android::main_loop_iterate() {
|
||||
if (!main_loop)
|
||||
return false;
|
||||
DisplayServerAndroid::get_singleton()->process_events();
|
||||
return Main::iteration();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue