Document `Engine.get_idle/physics_frames` methods
This commit is contained in:
parent
562bc1941d
commit
42567bffb9
|
@ -41,7 +41,7 @@
|
||||||
<return type="int">
|
<return type="int">
|
||||||
</return>
|
</return>
|
||||||
<description>
|
<description>
|
||||||
Returns the total number of frames drawn.
|
Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_idle_frames].
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
<method name="get_frames_per_second" qualifiers="const">
|
<method name="get_frames_per_second" qualifiers="const">
|
||||||
|
@ -51,6 +51,13 @@
|
||||||
Returns the frames per second of the running game.
|
Returns the frames per second of the running game.
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
|
<method name="get_idle_frames" qualifiers="const">
|
||||||
|
<return type="int">
|
||||||
|
</return>
|
||||||
|
<description>
|
||||||
|
Returns the total number of frames passed since engine initialization which is advanced on each [b]idle frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
|
||||||
|
</description>
|
||||||
|
</method>
|
||||||
<method name="get_license_info" qualifiers="const">
|
<method name="get_license_info" qualifiers="const">
|
||||||
<return type="Dictionary">
|
<return type="Dictionary">
|
||||||
</return>
|
</return>
|
||||||
|
@ -72,6 +79,13 @@
|
||||||
Returns the main loop object (see [MainLoop] and [SceneTree]).
|
Returns the main loop object (see [MainLoop] and [SceneTree]).
|
||||||
</description>
|
</description>
|
||||||
</method>
|
</method>
|
||||||
|
<method name="get_physics_frames" qualifiers="const">
|
||||||
|
<return type="int">
|
||||||
|
</return>
|
||||||
|
<description>
|
||||||
|
Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b].
|
||||||
|
</description>
|
||||||
|
</method>
|
||||||
<method name="get_physics_interpolation_fraction" qualifiers="const">
|
<method name="get_physics_interpolation_fraction" qualifiers="const">
|
||||||
<return type="float">
|
<return type="float">
|
||||||
</return>
|
</return>
|
||||||
|
|
Loading…
Reference in New Issue