Document `Engine.get_idle/physics_frames` methods
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<return type="int">
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</return>
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<description>
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Returns the total number of frames drawn.
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Returns the total number of frames drawn. If the render loop is disabled with [code]--disable-render-loop[/code] via command line, this returns [code]0[/code]. See also [method get_idle_frames].
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</description>
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</method>
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<method name="get_frames_per_second" qualifiers="const">
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Returns the frames per second of the running game.
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</description>
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</method>
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<method name="get_idle_frames" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the total number of frames passed since engine initialization which is advanced on each [b]idle frame[/b], regardless of whether the render loop is enabled. See also [method get_frames_drawn].
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</description>
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</method>
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<method name="get_license_info" qualifiers="const">
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<return type="Dictionary">
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</return>
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Returns the main loop object (see [MainLoop] and [SceneTree]).
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</description>
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</method>
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<method name="get_physics_frames" qualifiers="const">
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<return type="int">
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</return>
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<description>
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Returns the total number of frames passed since engine initialization which is advanced on each [b]physics frame[/b].
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</description>
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</method>
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<method name="get_physics_interpolation_fraction" qualifiers="const">
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<return type="float">
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</return>
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