From 4257aa5c5c8cf9f93c20922da97e56ee0cc3d7bc Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 29 Jul 2020 10:13:44 +0200 Subject: [PATCH] Fix incorrect key name in the Animation documentation code sample This closes https://github.com/godotengine/godot-docs/issues/3841. --- doc/classes/Animation.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml index 09811d5617a..68f0a630ef3 100644 --- a/doc/classes/Animation.xml +++ b/doc/classes/Animation.xml @@ -7,10 +7,10 @@ An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. [codeblock] # This creates an animation that makes the node "Enemy" move to the right by - # 100 pixels in 1 second. + # 100 pixels in 0.5 seconds. var animation = Animation.new() var track_index = animation.add_track(Animation.TYPE_VALUE) - animation.track_set_path(track_index, "Enemy:position.x") + animation.track_set_path(track_index, "Enemy:position:x") animation.track_insert_key(track_index, 0.0, 0) animation.track_insert_key(track_index, 0.5, 100) [/codeblock]